THE COMMON SENSE CENSUS:
MEDIA USE BY KIDS AGE ZERO TO EIGHT
2020
Suggested citation: Rideout, V., & Robb, M. B. (2020). The Common Sense census: Media use by kids age zero to eight, 2020. San Francisco, CA: Common Sense Media.
Credits
Authors: Victoria Rideout, M.A., VJR Consulting
Michael B. Robb, Ph.D., Common Sense Media
Data analysis: Melissa Saphir, Ph.D., Saphir Research
Copy editor: Jennifer Robb
Designers: Allison Rudd and Dana K. Herrick
TABLE OF CONTENTS
Introduction. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
Key.Findings .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..3
Methodology.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Key.Tables. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .13
Overall.Screen.Use. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .17
Television,.Streaming,.and.Online.Videos. . . . . . . . . . . . . . . . . . . .21
Mobile.Media. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Digital.Divide. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Reading .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Gaming.and.Social.Media. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .31
Children.Under.2. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
Emerging.Technologies:.Virtual.Reality,.Smart.Speakers,..
and.Smartwatches. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
Parents’.Views.About.Children's.Media. . . . . . . . . . . . . . . . . . . . 39
Parent.Quotes .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .43
Conclusion. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
Appendix:.2020.Questionnaire . . . . . . . . . . . . . . . . . . . . . . . . . .51
COMMON SENSE IS GRATEFUL FOR THE GENEROUS SUPPORT
AND UNDERWRITING THAT FUNDED THIS RESEARCH REPORT:
Eva and Bill Price
Margaret and Will Hearst
Bezos Family Foundation
Carnegie Corporation of New York
The Common Sense Census launched in 2011 with our first-ever look at the media habits of kids from birth to 8
years old. The goal of the census has been to act as a benchmark, and track media use over time to understand
the incredible and far-reaching presence that devices and media have in the lives of our youngest population.
This report is our fourth Zero to Eight study, and it comes amidst the most unprecedented of times.
This year, all of our data was collected before the start of the coronavirus pandemic—before the lockdowns,
the ofce closures, and the remote schooling that led to stress, uncertainty, and a general loosening of screen
time rules in households across the country. All of a sudden, parents who needed to balance full-time work and
child care turned to screens and devices to make it all work, or to stay connected to grandparents and other
family members who were no longer allowed to visit or provide support. When we began this year’s census we
had no idea what the coming months would hold, or how drastically life as we know it would change. But we
consider our timing fortuitous: We now have a clear snapshot of our youngest children’s media use before
screen time began to take on a different role and meaning in our lives. This snapshot will prove to be incredibly
valuable in future research as we explore the real impact of the coronavirus—and all of the challenges that
2020 has brought to bearon both the use and the purpose of media in our children’s lives.
This year’s findings give us a glimpse into what we might find on the other side of the pandemic: a world in
which the majority of our kids’ screen time takes place not watching traditional television, but instead online,
and in which access to technology continues to exacerbate the inequalities we know exist among families of
different races, ethnicities, and income levels.
• For the first time since we began the census, online.video.viewing.dominates.kids’.screen.time. Our
youngest kids are spending 39 minutes a day watching online videos on platforms like YouTube and TikTok,
up from only 19 minutes in 2017. The growth in mobile device access is driving this increase, as nearly half
of 2- to 4-year-olds and more than two-thirds of 5- to 8-year-olds have their own tablet or smartphone.
• The growth in use of mobile media devices among lower-income, Black, and Hispanic/Latinx families is
also impacting the.gap.in.screen.time.by.race,.ethnicity,.and.income,.which.has.grown.substantially.
since.2017. Children in lower-income households are spending nearly two hours more with screens
than children from higher-income households. The difference is also pronounced among Black and
Hispanic/Latinx families compared to White families.
Efforts.to.close.the.digital.divide.in.home.computer.and.high-speed.internet.access.have.stalled
More than a quarter of lower-income families still lack internet access, and more than a third (37%) of
lower-income children do not have a computer in the home. While we know work has been done over
the course of the pandemic to close this gap, our lack of progress in recent years has made the climb to
digital equity far steeper than it should have been.
• Differences abound by race, ethnicity, and income around the perception.of.media.as.educational.
Black and Hispanic/Latinx, as well as lower-income parents, are more likely to say the media their kids
are viewing has an educational benefit.
The explosion of online video viewing matters when we consider YouTube’s role as the largest free platform
for online video in the world. In our sister report, Young Kids and YouTube: How Ads, Toys, and Games Dominate
Viewing, we undertook an analysis of videos watched by kids in this age group, and we saw firsthand what kids
are seeing in many online videos: an abundance of advertising and other content that we found disturbing, but
not much that qualified as truly educational.
At Common Sense, we have always been committed to fighting for technology that supports learning, health,
and opportunity, and solves for inequities by creating an equitable future for kids and families. The results of
this report highlight the pivotal moment in which we as a nation find ourselves around the role media and
technology play in our young childrens lives. As we slowly emerge from the coronavirus pandemic, we must
work to close the digital divide and increase the opportunities all families have to engage with media safely,
responsibly, and effectively. We hope this research is fuel to the fire for that conversation among our partners
in government and industry, as it will take all of our collective efforts to ensure our children reap the benefits
of media and technology equally.
A LETTER FROM OUR FOUNDER
James P. Steyer,
founder and CEO
VI THE COMMON SENSE CENSUS: MEDIA USE BY KIDS AGE ZERO TO EIGHT, 2020 © 2020 COMMON SENSE MEDIA. ALL RIGHTS RESERVED.
THE COMMON SENSE CENSUS: MEDIA USE BY KIDS AGE ZERO TO EIGHT, 2020 1© 2020 COMMON SENSE MEDIA. ALL RIGHTS RESERVED.
THIS REPORT PRESENTS THE findings from the fourth wave
of Common Sense Media’s ongoing series of surveys about the
media lives of young children in the United States. The series
began nearly a decade ago, in 2011; over this period, more than
5,700 respondents have been surveyed.
As far as we are aware, this is the only nationally representative,
probability-based study tracking the use of media by children
from birth through age 8 in the United States. We do this study
because of our conviction that media and technology are abso-
lutely central to children’s lives. Academically, the world in which
today’s children are growing up requires a high degree of immer-
sion in and use of media and technology. Entertainment, social
life, and play are all increasingly digital. The activities children
engage in, and the content and messages to which they are
exposed, are based to a large extent on the media-related choices
they and their parents make. We can no longer treat media as an
afterthought when it comes to child development, education, and
well-being. Differences in access and use may reflect differences
in opportunities and risks that researchers, policymakers, educa-
tors, parents, and health care providers need to be well equipped
to address.
The final interviews for the survey took place on March 13,
2020—less than a week before much of the country was under
“stay-at-home” orders due to the coronavirus pandemic. Clearly,
once the pandemic reached the United States, our relationship
with media changed. Children could no longer go to school, visit
friends, or sometimes even go outdoors. Parents and children
were suddenly at home together all day—learning, working, and
playing—for months on end. How the pandemic is changing pat-
terns of media use is a topic Common Sense will address in the
next wave of this survey.
For now, this report paints a portrait of what families’ media lives
looked like on the precipice of change. As such, this report offers
a unique opportunity to understand the evolution of media’s role
in young people’s lives over the past decade.
. The findings cover the full spectrum of media, from print to
audio to video, including reading, listening to music, watch-
ing television or online videos, and gaming.
. New items include findings on audiobooks, podcasts, virtual
reality, smart speakers, and smartwatches.
. The data covers a wide range of measures, including:
. The frequency of children’s use of various types of media
and the amount of time they spend in various media
activities.
. The context of their media use (including the home
media environment, co-use with parents, and the use of
media during meals and before bed).
. The types of media content used (such as genres of
online videos children watch, use of educational
programming across devices, and how media content
is selected).
. Parents’ attitudes about various concerns that have been
raised about children and media.
. Parents’ experiences with the impact of media on their
child (for learning, creativity, and social and emotional
development).
In addition, the report explores differences in media usage by
age, gender, parent education, household income, and race/
ethnicity. The use of a probability-based methodology means
that we have a sample of parents that is truly representative.
Parents from across the country were surveyed, including those
who are wealthy and not, the highly educated and those who
never finished high school, those from two-parent and single-
parent families, and those representing a diversity of racial and
ethnic groups.
As we think about how the coronavirus pandemic may be chang-
ing family media habits and our direction in the future, it is
important to know where we startedas well as the implications
for educators, policymakers, parents, and child advocates.
INTRODUCTION
POTENTIAL SPOT FOR PHOTO
THE COMMON SENSE CENSUS: MEDIA USE BY KIDS AGE ZERO TO EIGHT, 2020 3© 2020 COMMON SENSE MEDIA. ALL RIGHTS RESERVED.
1. On average, children from birth to
age 8 use about two and a half hours
(2:24) of screen media a day.
Daily use ranges from 49 minutes among those younger than 2,
to two and a half hours (2:30) among 2- to 4-year-olds, and more
than three hours (3:05) among 5- to 8-year-olds.
Screen time also varies a lot from child to child: In any given day,
nearly a quarter (23%) of 0- to 8-year-olds don’t use any screen
media, while a similar proportion (24%) spend more than four
hours with screens. Watching television and videos continues
to be the main reason children use screen devices, accounting
for nearly three-quarters (73%) of all screen time. Reading,
homework, and video-chatting occupy a tiny portion (5%) of
overall screen use. The amount of screen media children use
has remained largely consistent since this series of surveys began
in 2011, when total screen use was two hours and 16 minutes
per day. On average, boys use 35 minutes more screen media
than girls do per day (2:40 vs. 2:05), including 17 minutes more
watching television and videos, and 17 minutes more playing
video games.
KEY FINDINGS
3%
73%
16%
6%
TV/video viewing
Gaming
Reading (electronic)
Homework
Video-chatting
Other/unknown
1%
1%
FIGURE A. Screen Use, by Activity, 2020
Among 0- to 8-year-olds, proportion of average daily screen
time devoted to …
5 to 82 to 4Under 2
:49
2:30
3:05
FIGURE B. Average Daily Screen Use, by Age, 2020
Among 0- to 8-year-olds, average daily amount of screen media
used (hours:minutes)
4 THE COMMON SENSE CENSUS: MEDIA USE BY KIDS AGE ZERO TO EIGHT, 2020 © 2020 COMMON SENSE MEDIA. ALL RIGHTS RESERVED.
2. Online videos now dominate
children’s screen time.
For the first time, watching online videos on sites like YouTube now
constitutes the largest proportion of children’s total TV and video
viewing, with an average of 39 minutes a day—more than double
the amount of time devoted to online videos three years ago (:19).
Next is 30 minutes a day spent watching content through a
streaming service, while just 18 minutes is devoted to watching TV
shows at the time they air, and another six minutes to watching
shows that were recorded earlier or watched on demand.
More than a third (34%) of children age 8 and younger watch
online videos every day, up from 24% three years ago. Nearly half
(46%) of 2- to 4-year-olds and more than two-thirds (67%) of
5- to 8-year-olds have their own mobile device (tablet or smart-
phone), making online viewing even more accessible.
3. Efforts to close the digital divide
in home computer and internet access
have stalled.
Access to the internet in the home has been stuck at the same
level since 2017, with more than a quarter (26%) of lower-income
families lacking it. And more than a third (37%) of children from
lower-income households do not have a computer in the home.
At a time when remote learning has become essential, this failure
to stem the divide could be devastating.
37%
23%
29%
11%
Online videos
(YouTube/other)
Subscription service
(Netflix/Hulu/other)
Television
(live/recorded/on demand)
DVDs
FIGURE C. Television and Video Viewing, by Type, 2020
Among 0- to 8-year-olds, proportion of total TV/video viewing
that occurred through …
92%
42%
86%
46%
96%
74%
94%
74%
2020201720132011
Higher income
Lower income
FIGURE D. Home Internet Access, by Income, 2011 to 2020
0- to 8-year-olds with access to the internet at home
91%
48%
90%
53%
97%
72%
95%
63%
2020201720132011
Higher income
Lower income
FIGURE E. Home Computer Access, by Income, 2011 to 2020
0- to 8-year-olds with a laptop or desktop computer at home
Note: Lower income is less than $30,000 a year; higher income is more than $75,000 a year.
THE COMMON SENSE CENSUS: MEDIA USE BY KIDS AGE ZERO TO EIGHT, 2020 5© 2020 COMMON SENSE MEDIA. ALL RIGHTS RESERVED.
4. The gap in screen use by
income, race, and ethnicity has
grown substantially.
Children in lower-income households spend an average of nearly
two hours a day more with screen media than those in higher-
income homes (3:48 vs. 1:52). In 2011, the difference in screen
time between children in lower- and higher-income homes was
an average of 40 minutes a day; in 2017 it jumped to 1:39 a day;
and in 2020 there is a 1:56 difference in daily screen use between
the two groups. Similarly, Hispanic/Latinx and Black children
spend more time with screen media (3:03 and 4:09, respectively)
per day than White children do (1:52), and the difference between
groups has been growing. (In previous waves of the survey, the
largest difference between White and Black children was 1:12 a
day; today the difference is 2:17 a day). There are similar differ-
ences with screen use by parent education. One of the key drivers
behind this growing differential in screen use is the growth in
mobile media use among children in lower-income, Black, and
Hispanic/Latinx families.
5. Black parents are much more
likely than White parents to perceive
educational benefits to their children
from screen media.
Parents in lower-income homes are also more likely to see posi-
tive effects of screen media than parents in higher-income
homes. Thirty-nine percent of Black parents vs. 19% of White
parents say the media their child uses help their learning “a lot,
as do 38% of lower-income vs. 17% of higher-income parents.
Indeed, half of Black parents say that learning is a “very impor-
tantreason their child uses screen media, compared to 31% of
White parents.
2:32
1:52
2:17
1:48
3:29
1:50
3:48
1:52
2020201720132011
Lower income
(<$30,000/year)
Higher income
(>$75,000/year)
FIGURE F. Screen Media Use, by Demographic, 2011 to 2020
Among 0- to 8-year-olds, average screen use per day
INCOME
3:07
2:35
1:55
2:26
1:57
1:58
2:51
2:36
2:11
4:09
3:03
1:52
2020201720132011
Black
Hispanic/Latinx
White
RACE/ETHNICITY
Strongly agree they are satisfied with amount
and quality of child's educational media
Media their child uses helps learning a lot
Learning is a very important reason for their child’s use of screen media
39%
32%
19%
50%
37%
31%
33%
27%
15%
Black
Hispanic/Latinx
White
FIGURE G. Parents’ Views About Media and Learning,
by Race/Ethnicity, 2020
Among parents of 0- to 8-year-olds, percent who say …
6 THE COMMON SENSE CENSUS: MEDIA USE BY KIDS AGE ZERO TO EIGHT, 2020 © 2020 COMMON SENSE MEDIA. ALL RIGHTS RESERVED.
6. Parents of 0- to 8-year-olds have
overwhelmingly positive views of the
screen media their children use.
The majority don’t report being concerned about the amount of
time their kids spend with screens, the impact screen media has
on their child, the quality of the content available to them, or the
challenges of getting their children to disengage with screens
when it’s time for other activities.
Six in 10 (60%) parents whose children use screen media say
their child spends “the right amount of time” with screens, and
75% say they are satisfied with the amount and quality of the
educational media available to their children. Nearly three-
quarters (72%) say the media their child uses help the child’s
learning, and 60% say media help the child’s creativity. Most
(59%) say they dont find it difficult to get their child to stop using
media when they ask, although 40% find it at least somewhat
difficult. The only aspect of children’s media use that parents are
clearly more negative than positive about is its effect on children’s
physical activity: Forty-three percent say it has a negative effect.
7. The amount of time children from
lower-income families spend reading
has increased.
Both the frequency and amount of time spent reading among
children from lower-income households have increased. The
proportion of children in lower-income households who are
daily readersthat is, who read or are read to every day—has
increased by 10 percentage points over the past three years, from
40% to 50%. (The rate of daily reading has not changed among
the other income groups.) The daily time spent reading among
children from lower-income families is up by an average of 17
minutes per day (from 26 to 43 minutes a day). E-reading now
accounts for 10 minutes a day, on average, among lower-income
children, compared to just three minutes a day among their peers
in higher-income families.
Physical activity
Social skills
Creativity
Learning
72% 8%
60% 11%
34% 19%
16% 43%
Helps
Hurts
FIGURE H. Parents’ Views on the Effects of Children’s Screen
Media Use, 2020
Among parents of 0- to 8-year-old screen users, percent who
say their child’s media use mostly helps/hurts their …
Note: Includes those saying media use helps or hurts “a lot” and “a little.”
Doesn’t show percent who say “Makes no difference one way or the other.
THE COMMON SENSE CENSUS: MEDIA USE BY KIDS AGE ZERO TO EIGHT, 2020 7© 2020 COMMON SENSE MEDIA. ALL RIGHTS RESERVED.
8. Among 5- to 8-year-olds, media
use becomes more independent,
mobile, and social than among
younger children.
Most screen use among children this age occurs without their
parents. Parental co-use goes down dramatically as the child’s
age goes up: The proportion of parents who say they use media
“most of the time” with their 5- to 8-year-old child ranges from
11% to 19%, depending on the media activity (compared to 37%
to 62% for parents of children under 2). More than two-thirds
(67%) of 5- to 8-year-olds have their own mobile device, and on
average, children in this age group spend an hour and 15 minutes
a day using mobile media. Among 5- to 8-year-olds, 44% of
parents say their child spends too much time with media, and
nearly half (47%) say that it can be difficult to get their child to
stop using media.
Among the 95% in this age group who watch online videos, the
children themselves are most likely to select what to watch
(rather than the parent), either through their own searching,
autoplay, or “suggested” videos on the platform or from channels
the child follows.
17%
16%
40%
29%
47%
44%
5 to 8 2 to 4Under 2
It is difficult to get
their child to stop
using media
Their child spends
too much time
with media
FIGURE I. Parents’ Views About Children’s Media Time,
by Age, 2020
Among parents of 0- to 8-year-olds, percent who say …
61%
57%
2%
38%
28%
10%
26%
5 to 8 2 to 4Under 2
Child chooses videos
19%
18%
Parent chooses videos
Parent co-views
videos with the child
most of the time
FIGURE J. Choosing/Co-Viewing Online Videos, by Age, 2020
POTENTIAL SPOT FOR PHOTO
THE COMMON SENSE CENSUS: MEDIA USE BY KIDS AGE ZERO TO EIGHT, 2020 9© 2020 COMMON SENSE MEDIA. ALL RIGHTS RESERVED.
Over-samples. Over-samples of Black (n = 253) and Hispanic/
Latinx (n = 298) respondents were included in the survey. Those
samples were then weighted back to their representative level for
analyzing the survey results as a whole.
Margin of error. The margin of error for the full sample at a 95%
confidence level is +/- 3.11%.
Respondent compensation. Respondents received a cash equiva-
lent of $5 for their participation; some Black respondents
received an additional $5 or $10 equivalent to improve response
rates among this lower-incidence demographic group.
Treatment of outliers. Of the 1,457 qualified completed surveys,
17 cases were removed from the data file; four for “speeding
through the survey and refusing every question and 13 outliers
who were excluded due to reporting media use times of greater
than 24 hours for their child.
Weighting. The use of probability-based recruitment methods for
the KnowledgePanel is designed to ensure that the resulting
sample properly represents the population of the United States
geographically, demographically (e.g., age, gender, race/ethnic-
ity, and income), and in terms of home internet access.
Study-specific post-stratification weights were applied once the
data was finalized, to adjust for any survey nonresponse and to
ensure the proper distributions for the specific target population
(in this case, parents of 0- to 8-year-olds). Geodemographic
distributions for this population were obtained from March 2019
supplemental data from the U.S. Census Bureau’s Current
Population Survey. The following table indicates how the
unweighted and weighted samples compare to the benchmarks,
using Census Bureau categories.
THIS REPORT PRESENTS THE results of a nationally representa-
tive, probability-based online survey of 1,440 parents of children
age 8 or younger, conducted from February 18 through March 13,
2020. The survey is the fourth in a series of cross-sectional track-
ing surveys conducted by Common Sense. Previous surveys were
conducted in 2011, 2013, and 2017.
The survey was designed by Common Sense and VJR Consulting
and fielded (in English and Spanish) by the research firm Ipsos,
using their probability-based web panel KnowledgePanel
©
.
The project was directed by Michael Robb, director of research
at Common Sense, and Victoria Rideout of VJR Consulting.
Data analyses were conducted by Ms. Rideout and by Melissa
Saphir of Saphir Research Services. The report was written by
Ms. Rideout.
Text of the survey. To the extent possible, the 2020 survey instru-
ment duplicates the questions asked in previous years, with
updated items reflecting newer trends. The full text of the ques-
tionnaire (excluding screener) is included in the Appendix to this
report. In cases where the question wording or structure has
changed, those changes are noted in the relevant tables.
Survey sample. KnowledgePanel is the first and largest online
research panel that is representative of the entire U.S. population.
Hence, it is the largest national sampling frame from which fully
representative samples can be generated to produce statistically
valid inferences for study populations. Panel members are ran-
domly recruited through probability-based sampling, and
households are provided with access to the internet and hard-
ware if nee ded. Ipsos recruits panel members using address-based
sampling methods. Once household members are recruited for
the panel and assigned to a study sample, they are notified by
email for survey taking, or panelists can visit their online member
page to take the survey. The use of a probability sample means
the results are substantially more generalizable to the U.S. popu-
lation than are results based on “convenience” or “opt-in”
samples. Convenience and opt-in samples include only respon-
dents who are already online and/or who volunteer through word
of mouth or advertising to participate in surveys.
METHODOLOGY
10 THE COMMON SENSE CENSUS: MEDIA USE BY KIDS AGE ZERO TO EIGHT, 2020 © 2020 COMMON SENSE MEDIA. ALL RIGHTS RESERVED.
DEMOGRAPHICS OF SURVEY SAMPLE
Among.U S .parents.of.children.age.0.to.8 Unweighted.n
Unweighted.
percentage
Benchmark.
percentage*
Weighted.
percentage
Race/ethnicity
White, non-Hispanic 795 55% 57% 57%
Hispanic 298 21% 22% 22%
Black, non-Hispanic 253 18% 11% 10%
Other, non-Hispanic 60 4% 9% 9%
2+ races, non-Hispanic 34 2% 1% 1%
Language.
Hispanic, bilingual (English and Spanish) 158 11% 13% 13%
Hispanic, Spanish dominant 51 4% 5% 5%
Parent.gender
Male 781 54% 45% 55%
Female 659 46% 55% 45%
Region
Northeast 182 13% 16% 15%
Midwest 334 23% 21% 21%
South 579 40% 38% 38%
West 345 24% 24% 25%
Parent.education
Less than high school 84 6% 10% 9%
High school diploma 272 19% 24% 24%
Some college 380 26% 25% 25%
College degree or higher 704 49% 41% 41%
Household.income
<$25,000 204 14% 10% 10%
$25,000 to $49,999 288 20% 18% 17%
$50,000 to $74,999 223 15% 17% 17%
$75,000 to $99,999 205 14% 15% 15%
$100,000 to $149,999 284 20% 20% 20%
$150,000+ 236 16% 21% 21%
*March 2019 Current Population Survey Supplement
THE COMMON SENSE CENSUS: MEDIA USE BY KIDS AGE ZERO TO EIGHT, 2020 11© 2020 COMMON SENSE MEDIA. ALL RIGHTS RESERVED.
more races, none of which is Hispanic. Where findings are broken
out by race/ethnicity, results are presented for White, Black,
and Hispanic/Latinx children; the sample sizes for the other
racial and ethnic groups were not large enough to examine
individually.
Presentation of Data in the Text
Notation of hours and minutes. Throughout the report, times spent
with media are presented in hours:minutes. For example, two
hours and 10 minutes is presented as 2:10, and 10 minutes is
presented as :10.
Percentages. Totals will not always add up to 100 due to rounding,
multiple response options, or because they do not include
respondents who marked don’t knowor did not respond to that
particular question.
Statistical significance. Where relevant, differences over time or
between demographic groups have been tested for statistical
significance. Unless otherwise noted, findings are described in
the text in a comparative manner (e.g., “more than,” “less than”)
only if the differences are statistically significant at the level of
p < .05. In tables where statistical significance has been tested,
superscripts (using letters such as a, b, or c) are used to indicate
whether results differ at a statistically significant level within a set
of columns or rows (e.g., parent race/ethnicity, or 2011 vs. 2020).
Data points that share a common superscript, and data points
that have no superscript at all, are not significantly different from
each other.
Estimating time spent with media. Findings that concern the
amount of time children spend in various media activities are
based on parents’ responses to questions about their child’s
activities the previous day. Parents were asked about a specific,
randomly selected focal child in their household. No parent’s
estimate of their child’s media use is likely to be exact. But by
asking parents to focus on a specific day in their childs life (the
day prior to taking the survey), we hope to elicit more precise
estimates of children’s media use than by asking about a “typical
day.” Surveying was spread out over the seven days of the
week to avoid any bias toward either weekdays or weekend
days. Unless otherwise noted, the results presented in this report
are the mean time among all respondents, reflecting both the
Demographic Definitions
Age. Findings are presented for the full survey sample of 0- to
8-year-olds, and for three subgroups, based on stages of child
development. The subgroups are from birth to 23 months (babies
and toddlers); from age 2 through 4 (preschoolers); and from age
5 through 8 (school-age children).
Gender. As part of the screener for the survey, parents were asked
whether their child was male, female, or other/nonbinary.
Findings are presented for the full survey sample, and where
relevant for male and female children. (The sample size for the
“other/nonbinarycategory was not sufficient to present those
findings separately.)
Household income. For purposes of this report, “lower-income” is
defined as families earning less than $30,000 a year; “middle-
income” includes those earning between $30,000 and $75,000
a year; and “higher-income” is families earning more than
$75,000 a year. For the purpose of making comparisons over
time, we have retained these income categories from 2011. We
recognize that there are differing definitions of income level and
that these standards change over time. For reference, the federal
poverty guideline for a family of four in the United States in 2020
is $26,000,
1
and the median household income as of 2019 is
approximately $62,000.
2
Parent education. Levels of parent education are collapsed into
three categories for this report, using the parent who attained the
highest level of education: high school diploma or less (includes
those who did not finish high school, those with a GED, and high
school graduates); some college (including an associate degree
or incomplete bachelor’s degree); and college degree or higher
(includes those with a bachelors or graduate degree).
Race/ethnicity. The terms African American” and “Black” are
used interchangeably in the report to refer to any respondents
who self-identify as Black, non-Hispanic.” The term White”
refers to any respondents who self-identify as White, non-
Hispanic.” The term Hispanic/Latinx” refers to any respondents
who self-identify as Hispanic. All respondents, including those
who are not part of these three major categories, are included
in results based on the total sample. This includes individuals
who self-identify as another racial group (for example, Asian
American, Pacific Islander, or Native American) or as two or
1. Department of Health and Human Services. (2020). Poverty guidelines. Office of the Assistant Secretary for Planning and Evaluation (ASPE).
https://aspe.hhs.gov/poverty-guidelines
2. US Census Bureau. (2019). U.S. median household income up in 2018 from 2017. United States Census Bureau.
https://www.census.gov/library/stories/2019/09/us-median-household-income-up-in-2018-from-2017.html
12 THE COMMON SENSE CENSUS: MEDIA USE BY KIDS AGE ZERO TO EIGHT, 2020 © 2020 COMMON SENSE MEDIA. ALL RIGHTS RESERVED.
anything else visual on a smartphone, tablet, iPod touch, or
similar device, such as taking or viewing pictures or videos,
looking things up, social networking, or using other types of apps
not already covered in the previous activities. Does not include
listening to music or other audio (e.g., podcasts or audiobooks).
Smart speaker. A device that can respond to verbal commands,
play music, and answer questions (e.g., Amazon Echo, Dot,
Google Home or Apple HomePod).
Smart TV. A TV set that is connected to the internet, whether
directly or through an add-on device (e.g., Apple TV or Roku) to
download or stream TV shows or movies onto the TV set.
Smartwatch. A watch that can make phone calls, track the wearer,
and display games and text messages.
Social gaming. Online gaming in which the player can play and
interact with other users.
Streaming. Watching TV shows or movies through a subscription
service (e.g., Netflix, Amazon Prime, Disney Plus, or Vudu) or
through a network’s website. Content may be watched on a TV
set, computer, or mobile device.
Subscription service. A service that enables users to stream or
download TV shows or movies (e.g., Netflix, Hulu, Disney Plus,
or Amazon Prime Video).
Tablet. An iPad or similar device (e.g., a Galaxy Tab or other
Android tablet, Microsoft Surface, or Kindle Fire). Does not
include devices designed exclusively as e-readers.
Television. Includes TV shows or movies watched on a TV set,
including “live TV” or content recorded earlier on a DVR, or
watched through video on demand.
Video games. Includes gaming on a console video game player or
other device that connects to a TV set (e.g., an Xbox, PlayStation,
Switch, or Wii), a handheld player (e.g., a Gameboy or Nintendo
DS), a computer, or a mobile device (e.g., a smartphone or tablet).
Virtual reality. Games or movies that are watched through a
special headset (e.g., Oculus Rift, Google Cardboard or
PlayStation VR), in which the user is immersed in a multidimen-
sional media environment that responds to their movements.
proportion of children who engage in an activity and the amount
of time they spend doing so. On occasion we also report time
spent "among users," which is the average (mean) time spent
among those who engaged in that activity the previous day.
When times for various activities are summed, the sums do not
account for the possibility that children may have been engaging
in more than one media activity at a time (e.g., playing a mobile
game while watching television). There is no objective, passive
way of measuring the time children spend engaging in the full
range of media activities covered in this report, or measuring the
amount of their media time that may have been spent engaging
in more than one media activity.
Media Definitions
Console gaming. Includes games played on console players (e.g.,
Xbox, PlayStation, or Wii), or other gaming devices that connect
to a TV set (e.g., the Nintendo Switch).
Educational game device. Includes devices designed specifically
for children for educational purposes (e.g., LeapFrog, LeapPad, or
VTech laptop).
E-reading. Reading on a tablet, phone, or e-reader (e.g., a Kindle).
Includes time the child spends reading or being read to by
someone else.
Internet access. Any internet access other than dial-up, such as
cable, wireless, or DSL. Participants without internet access have
dial-up access or no access.
Live television. Content watched on a TV set on a broadcast or
cable station as it was aired (i.e., not time-shifted).
Mobile media. Any mobile device” and “mobile media use”
includes smartphones, tablets, and other devices (e.g., the iPod
touch) that can connect to the Internet, display videos, and
download apps.
Online videos. Includes watching videos on sites like YouTube or
TikTok.
Screen media. Refers to all visually based screen activities, includ-
ing watching television, DVDs/videotapes, online videos, or
programming through a subscription service (e.g., Netflix, Hulu,
or Amazon Prime Video); playing video games (including
console, computer, or mobile); electronic reading on a device
(e.g., a smartphone, tablet, or e-reader); using a virtual reality
headset; video-chatting (e.g., on Skype or FaceTime); doing
homework or schoolwork on a computer or tablet; and doing
THE COMMON SENSE CENSUS: MEDIA USE BY KIDS AGE ZERO TO EIGHT, 2020 13© 2020 COMMON SENSE MEDIA. ALL RIGHTS RESERVED.
KEY TABLES
TABLE A. Time Spent with Media, by Activity, 2011 to 2020
Among.0-.to.8-year-olds,.average.amount.of.time.spent.in.a.typical.day.… 2011 2013 2017 2020
Watching.television/videos 1:44
a
1:27
b
1:40
a
1:45
a
Television 1:09
a
:51
b
:37
c
:24
d
As aired N/A :39
a
:27
b
:18
c
Recorded/on demand N/A :12
a
:10
a
:06
b
Online/subscription :04
a
:14
b
:46
c
1:09
d
Streaming/subscription N/A N/A :27 :30
Online videos (YouTube/social/other) N/A N/A :19
a†
:39
b
DVDs
:31
a
:22
b
:17
c
:12
d
Reading/being.read.to. :29
a
:28 :29 :32
b
Print :29 :28 :26 :28
Electronic N/A N/A :03 :04
Playing.video.games :25 :23 :25 :23
Console games :14
a
:10
ac
:06
b
:07
bc
Computer games :08
a
:05
b
:03
c
:03
c
Mobile games :03
a
:08
b
:16
c
:13
c
Listening.to.audio :29
a
:20
b
:18
b
:27
a
Music :29
a
:20
bc
:18
b
:25
ac
Podcasts/stories/audiobooks N/A N/A N/A :02
Other.digital.activities :07
a
:05
a
:11
b
:12
b
Video-chatting N/A N/A :01 :01
Homework/educational
§
:05 :03
a
:02
b
:02
Virtual reality N/A N/A
* *
Anything else
#
:02
a
:02
a
:08
b
:09
b
Total.screen.media 2:16
a
1:55
b
2:19
ac
2:24
c
Total.media 3:14
a
2:43
b
3:06
a
3:19
a
* Less than one minute but more than zero.
In this table in the 2017 report, “online videos” did not include the “other” category, so the total time was listed as 17 minutes instead of 19.
Prior to 2020, this item also included time spent watching videotapes.
§
Prior to 2020, time spent doing homework digitally was measured on computers; in 2020 tablets were also included.
#
Such as taking or looking at photos or videos, looking things up, social networking, or using other types of activities or apps not already covered.
Note: Items with different superscripts differ significantly (p < .05). Items with no superscript, or those that share a common superscript, do not differ significantly.
Significance should be read across rows (over time).
14 THE COMMON SENSE CENSUS: MEDIA USE BY KIDS AGE ZERO TO EIGHT, 2020 © 2020 COMMON SENSE MEDIA. ALL RIGHTS RESERVED.
TABLE B. Time Spent with Media, by Activity and Age, 2020
Among.0-.to.8-year-olds,.average.amount.of.time.spent.in.a.typical.day.… Under.2 2.to.4 5.to.8
Watching.television/videos :45
a
2:02
b
2:00
b
Television :18
a
:25
b
:27
b
As aired :16 :18 :20
Recorded/on demand :02
a
:07
b
:07
b
Online/subscription :17
a
1:21
b
1:24
b
Streaming/subscription :13
a
:33
b
:35
b
Online videos (YouTube/social/other) :04
a
:48
b
:49
b
DVDs
:10 :16
a
:09
b
Reading/being.read.to. :28 :33 :34
Print :26 :28 :29
Electronic :02 :05 :05
Playing.video.games :01
a
:15
b
:40
c
Console games :00
a
:04
b
:14
c
Computer games
*
a
:01
a
:05
b
Mobile games :01
a
:10
b
:21
c
Listening.to.audio :35
a
:33
a
:20
b
Music :34
a
:31
a
:17
b
Podcasts/stories/audiobooks :01 :02 :03
Other.digital.activities :01
a
:08
b
:20
c
Video-chatting
*
:01 :01
Homework/educational
*
a
*
a
:05
b
Virtual reality :00
* *
Anything else
§
:01
a
:07
b
:14
c
Total.screen.media :49
a
2:30
b
3:05
c
Total.media 1:50
a
3:31
b
3:54
b
* Less than one minute but more than zero.
Prior to 2020, this item also included time spent watching videotapes.
Prior to 2020, time spent doing homework digitally was measured on computers; in 2020 tablets were also included.
§
Such as taking or looking at photos or videos, looking things up, social networking, or using other types of activities or apps not already covered.
Note: Items with different superscripts differ significantly (p < .05). Items with no superscript, or those with the same superscript, do not differ significantly. Significance
should be read across rows (between age groups).
THE COMMON SENSE CENSUS: MEDIA USE BY KIDS AGE ZERO TO EIGHT, 2020 15© 2020 COMMON SENSE MEDIA. ALL RIGHTS RESERVED.
TABLE C. Media in the Home, 2011 to 2020
Among.0-.to.8-year-olds,.percent.who.live.in.homes.with.… 2011 2013 2017 2020
Television
TV set 98%
a
96%
b
98%
a
97%
ab
DVD player 80%
a
78%
a
86%
b
N/A
Internet-connected television N/A 30%
a
75%
b
84%
c
Subscription service (e.g., Netflix, Hulu) N/A N/A 72%
a
87%
b
Cable/satellite 68%
ab
70%
a
65%
b
45%
c
DVR 35%
a
28%
b
44%
c
N/A
HD antenna N/A N/A 29% N/A
Computer
Computer (laptop or desktop) 72%
a
76%
a
91%
b
88%
b
Internet access 68%
a
69%
a
90%
b
89%
b
Mobile
Any mobile device 52%
a
75%
b
98%
c
98%
c
Smartphone 41%
a
63%
b
95%
c
97%
d
Tablet 8%
a
40%
b
78%
c
75%
c
iPod Touch 21%
a
27%
b
21%
a
20%
a
Video.game.player
Console video game player 67% 64%
a
69%
b
67%
Hand-held video game player 44%
a
35%
b
31%
c
N/A
Other
E-reader (e.g., Kindle, Nook) 9%
a
21%
b
29%
c
31%
c
Smart speaker (e.g., Amazon Echo, Google Home) N/A N/A 9%
a
41%
b
Virtual reality headset N/A N/A 11% 11%
Child’s.own.device
Any mobile device 3%
a
12%
b
45%
c
48%
c
Tablet
*
a
7%
b
42%
c
44%
c
Smartphone
*
a
*
a
4%
b
8%
c
iPod Touch or similar 3%
a
5%
b
5%
b
4%
ab
Educational game device 29%
ab
26%
ac
33%
b
25%
c
Hand-held game player 24%
a
21%
a
14%
b
N/A
Smartwatch N /A N/A N/A 5%
*Greater than zero but less than one-half percent.
Note: Items with different superscripts differ significantly (p < .05). Items with no superscript, or those with the same superscript, do not differ significantly. Significance
should be read across rows (over time).
16 THE COMMON SENSE CENSUS: MEDIA USE BY KIDS AGE ZERO TO EIGHT, 2020 © 2020 COMMON SENSE MEDIA. ALL RIGHTS RESERVED.
TABLE D. Daily Media Use, by Activity, 2011 to 2020
Among.0-.to.8-year-olds,.the.percent.who.engage.in.each.activity..
at.least.once.or.more.per.day 2011 2013 2017 2020
Read/are read to 58% 60% 57% 59%
Any television/videos 67%
a
61%
b
60%
b
60%
b
Watch television 65%
a
58%
b
53%
c
51%
c
Watch online videos N/A N/A 24%
a
34%
b
Watch DVDs/videotapes 25%
a
18%
b
11%
c
N/A
Use mobile device 8%
a†
17%
b
28%
c
30%
c
Use a computer 14%
ab
14%
a
11%
bc
9%
c
Hand-held video game N/A 7%
a
4%
b
N/A
Console video game 9%
a
6%
b
6%
b
7%
ab‡
Read an ebook 2%
a
4%
b
N/A N/A
Listen to podcasts/stories/audiobooks N/A N/A N/A 5%
In 2011, question included hand-held video game players.
In 2020, this item included hand-held players such as the Switch.
Note: Items with different superscripts differ significantly (p < .05). Items with no superscript, or those with the same superscript, do not differ significantly. Significance
should be read across rows (over time).
THE COMMON SENSE CENSUS: MEDIA USE BY KIDS AGE ZERO TO EIGHT, 2020 17© 2020 COMMON SENSE MEDIA. ALL RIGHTS RESERVED.
IN EARLY 2020, PRIOR to the school closings and orders to stay
at home due to the coronavirus pandemic, children age 8 and
younger used an average of two hours and 24 minutes a day of
screen media (and an additional 55 minutes of nonscreen media,
such as reading print and listening to music and other audio
content; see Table A on page 13). Within that average daily use,
there is a lot of variation: In any given day, about a quarter (23%)
of children don’t use any screen media, a quarter (27%) use
screen media between one and two hours, and a quarter (24%)
use screen content for more than four hours (see Figure 1).
Looking at the big picture, the broad pattern of screen media use
among children age 8 and younger has remained fairly stable over
the past nine years of this tracking survey. That is, the vast major-
ity of screen time (73%) is devoted to watching television and
videos (see Figure 2), although the platforms and devices have
shifted (live television and DVDs down; mobile and streamed
content up). The amount of time spent gaming has remained
remarkably steady (accounting for 16% of screen use in 2020),
although once again the devices used have shifted (console and
computer games down; mobile games up).
And—at least prior to the coronavirus pandemic—electronic
reading, homework, and video-chatting still account for only a
very small portion of children’s screen use (3%, 1%, and 1% of
total screen use, respectively). The total amount of screen use in
a typical day averages just eight minutes more today than in 2011
(see Table A on page 13). Nearly half (49%) of children often
(19%) or sometimes (30%) watch television or videos, or play
video games in the hour before bedtime.
Demographic differences. Use of screen media varies substantially
by age (see Table B on page 14). Toddlers and babies younger than
2 average 49 minutes a day of screen media; 2- to 4-year-olds
average two and a half hours a day (2:30); and 5- to 8-year-olds
just over three hours (3:05). In any given day, more than half
(56%) of children under 2 don’t use screen media at all, com-
pared to 16% of 2- to 4-year-olds and 13% of 5- to 8-year-olds.
On average, boys use 35 minutes more screen media than girls
do per day (2:40 vs. 2:05). This includes 17 minutes more per day
with television and videos than girls, and 17 minutes more per day
OVERALL SCREEN USE
24%
14%
12%
27%
23%
>4 hours
2 to 4 hours
1 to 2 hours
<1 hour
None
FIGURE 1. Screen Use, by Hours, 2020
Among 0- to 8-year-olds, proportion who use screen media for …
3%
73%
16%
6%
TV/video viewing
Gaming
Reading (electronic)
Homework
Video-chatting
Other/unknown
1%
1%
FIGURE 2. Screen Use, by Activity, 2020
Among 0- to 8-year-olds, proportion of average daily screen
time devoted to …
18 THE COMMON SENSE CENSUS: MEDIA USE BY KIDS AGE ZERO TO EIGHT, 2020 © 2020 COMMON SENSE MEDIA. ALL RIGHTS RESERVED.
playing video games (see Table 1). In previous waves of the
survey, differences in overall screen use between boys and girls
were not statistically significant.
There are large differences in total screen time among children
from different socioeconomic groups, including race/ethnicity,
household income, and parent education (see Figure 3). For
example, Black children average 2:17 more screen use per day
than White children, and an hour (1:06) more than Hispanic/
Latinx children. Looked at by family income, children in lower-
income households average about an hour (1:05) more per day
in screen use than children from middle-income families, and
almost two hours (1:56) more than children in higher-income
families.
TABLE 1. Screen Media Use, by Activity and Gender, 2020
Among 0- to 8-year-olds, average time spent with screen
media per day
All Boys Girls
Watching.television/videos 1:45 1:52
a
1:35
b
Television (as aired,
recorded, or on demand)
:24 :32
a
:13
b
DVDs :12 :10 :13
Online (YouTube, social
videos, other)
:39 :43 :34
Streaming service :30 :27 :22
Reading.(screen.only) :04 :04. :05.
Playing.video.games :23 :31
a
:14
b
Console games :07 :13
a
:02
b
Computer games :03 :03 :01
Mobile games :13 :15
a
:11
b
Other.digital.activities :12 :13 :11
Video-chatting :01 :01 :01
Homework (screen only) :02 :02 :03
Other :09 :10 :07
Total.screen.media 2:24 2:40
a
2:05
b
Note: Items with different superscripts differ significantly (p < .05) between
girls and boys. Items in the gender columns without a superscript, or those with
the same superscript, do not differ significantly.
Gender
Race/ethnicity
2:40
2:05
28%
4:09
3:03
1:52
Parent education
Income
Lower
Middle
Higher
High school
Some college
College degree
Black
Hispanic/Latinx
White
Boys
Girls
3:12
2:34
1:38
3:48
2:43
1:52
FIGURE 3. Screen Media Time, by Demographic Group, 2020
Among 0- to 8-year-olds, average time spent with screen media
per day
Notes: Lower income is less than $30,000 a year; middle income is $30,000 to
$75,000 a year; and higher income is more than $75,000 a year. Within each
demographic category, differences between groups are statistically significant
(p < .05).
THE COMMON SENSE CENSUS: MEDIA USE BY KIDS AGE ZERO TO EIGHT, 2020 19© 2020 COMMON SENSE MEDIA. ALL RIGHTS RESERVED.
TABLE 2. Screen Media Use Within Demographic Group over
Time, 2011 to 2020
Among 0- to 8-year-olds, average screen media use per day
2011 2013 2017 2020
Race/Ethnicity
Black 3:07
a
2:26
a
2:51
a
4:09
b
Hispanic/Latinx 2:35
a
1:57
b
2:36
a
3:03
a
White 1:55
a
1:58
a
2:11
b
1:52
a
Income
Lower 2:32
a
2:17
a
3:29
b
3:48
b
Middle 2:18 2:01
a
2:25
b
2:43
b
Higher 1:52 1:48
a
1:50 1:52
b
Parent.education
High school or less 2:39
ab
2:14
a
2:50
bc
3:12
c
Some college 2:18 2:11
a
2:37
b
2:34
b
College degree 1:33 1:31
a
1:37
b
1:38
b
TABLE 3. Mobile Media Use Within Demographic Group over
Time, 2011 to 2020
Among 0- to 8-year-olds, average time spent with mobile
media per day
2011 2013 2017 2020
Race/Ethnicity
Black :08
a
:19
b
1:06
c
1:44
d
Hispanic/Latinx :05
a
:14
a
:56
b
1:19
c
White :04
a
:16
b
:42
c
:37
c
Income
Lower :03
a
:13
b
1:13
c
1:43
c
Middle :04
a
:18
b
:50
c
:59
c
Higher :07
a
:18
b
:37
c
:40
c
Parent.education
High school or less
:05
a
:14
b
1:01
c
1:19
c
Some college
:05
a
:24
b
:52
c
:58
c
College degree
:06
a
:13
b
:32
c
:35
c
TABLES 2 AND 3:
Notes: Lower income is less than $30,000 a year; middle income is $30,000 to
$75,000 a year; and higher income is more than $75,000 a year. Items with
different superscripts differ significantly (p < .05). Items with no superscript, or
those with the same superscript, do not differ significantly. Significance should
be read across rows (over time).
While White children’s screen usage is about the same as it was
in 2011 (1:52 a day in 2020, compared to 1:55 a day in 2011), Black
children’s screen use has increased substantially over time, from
3:07 in 2011 to 4:09 today (see Table 2). Similarly, the difference
in screen use between the lowest and highest income groups was
40 minutes a day in 2011, but has grown to nearly two hours
(1:56) today. Screen use among children in lower-income house-
holds has increased an average of 1:16 a day since 2011 (from 2:32
to 3:48 a day), whereas among those from higher-income house-
holds, it has stayed exactly the same (1:52 in both 2011 and
2020).
It appears that the growing differential in screen use by race and
income may be due to both the expansion in access to mobile
devices, and the fact that mobile media use has been embraced
much more enthusiastically among lower-income families than
higher-income families, and among children of color versus
White children. In 2011 and 2013, mobile device use among 0- to
8-year-olds was very limited across all demographics. But as
smartphone and tablet usage began to accelerate in 2017, it grew
even faster among African American children and children from
lower-income families; that trend became even more pronounced
in 2020. For example, in 2011 White children averaged four
minutes a day of mobile media use, 42 minutes a day in 2017, and
37 minutes in 2020. But in 2011, Black children averaged eight
minutes a day, 1:06 in 2017, and 1:44 in mobile media use in 2020
(see Table 3).
POTENTIAL SPOT FOR PHOTO
THE COMMON SENSE CENSUS: MEDIA USE BY KIDS AGE ZERO TO EIGHT, 2020 21© 2020 COMMON SENSE MEDIA. ALL RIGHTS RESERVED.
WATCHING SOME TYPE OF video content—whether television,
DVDs, streaming videos, or online videos—continues to be the
main reason children use screen devices, accounting for nearly
three-quarters (73%) of all screen time (see Figure 2 on page 17).
Sixty percent of children age 8 and under watch television or
videos “every day” (see Table D on page 16). On average, 0- to
8-year-olds spend 1:45 a day watching video content (Table A).
The amount of time spent watching varies by age, with those
under 2 averaging about 45 minutes a day, and those age 2 and
older averaging about two hours a day (2:02 for 2- to 4-year-olds,
and 2:00 for 5- to 8-year-olds; see Table B on page 14). This
includes slightly more than a half hour a day of mobile video
viewing among those 2 and older (:37 among 2- to 4-year-olds,
and :33 among 5- to 8-year-olds).
The total amount of time children spend watching television or
video content in 2020 is almost identical to what it was in 2011,
but the platforms used continue to change rapidly. Online videos
on sites like YouTube and subscription services, such as Netflix or
Hulu, now constitute two-thirds of children’s television and video
viewing (66%), while traditional television—either live, recorded,
or on demand—accounts for just 23% (DVDs comprise 11%) (see
Figure 4). Of the total time 0- to 8-year-olds spend watching
video content (1:45), just 18 minutes is devoted to watching TV
shows at the time they air, and another six minutes to watching
shows that were recorded earlier or watched on demand. The
largest chunk of time is spent watching online videos, such as
on YouTube or other sites (:39 a day), followed by 30 minutes a
day spent watching content through a streaming service (see
Table 4).
TELEVISION, STREAMING, AND ONLINE VIDEOS
37%
23%
29%
11%
Online videos
(YouTube/other)
Subscription service
(Netflix/Hulu/other)
Television
(live/recorded/on demand)
DVDs
FIGURE 4. Television/Video Viewing, by Type, 2020
Among 0- to 8-year-olds, proportion of total TV/video viewing
that occurred through …
TABLE 4. Television/Video Viewing, by Type, 2011 to 2020
Among 0- to 8-year-olds, average daily time spent watching
2011 2013 2017 2020
Television. 1:09
a
:51
b
:37
c
:24
d
As aired N/A :39
a
:27
b
:18
c
Recorded/on demand N/A :12
a
:10
a
:06
b
Online/subscription :04
a
:14
b
:46
c
1:09
d
Subscription service
(e.g., Netflix, Hulu)
N/A N/A :27 :30
Online videos
(YouTube, other)
N/A N/A :19
a†
:39
b
DVDs
:31
a
:22
b
:17
c
:12
d
Total.television/video 1:44
a
1:27
b
1:40
a
1:45
a
In this table in the 2017 report, online videos did not include the other category,
so the total time was listed as 17 minutes instead of 19.
Prior to 2020 this item also included time spent watching videotapes.
Note: Items with different superscripts differ significantly (p < .05). Items with
no superscript, or those with the same superscript, do not differ significantly.
Significance should be read across rows (over time).
22 THE COMMON SENSE CENSUS: MEDIA USE BY KIDS AGE ZERO TO EIGHT, 2020 © 2020 COMMON SENSE MEDIA. ALL RIGHTS RESERVED.
Television environment in the home. Many children continue to live
in homes where the TV set is left on most of the time, whether or
not anyone is watching it (Figure 5). Nearly 4 in 10 (39%) parents
say the television is either “always” on (10%), or on “most of the
time” (29%). This proportion has remained consistent over the
past decade (39% in 2011, 36% in 2013, and 42% in 2017).
Children in those homes have also consistently watched far more
television than other children their age: In 2020, those in homes
where the TV set is left on all or most of the time whether or not
anyone is watching spend an average of 1:31 a day watching tele-
vision (including subscription service or online videos watched
through a TV set), compared to 52 minutes a day for those who
say it’s left on “some of the time,” and less than a half hour a day
(:28) for those whose parents say the television is either “hardly
ever” or “never” left on if no one is watching it (see Figure 6).
Smart TVs, cable, and subscription services. Television and movie
subscription services such as Netflix and Hulu have become
widely prevalent in children’s homes, nearly double the rate of
cable subscriptions, and “smart” TVs (i.e., TV sets connected to
the internet) are now the norm (84% of homes have one, com-
pared to just 30% in 2013; see Table 5). Today, 87% of 0- to
8-year-olds live in a home with a subscription to a streaming
service, compared to 45% with cable. There has been a substan-
tial drop-off in cable subscriptions over the past three years, from
65% in 2017 down to 45% in early 2020. Subscriptions to
streaming services are commonplace, even among lower-income
homes (79%), and cable subscriptions are low, even among
higher-income homes (see Table 6).
10%
29%
39%
15%
4%
Always
Most of the time
Some of the time
Hardly ever
Never
No TV in the home
3%
FIGURE 5. Background Television, 2020
Among 0- to 8-year-olds, percent who live in homes where the
TV set is left on, whether or not anyone is watching
All/Most of the time Some of the time Hardly ever/Never
:28
:52
1:31
FIGURE 6. Relationship Between Television Viewing and
Background Television, 2020
Among 0- to 8-year-olds, average daily time spent watching
television, by amount of time TV set is left on even if no one
is watching
TABLE 5. TV/Video Equipment in the Home, 2011 to 2020
Among 0- to 8-year-olds, percent who live in homes with …
2011 2013 2017 2020
Television 98%
a
96%
b
98%
a
97%
ab
Internet-connected TV N/A 30%
a
75%
b
84%
c
Subscription service N/A N/A 72%
a
87%
b
Cable 68%
ab
70%
a
65%
b
45%
c
Note: Items with different superscripts differ significantly (p < .05). Items with
no superscript, or those with the same superscript, do not differ significantly.
Significance should be read across rows (over time).
TABLE 6. TV/Video Equipment in the Home, by Income, 2020
0- to 8-year-olds who live in homes with …
Lower Middle Higher
Television 98% 96% 98%
Internet-connected TV 70%
a
83%
b
89%
c
Subscription service 79%
a
83%
a
91%
b
Cable 45% 38%
a
49%
b
Note: Lower income is less than $30,000 a year; middle income is $30,000 to
$75,000 a year; and higher income is more than $75,000 a year. Items with
different superscripts differ significantly (p < .05). Items with no superscript, or
those with the same superscript, do not differ significantly. Significance should
be read across rows (between income groups).
THE COMMON SENSE CENSUS: MEDIA USE BY KIDS AGE ZERO TO EIGHT, 2020 23© 2020 COMMON SENSE MEDIA. ALL RIGHTS RESERVED.
Online videos. As mentioned above, watching online videos on
sites such as YouTube now constitutes the largest proportion of
children’s viewing, at an average of 39 minutes a day—more than
double the amount of time devoted to online videos three years
ago (:19; see Table A on page 13). About a third (34%) of children
age 8 and younger watch online videos every day, up from 24%
three years ago. There have been increases in daily use of online
videos across all age groups; among children under 2, the propor-
tion who watch every day” went from 8% to 17% from 2017 to
2020; among 2- to 4-year-olds it went from 27% to 39%; and
among 5- to 8-year-olds from 30% to 39% (see Table 7).
Types of online videos watched. Learning videos are the most often
watched, with 53% of 0- to 8-year-olds watching "often" or
"sometimes" (Table 8). Thirty-four percent often or sometimes
watch “how-to” videos about various activities they are inter-
ested in, such as how to draw, cook, dance, skateboard, make
crafts, or build Legos. A similar percent (31%) often or sometimes
watch “unboxing” or “product demonstrationvideos (i.e., video
of someone opening or playing with a new toy). One in 4 (25%)
often or sometimes watch videos about playing video games, and
1 in 5 (23%) often or sometimes watch challenge” videos, in
which someone poses a challenge to other viewers to perform a
dance or stunt. Watching learning and nursery rhyme videos
peaks during the 2- to 4-year-old age range (with 70% and 66%,
respectively, watching them “often” or “sometimes”). How-to
videos peak among 5- to 8-year-olds, with 51% watching “often”
or “sometimes”; other videos that peak in this age group include
videos about playing video games (46%), unboxing or demon-
strating toys (43%), and challenges or stunts (41%).
Influencers. Overall, 18% of all 0- to 8-year-olds follow or sub-
scribe to certain YouTube personalities, celebrities, or influencers,
ranging from 4% of children under 2, to 16% of 2- to 4-year-olds,
and 27% of all 5- to 8-year-olds (see Table 8).
TABLE 7. Daily Online Video Use, by Age, 2017 vs. 2020
Percent who watch online videos “every day
All Under.2 2.to.4 5.to.8
2017 2020 2017 2020 2017 2020 2017 2020
24%
a
34%
b
8%
a
17%
b
27%
a
39%
b
30%
a
39%
b
Note: Items with different superscripts differ significantly (p < .05). Items with
no superscript, or those with the same superscript, do not differ significantly.
Significance should be read within age groups.
TABLE 8. Online Videos Watched, by Type and Age, 2020
Among.0-.to.8-year-olds,.percent.who.… All Under.2 2.to.4 5.to.8
Often/Sometimes.watch:
Learning videos 53% 29%
a
70%
b
51%
c
Nursery rhymes or songs 45% 32%
a
66%
b
35%
a
Animal videos 43% 18%
a
47%
b
51%
b
How-to videos 34% 4%
a
29%
b
51%
c
Unboxing/product demonstration videos 31% 4%
a
32%
b
43%
c
Video-gaming/gameplay videos 25% 2%
a
11%
b
46%
c
Challenge/stunt videos 23% 1%
a
12%
b
41%
c
Follow.YouTube.influencers 18% 4%
a
16%
b
27%
c
Note: Items with different superscripts differ significantly (p < .05). Items with no superscript, or those with the same superscript, do not differ significantly. Significance
should be read across rows (between age groups).
24 THE COMMON SENSE CENSUS: MEDIA USE BY KIDS AGE ZERO TO EIGHT, 2020 © 2020 COMMON SENSE MEDIA. ALL RIGHTS RESERVED.
Selecting online videos. When parents whose children watch
online videos (81%) are asked how their child usually finds the
videos they watch, 30% say that they or another adult usually
choose them for the child (see Table 9). Eighteen percent say the
child searches them out on their own, 16% say siblings’ choices
influence what the child watches, and 14% say the childs videos
are most often chosen by the online platform, through autoplay
or suggested videos. Not surprisingly, this varies a lot by the
child’s age, with more than half (57%) of parents of children
under 2 saying they usually select videos for the child, compared
to just 19% of parents of children age 5 to 8.
Exposure to online advertising. Most parents whose children
watch online videos say their children dont see many inappropri-
ate advertisements while watching (such as ads that are too
sexual or violent or are for adult products or behaviors, such as
alcohol or vaping). More than 8 in 10 (81%) say this hardly ever
or never” happens; 18% say it happens often” or “sometimes,”
ranging from 10% for those with children under 2, to 24% of
those with 5- to 8-year-olds (see Table 10).
Parental coviewing of online videos. Many times, of course,
parents may not know exactly what their child is seeing, either
the videos themselves or any advertising associated with
them. About 1 in 4 parents (27%) say they watch online videos
with their children most of the time, but that ranges from 61%
for babies and toddlers under 2, to 18% of 5- to 8-year-olds
(see Table 9).
TABLE 10. Inappropriate Advertising Exposure, by Age, 2020
Among 0- to 8-year-olds who watch online videos, percent who
are exposed to inappropriate ads
All Under.2 2.to.4 5.to.8
Often/Sometimes 18% 10%
a
12%
a
24%
b
Hardly ever/Never 81% 90%
a
88%
a
75%
b
TABLE 9. Choosing and Coviewing Online Videos, 2020
Among.0-.to.8-year-olds.who.watch.online.videos,.percent.who.… All Under.2 2.to.4 5.to.8
Choose.online.videos.mainly.by.….
Parent/other adult 30% 57%
a
38%
b
19%
c
Searching for them 18% 2%
a
10%
b
26%
c
Siblings who watch them 16% 18% 14% 16%
Autoplay/suggested by platform 14% 7%
a
19%
b
13%
a
Following channels or individuals 10% 2%
a
7%
a
15%
b
Friends recommendation 1%
* *
2%
Coview.with.a.parent
Most of the time 27% 61%
a
28%
b
18%
c
Some of the time 47% 24%
a
48%
b
52%
b
Hardly ever/Never 26% 13%
a
24%
b
31%
c
*Greater than zero but less than one-half percent.
TABLES 9 AND 10:
Note: Items with different superscripts differ significantly (p < .05). Items with no superscript, or those with the same superscript, do not differ significantly. Significance
should be read across rows (between age groups).
THE COMMON SENSE CENSUS: MEDIA USE BY KIDS AGE ZERO TO EIGHT, 2020 25© 2020 COMMON SENSE MEDIA. ALL RIGHTS RESERVED.
MOBILE MEDIA DEVICES CONTINUE to be nearly universally
accessible in young children’s homes, with 97% having at least
one smartphone and 75% having a tablet (see Table C on page
15). In fact, nearly half (48%) of all children have their own mobile
device. Interestingly, there has been almost no change in personal
device ownership among children from 2017 to 2020 (45% in
2017, and 48% in 2020). About half (46%) of all 2- to 4-year-olds
have their own mobile device, as do more than two-thirds (67%)
of 5- to 8-year-olds (see Table 11).
The proportion of children who have used mobile media ranges
from 40% of babies and toddlers (under 2) up to nearly all (96%)
5- to 8-year-olds (see Table 12). Watching online videos is the
most common activity on mobile devices (72% of all 0- to
8-year-olds do that), followed by playing video games (65%) and
watching TV shows or movies (64%). Comparatively fewer chil-
dren use mobile devices for reading books (33%); however,
nearly half (47%) of older children (5 to 8 years old) have done so.
On average, 0- to 8-year-olds spend just under an hour a day
(:55) using mobile devices, only a small increase of seven minutes
a day over the past three years (not statistically significant; see
Table 13). The most mobile time is spent watching TV shows and
videos (:28 a day), followed by mobile gaming (:13). Mobile media
MOBILE MEDIA
TABLE 13. Time Spent with Mobile Media, 2011 to 2020
Among 0- to 8-year-olds, average daily time spent using a mobile device to …
2011 2013 2017 2020
Watch television/videos :01
a
:05
b
:21
c
:28
d
Play mobile games :03
a
:08
b
:16
c
:13
c
Video-chat N/A N/A :01 :01
Read N/A N/A :03 :04
Do homework on a tablet N/A N/A N/A :01
Anything else :01
a
:02
b
:07
c
:08
c
Total.mobile.media :05
a
:15
b
:48
c
:55
c
Note: Items with different superscripts differ significantly (p < .05). Items with no superscript, or those with the same superscript, do not differ significantly. Significance
should be read across rows (over time).
TABLE 11. Child’s Own Media Devices, by Age, 2020
0- to 8-year-olds with their own …
All <2 2.to.4 5.to.8
Tablet 44% 8%
a
43%
b
61%
c
Smartphone 8% 4%
a
5%
a
12%
b
iPod Touch or similar 4% 4%
a
5%
a
12%
b
Any.mobile.device 48% 9%
a
46%
b
67%
c
TABLE 12. Use of Mobile Media, by Activity, 2020
0- to 8-year-olds who have used mobile media to …
All <2 2.to.4 5.to.8
Watch online videos 72% 30%
a
78%
b
87%
c
Play games 65% 12%
a
65%
b
90%
c
Watch television/movies 64% 26%
a
73%
b
76%
b
Use apps 55% 10%
a
52%
b
78%
c
Read books 33% 7%
a
31%
b
47%
c
Any.mobile.use 83% 40%
a
93%
b
96%
c
TABLES 11 AND 12:
Note: Items with different superscripts differ significantly (p < .05). Items with
no superscript, or those with the same superscript, do not differ significantly.
Significance should be read across rows (between age groups).
26 THE COMMON SENSE CENSUS: MEDIA USE BY KIDS AGE ZERO TO EIGHT, 2020 © 2020 COMMON SENSE MEDIA. ALL RIGHTS RESERVED.
use ranges from an average of seven minutes a day for children
under age 2, up to an hour and a quarter a day (1:15) on average
among 5- to 8-year-olds (see Table 14). Among 0- to 8-year-
olds, more than 1 in 5 “often” or “sometimes use a mobile device
when dining out at a restaurant (21%) or when eating at home
(22%) (see Table 15).
As mentioned previously, there are substantial differences in
children’s use of mobile media by both race and income (see
Table 16). Black children average about an hour (1:07) more per
day on mobile devices than White children do, and Hispanic/
Latinx children average 42 minutes more per day than White
children do (1:44 for Black, 1:19 for Hispanic/Latinx, and :37 for
White children). Differences among children by family income
are similar (1:43 for lower-income, :59 for middle-income, and
:40 for higher-income households).
TABLE 14. Time Spent with Mobile Media, by Age, 2020
Average daily time spent using a mobile device to …
<2 2.to.4 5.to.8
Watch television/videos :03
a
:37
b
:33
b
Play mobile games :01
a
:10
b
:21
c
Video-chat
*
:01 :01
Read :02 :05 :05
Do homework on a tablet
*
a
*
a
:03
b
Anything else :01
a
:06
b
:12
c
Total.mobile.media :07
a
:59
b
1:15
b
*Greater than zero but less than one-half percent.
TABLE 15. Use of Mobile Devices During Meals, 2020
0- to 8-year-olds who often or sometimes use a mobile device
during meals
All <2 2.to.4 5.to.8
At home 22% 6%
a
24%
b
27%
b
At a restaurant 21% 7%
a
27%
b
23%
b
TABLES 14 AND 15:
Note: Items with different superscripts differ significantly (p < .05). Items with
no superscript, or those with the same superscript, do not differ significantly.
Significance should be read across rows (between age groups).
TABLE 16. Time Spent with Mobile Media, by Race/Ethnicity and Income, 2020
Among.0-.to.8-year-olds,..
average.daily.time.spent.using.a.
mobile.device.to.…
Race/Ethnicity Income
Black
Hispanic/
Latinx White Lower
Middle Higher
Watch television/videos :47
a
:41
a
:19
b
:50
a
:28
b
:22
b
Play mobile games :20
a
:19
b
:10
b
:19
a
:16
a
:10
b
Video-chat :02 :01
*
:02
:01
*
Read :15
a
:05
b
:03
b
:10
a
:04
b
:03
b
Do homework on a tablet :03 :01 :01 :03
:01 :01
Anything else :17 :12
a
:04
b
:19
a
:09
b
:04
c
Total.mobile.media 1:44
a
1:19
a
:37
b
1:43
a
:59
b
:40
c
*Less than one minute but greater than zero.
Notes: Lower income is less than $30,000 a year; middle income is $30,000 to $75,000 a year; and higher income is more than $75,000 a year. Items with different
superscripts differ significantly (p < .05). Items with no superscript, or those with the same superscript, do not differ significantly. Significance should be read across
rows within race/ethnicity, and separately within income.
THE COMMON SENSE CENSUS: MEDIA USE BY KIDS AGE ZERO TO EIGHT, 2020 27© 2020 COMMON SENSE MEDIA. ALL RIGHTS RESERVED.
CHILDREN IN LOWER-INCOME HOMES continue to have far
less access than other children to computers and internet at
home, with virtually no progress made in stemming this digital
divide over the past three years. The closing of most schools in
the United States in March 2020 due to the coronavirus pan-
demic put the importance of this divide in sharp relief. Access to
internet in the home has been stuck at the same level—with a
quarter of lower-income families lacking it—since 2017 (see
Figure 7). And more than a third (37%) of children in lower-
income households lack access to a home computer (see Figure
8). Sixty-three percent of children in lower-income homes have a
computer at home, compared to 95% of children in higher-
income homes. At a time when remote learning has become
essential, this failure to stem the divide could be devastating.
There also continues to be a substantial divide in access to tablets
in the home: In lower-income households, 59% of children have
a tablet, compared to 83% of children in higher-income homes
(see Table 17 on page 28). On the other hand, access to smart-
phones has continued to increase, to the point where 95% of
children in lower-income families have one today (up from 89%
in 2017; see Table 18 on page 28).
DIGITAL DIVIDE
92%
42%
86%
46%
96%
74%
94%
74%
2020201720132011
Higher income
Lower income
FIGURE 7. Home Internet Access, by Income, 2011 to 2020
0- to 8-year-olds with access to internet at home
91%
48%
90%
53%
97%
72%
95%
63%
2020201720132011
Higher income
Lower income
FIGURE 8. Home Computer Access, by Income, 2011 to 2020
0- to 8-year-olds with a laptop or desktop computer at home
Note: Lower income is less than $30,000 a year; higher income is more than $75,000 a year.
FIGURES 7 AND 8:
Note: Lower income is less than $30,000 a year; higher income is more than
$75,000 a year.
28 THE COMMON SENSE CENSUS: MEDIA USE BY KIDS AGE ZERO TO EIGHT, 2020 © 2020 COMMON SENSE MEDIA. ALL RIGHTS RESERVED.
TABLE 17. Computer and Internet Access in the Home, by Income, 2020
Among.0-.to.8-year-olds,.percent.who.have.
each.item.in.their.home
All
Income
Lower
Middle Higher
Computer
88%
63%
a
85%
b
95%
c
Internet access
89%
74%
a
85%
b
94%
c
Smartphone
97%
95%
a
96%
a
99%
b
Tablet
75%
59%
a
67%
a
83%
b
Notes: For purposes of this survey, internet access is defined as anything other than dial-up or a data-only plan. Lower income is less than $30,000 a year; middle income is
$30,000 to $75,000 a year; and higher income is more than $75,000 a year. Items with different superscripts differ significantly (p < .05). Items with no superscript, or
those with the same superscript, do not differ significantly. Significance should be read across rows (by income).
TABLE 18. Digital Access Among Lower-Income Families, 2011 to 2020
Among 0- to 8-year-olds in lower-income families, percent whose family has each of the following at home
2011 2013 2017 2020
Computer 48%
a
53%
ac
72%
b
63%
bc
Internet access 42%
a
46%
a
74%
b
74%
b
Any mobile device in home 34%
a
61%
b
96%
c
97%
c
Smartphone 27%
a
51%
b
89%
c
95%
d
Tablet 2%
a
20%
b
61%
c
59%
c
Notes: Lower-income families are defined as families with an annual household income of less than $30,000. Items with different superscripts differ significantly (p < .05).
Items with no superscript, or those with the same superscript, do not differ significantly. Significance should be read across rows (over time).
THE COMMON SENSE CENSUS: MEDIA USE BY KIDS AGE ZERO TO EIGHT, 2020 29© 2020 COMMON SENSE MEDIA. ALL RIGHTS RESERVED.
interesting because Black children and children in lower-income
families are the only ones doing a substantial amount of daily
reading on electronic devices (15 minutes a day among Black
children, and 10 minutes a day among children in lower-income
families; this compares to three minutes a day among White
children, and three minutes a day among children in higher-
income households).
A MAJORITY OF CHILDREN read or are read to every day
(59%), a figure that has remained steady since this tracking
survey began in 2011 (see Table D on page 16). Likewise, the
amount of time children spend reading has also remained fairly
steady over that time period, at about a half hour a day (see Table
19). And children’s reading has continued to take place almost
entirely with print materials, rather than e-books. However, this
year there have been some interesting changes among various
demographic subgroups, as discussed below.
Time spent reading. From 2011 through 2017, the average amount
of time 0- to 8-year-olds spent reading or being read to remained
remarkably steady, ranging from 28 minutes to the current level
of 32 minutes a day (of which e-reading now accounts for an
average of four minutes a day) (see Table 19). While the overall
increase from 2017 to 2020 is modest, there are some notewor-
thy changes among specific subpopulations, including children
from Black and lower-income families. Reading is up by an
average of 20 minutes a day among Black children (from :28 to
:48), and by 17 minutes a day among children in lower-income
families (from :26 to :43) (see Table 20). The increases are
READING
TABLE 19. Time Spent Reading or Being Read to, 2011 to 2020
Among 0- to 8-year-olds, average time spent reading per day
2011 2013 2017 2020
Total.reading..
(or.being.read.to)
:29
a
:28 :29 :32
b
Print :29 :28 :26 :28
E-reading N/A N/A :03 :04
Note: Items with different superscripts differ significantly (p < .05). Items with
no superscript, or those with the same superscript, do not differ significantly.
Significance should be read across rows (over time).
TABLE 20. Time Spent Reading Per Day, by Demographic Group, 2017 vs. 2020
Average.time.spent.reading.per.day.among..
0-.to.8-year-olds
2017 2020
Print E-reading Total Print
E-reading Total
Race/Ethnicity Black
:20 :08 :28 :33* :15 :48*
White
:28 :02 :30 :29 :03 :32
Hispanic/Latinx
:21 :04 :25 :25 :05 :30
Income Lower
(<$30,000) :21 :05 :26 :33* :10 :43*
Middle
($30,000 to $75,000) :22 :03 :25 :25 :04 :29
Higher
(>$75,000) :30 :03 :33 :29 :03 :32
Parent.education
High school or less :19 :03 :22 :24 :05 :29
Some college :29 :05 :34 :27 :05 :32
College degree :30 :03 :33 :32 :04 :36
*Indicates that 2020 mean is significantly different from 2017 mean.
30 THE COMMON SENSE CENSUS: MEDIA USE BY KIDS AGE ZERO TO EIGHT, 2020 © 2020 COMMON SENSE MEDIA. ALL RIGHTS RESERVED.
Daily reading. As mentioned above, 59% of all 0- to 8-year-olds
read or are read to on a daily basis, a figure that hasn’t changed
significantly since this tracking survey began in 2011. However,
daily reading among children from lower-income households has
increased from 40% in 2017 to 50% in 2020. Despite this
increase, there are still significant differences in rates of daily
reading based on family income, race/ethnicity, and parent edu-
cation. For example, while 50% of children in lower-income
households read or are read to on a daily basis, 65% of their peers
from higher-income homes read that often (see Table 21).
Demographic differences. There are no significant differences in
time spent reading by age. However, girls read or are read to an
average of six minutes more than boys (see Table 22). There are
more substantial differences by race/ethnicity and income, with
Black children and children from lower-income families reading
or being read to more than others their age. Black children
average 48 minutes a day reading, compared to 30 minutes a day
among Hispanic/Latinx children, and 32 minutes a day among
White children. Children in lower-income families average 43
minutes a day reading, compared to 32 minutes a day among
children in higher-income families. This is a sharp contrast to
findings in previous years: In 2017, for example, there were no
differences in time spent reading by race or ethnicity, and the
difference by income was in the opposite direction, with children
in higher-income households reading more than others.
TABLE 21. Daily Reading, by Demographic, 2017 vs. 2020
0- to 8-year-olds who read/are read to every day
2017 2020
All 57% 59%
Age Under 2 43% 46%
a
2 to 4 56% 63%
b
5 to 8 64% 63%
b
Gender Boys 53% 57%
Girls 61% 62%
Race/Ethnicity Black 41%* 53%
a
Hispanic/Latinx 42% 49%
b
White 65% 64%
a
Income Lower 40%* 50%
a
Middle 54% 53%
a
Higher 65% 65%
b
Parent.education
High school or less
44% 50%
a
Some college 60% 59%
b
College degree 67% 67%
c
*Indicates that 2017 and 2020 means differ significantly.
Note: Superscripts a, b, and c indicate differences between demographic
groups in 2020 and should be read vertically, within each category. Items with
different superscripts differ significantly (p < .05); those with no superscripts,
or those with the same superscript, do not differ significantly.
TABLE 22. Time Spent Reading Daily, by Demographic, 2020
Average time spent reading per day among 0- to 8-year-olds
Age Under 2 :28
2 to 4 :33
5 to 8 :34
Gender Boys :30
a
Girls :36
b
Race/Ethnicity Black :48
a
Hispanic/Latinx :30
b
White :32
b
Income Lower :43
a
Middle :29
b
Higher :32
b
Parent.education
High school or less
:29
Some college :32
College degree :36
Note: Items with different superscripts differ significantly (p < .05). Items with
no superscript, or those with the same superscript, do not differ significantly.
Significance should be read vertically, within each demographic category.
TABLES 21 AND 22:
Notes: Lower income is less than $30,000 a year; middle income is $30,000 to $75,000 a year; and higher income is more than $75,000 a year.
THE COMMON SENSE CENSUS: MEDIA USE BY KIDS AGE ZERO TO EIGHT, 2020 31© 2020 COMMON SENSE MEDIA. ALL RIGHTS RESERVED.
THE AMOUNT OF TIME children age 8 and younger spend
playing video games has remained quite steady, on average, since
these surveys began nine years ago—less than a half hour a day
(see Table 23). The platforms on which children play have shifted,
with less time spent on consoles or computers and more time on
mobile devices, but the average time devoted to gaming and the
demographics of which kids game the most have not. Unlike
watching videos, gaming is inherently interactive, and requires a
degree of agency from the child; this means that there is almost
no gaming in the under 2 age group, and the vast majority of
game time is concentrated in the 5- to 8-year-old age group (see
Table 24), boys in particular (see Table 25 on page 32). One thing
that has changed is that gaming is becoming “social,meaning
that children are increasingly playing with other kids online.
Gaming. On average, children younger than 8 spend 23 minutes
a day playing video games, an amount that has remained rela-
tively steady over the past nine years. Over time, computer
gaming and console gaming have dropped, and mobile gaming
(on a smartphone or tablet) has increased. For example, in 2011,
average gaming time was 25 minutes a day, and today its 23
minutes a day. But in 2011, children spent 14 minutes with console
games and three with mobile games; today they spend seven
minutes with console games and 13 with mobile games. The
platforms and devices have changed, but the activity or the
overall time devoted to it have not (see Table 23).
Some of this shift to mobile gaming is likely due to the increasing
availability of mobile devices over time (from 52% to 98% of
children’s homes; see Table C on page 15). But given that the
proportion of homes with a video game console has remained
steady over the past decade (at 67%, as shown in Table C)
while time spent playing on those devices has gone down—some
part of the shift is also likely due to a decreased interest in that
form of gaming among this age group (at least, a decreased inter-
est in the games that are available to them).
Gaming varies a lot by age, given children’s developing manual
and cognitive skills. The youngest ones (under 2) average one
minute a day, while 2- to 4-year-olds average 15 minutes a day, and
5- to 8-year-olds spend 40 minutes a day gaming (see Table 24).
GAMING AND SOCIAL MEDIA
TABLE 23. Time Spent Gaming Per Day, 2011 to 2020
Among 0- to 8-year-olds, average time spent playing each type
of video game per day
2011 2013 2017 2020
Console games :14
a
:10
ac
:06
b
:07
bc
Computer games :08
a
:05
b
:03
c
:03
c
Mobile games :03
a
:08
b
:16
c
:13
c
Total.gaming :25 :23 :25 :23
Note: Items with different superscripts differ significantly (p < .05). Those with
no superscript, or that share a common superscript, do not differ. Significance
should be read across rows (over time).
TABLE 24. Time Spent Gaming Per Day, by Age, 2020
Among 0- to 8-year-olds, average time spent playing each type
of video game per day
Under.2 2.to.4 5.to.8
Console games :00
a
:04
b
:14
c
Computer games
*
a
:01
a
:05
b
Mobile games :01
a
:10
b
:21
c
Total.gaming :01
a
:15
b
:40
c
*Less than one minute but greater than zero.
Note: Items with different superscripts differ significantly (p < .05). Those with
no superscript, or that share a common superscript, do not differ. Significance
should be read across rows (by age).
32 THE COMMON SENSE CENSUS: MEDIA USE BY KIDS AGE ZERO TO EIGHT, 2020 © 2020 COMMON SENSE MEDIA. ALL RIGHTS RESERVED.
The gender gap in gaming starts incredibly young, with boys
averaging more than twice the time gaming as girls (:31 vs. :14
minutes a day, on average; see Table 25). We can’t tell from this
survey why that is, although some possible explanations are that
girls somehow innately don’t enjoy gaming as much as boys,
parents encourage it differently by gender (e.g., fathers may play
more than mothers, and may play with their sons more than with
their daughters), or that content creators simply don’t create as
much content that appeals to girls.
In addition to the variations by age and gender, there are large
differences in gaming by race/ethnicity, income, and parent edu-
cation (see Table 25). Children who are White, from higher-income
homes, or have parents with a college degree spend far less time
playing video games than other children their age. For example,
White children average about half as much time gaming as Black
children do (:18 vs. :37 a day, with Hispanic/Latinx children in
between at :30).
Social gaming and social media. While very few children in the
8-and-under age group use what we typically think of as “social
media” (e.g., Instagram, Snapchat), they are starting to interact
with others online, through connected (or “social”) gaming. As
gaming moves increasingly online, more of children’s gaming is
connected, even among this young age group. Overall, nearly a
third (32%) of 5- to 8-year-olds “often” or “sometimes” engage
in social gaming (playing with other kids online; see Figure 9).
This compares to 21% who did so three years ago. Nongaming
social media use remains infrequent among children 8 or
younger. Only 6% of 5- to 8-year-olds use sites such as Snapchat
or TikTok “often” or “sometimes.” This has remained virtually
unchanged since 2017, when the rate was 5% for this age group.
TABLE 25. Time Spent Gaming Per Day, by Demographic Group, 2020
Among 0- to 8-year-olds, average time spent playing each type of video game per day
Console.gaming Computer.gaming Mobile.gaming Total.gaming
Gender Boys
:13
a
:03 :15
a
:31
a
Girls
:02
b
:01 :11
b
:14
b
Race/Ethnicity Black
:12
a
:05 :20
a
:37
a
Hispanic/Latinx
:10 :01 :19
a
:30
a
White
:06
b
:02 :10
b
:18
b
Income Lower
:09 :01 :19
a
:29
a
Middle
:10
a
:01 :16
a
:27
a
Higher
:06
b
:03 :10
b
:19
b
Parent.education
High school or less :11
a
:03 :20
a
:34
a
Some college
:08 :03 :13
b
:24
a
College degree
:04
b
:02 :08
c
:14
b
Note: Items with different superscripts differ significantly (p < .05). Items with no superscript, or those with the same superscript, do not differ significantly. Significance
should be read vertically, within each demographic category.
5 to 82 to 4Under 2
2%
5%
32%
FIGURE 9. Frequency of Social Gaming, by Age, 2020
Among 0- to 8-year-olds, percent who "often" or "sometimes"
play social games with other kids online
THE COMMON SENSE CENSUS: MEDIA USE BY KIDS AGE ZERO TO EIGHT, 2020 33© 2020 COMMON SENSE MEDIA. ALL RIGHTS RESERVED.
Table 26). While the average daily screen time among this age
group is 49 minutes, there is substantial variation. In any given
day, 56% of children under 2 do not use any screen media, while
BABIES AND TODDLERS YOUNGER than 2 spend an average of
49 minutes a day using screen media, and this is almost entirely
devoted to watching TV shows, DVDs, and online videos (see
CHILDREN UNDER 2
TABLE 26. Time Spent Using Media Among Children Under 2, 2011 to 2020
Among.all.children.under.2,.average.time.spent.per.day.… 2011 2013 2017 2020
Watching.television/videos :53 :56 .:40 :45
Television :37
a
:37
ab
:21
b
:18
c
As aired N/A :28 :19 :16
Recorded/on demand N/A :09 :02 :02
Online/subscription
*
a
:08
b
:13
b
:17
b
Streaming/subscription service N/A N/A :09 :13
Online videos (YouTube/social/other) N/A N/A :04 :04
DVDs :16
a
:11 :06
b
:10
Reading/being.read.to.
:23 :19
a
:21 :28
Print :23 :19 :20 :26
Electronic N/A N/A :01 :02
Playing.video.games
*
:01
*
:01
Console games
* * *
:00
Computer
games
* * * *
Mobile games
*
:01
*
:01
Listening.to.audio
:39
a
:34 :23
b
:35
Music :39
a
:34 :23
b
:34
Podcasts/stories/audiobooks N /A N/A N/A :01
Other.digital.activities
*
a
:01
*
:01
b
Video-chatting
N/A N/A
* *
Homework/Educational software
*
:01
* *
Virtual reality
N/A N/A
*
:00
Other
*
a
* *
:01
b
Total.mobile.media
*
a
:02
b
:07
b
:07
b
Total.screen.media :53 :58 :42 :49
Total.media 1:55
a
1:51
ab
1:25
b
1:50
*
Less than one minute but greater than zero.
Such as taking or looking at photos or videos, looking things up, social networking, or using other types of activities or apps
not already covered.
Includes time spent doing any of the above activities on a smartphone, tablet, iPod Touch, or e-reader.
Note: Items with different superscripts differ significantly (p < .05). Those with no superscript, or that share a common superscript, do not differ significantly. Significance
should be read across rows (over time).
34 THE COMMON SENSE CENSUS: MEDIA USE BY KIDS AGE ZERO TO EIGHT, 2020 © 2020 COMMON SENSE MEDIA. ALL RIGHTS RESERVED.
44% do. One-third (33%) watch for less than two hours, and 11%
watch for more than two hours (see Figure 10). Among those who
do use screens in a given day, the average time spent doing so is
just under two hours (1:54; see Table 27).
While many organizations recommend against screen use before
age 2, 70% of children that age have watched television or videos,
including 45% who have watched online videos (see Table 28).
Four in 10 (40%) have used mobile media devices, primarily for
watching online videos (30%) or TV shows or movies (26%) (see
Table 29). The proportion of children under 2 who are daily
viewers of TV or video content has remained remarkably stable
over the past decade (currently 34%). The main changes have
been in how the children access their video content, with a drop
from 16% who were daily watchers of DVDs and videotapes
down to 7% in 2017 (this question wasn’t asked in 2020), and
4%
20%
7%
13%
56%
>4 hours
2 to 4 hours
1 to 2 hours
<1 hour
None
FIGURE 10. Screen Use Among Children Under 2, 2020
Percent who use screen media for …
TABLE 27. Time Spent Using Screen Media Among Children
Under 2 Who Used Screen Media the Previous Day, 2020
Average time spent …
Watching.television/videos 1:40
Television :33
As aired
:08
Recorded/on demand
:25
Online/subscription
:45
Streaming/subscription service
:34
Online videos (YouTube/social/other)
:11
DVDs
:22
Reading/being.read.to.
:05
Electronic
:05
Playing.video.games
:03
Console games
:00
Computer
games
*
Mobile games
:03
Other.digital.activities :06
Video-chatting :01
Homework/Educational software
*
Virtual reality :00
Other :05
Total.screen.media 1:54
*
Less than one minute but greater than zero.
TABLE 28. Frequency of Media Activities Among Children
Under 2, 2020
Percent.who.… Daily Weekly
Less.
than.
weekly
Total.
ever.do.
Read/are read to 46% 27% 4% 77%
Watch television 29% 26% 11% 66%
Watch online videos 17% 16% 12% 45%
Does not include those who never do the activity.
TABLE 29. Use of Mobile Media by Children Under 2,
by Activity, 2020
Percent who have used mobile media to …
Watch online videos 30%
Watch television/movies
26%
Play games
12%
Use apps
10%
Read books 7%
Any.mobile.use 40%
THE COMMON SENSE CENSUS: MEDIA USE BY KIDS AGE ZERO TO EIGHT, 2020 35© 2020 COMMON SENSE MEDIA. ALL RIGHTS RESERVED.
an increase in daily viewers of online videos from 8% in 2017
(the first time the item was asked) up to 17% in early 2020 (see
Table 30).
Nonscreen media use is also common among this age group. Just
less than half (46%) read or are read to every day, a rate that has
remained relatively steady over the past decade (see Table 30).
Children under 2 average about half an hour a day reading or
being read to (:28) and listening to music (:34) (see Table 26 on
page 33).
Why children under 2 use screen media. The most common reason
parents give for their children under age 2 using screen media is
that the child learns things from the media they watch (70% say
this is a “very” or “somewhat” important reason). Half of parents
say other important reasons are that it is fun for the child (54%)
and that the parent needs the time to get things done at home
(52%; see Table 31). The vast majority of parents whose children
this age use screen media (75%) say their child uses “the right
amount of screen media, with 16% saying their child spends “too
much time“ with screens and 8% “too little time“ (see Table 37
on page 40). Less than 1 in 5 (18%) say it is difficult to get their
child under 2 to stop using screens when they tell them to, while
80% say it is not difficult (see Table 38 on page 40).
Educational media. Parents whose babies or toddlers use screen
media have highly favorable opinions about the impact of media
on their childs learning, with 70% saying media use mostly helps
learning and just 8% saying it mostly hurts (see Table 32). The
vast majority (76%) agree either “strongly” or “somewhat” that
they are satisfied with the amount and quality of educational
screen media available to them (see Table 36 on page 40). Some
parents confess to being a bit overwhelmed by all the media
choices they have—37% strongly or somewhat agree that they
are overwhelmed by the variety of media options available for
their child—but most (60%) don’t feel that way.
TABLE 30. Daily Media Use by Children Under 2, 2011 to 2020
Percent.who.….daily 2011 2013 2017 2020
Read/are.read.to 44% 48% 43% 46%
Watch.television/videos. 40% 32% 35% 34%
Watch television 37% 31% 34% 29%
Watch online videos N /A N/A 8%
a
17%
b
Watch DVDs/
videotapes
16%
a
11% 7%
b
N/A
Note: Items with different superscripts differ significantly (p < .05). Those with
no superscript, or that share a common superscript, do not differ significantly.
Significance should be read across rows (over time).
TABLE 31. Reasons for Screen Use by Children Under 2, 2020
Among parents of screen users, percent who say … is a "very/
somewhat important" reason their child uses screens
They learn things from it 70%
For fun
54%
[The parent needs] time at home to get things done
52%
To relax
39%
To keep them occupied when out
35%
Their friends/siblings are doing it
32%
To feel better when they're upset
27%
They're bored 21%
TABLE 32. Parents’ Views of Media Effects, 2020
Among parents of children under 2 who use screen media,
percent who say media helps/hurts the child’s …
Helps..
(a lot/a little)
Hurts..
(a lot/a little)
Learning 70% 8%
Creativity
40% 12%
Social skills
33% 15%
Ability to focus
37% 17%
Emotional maturity
23% 11%
Behavior
26% 17%
Physical activity 19% 27%
Note: Rows do not add up to 100% because those who responded "makes no
difference" are omitted from table.
POTENTIAL SPOT FOR PHOTO
THE COMMON SENSE CENSUS: MEDIA USE BY KIDS AGE ZERO TO EIGHT, 2020 37© 2020 COMMON SENSE MEDIA. ALL RIGHTS RESERVED.
SOME OF THE NEWER technologies explored in this survey
include smart speakers and virtual assistants (e.g., Amazon’s
Alexa or Apple’s Siri), which allow children to interact verbally
with online devices and virtual characters; virtual reality (VR)
headsets, which create an all-immersive, three-dimensional
gaming or movie experience; and child-oriented wearable devices,
such as smartwatches, which allow parents to track their kids
and enable the child to call pre-programmed phone numbers.
Smart speakers became widely available about five years ago. In
2017, 9% of children’s homes had one of these voice-activated
devices that can search the internet, play music, answer ques-
tions, and perform myriad other functions. Today 41% have one
(see Figure 11). In 2017, 14% of children often or sometimes
interacted with the virtual characters in smart speakers or mobile
devices; today, 25% do, including 23% of 2- to 4-year-olds, and
36% of 5- to 8-year-olds (see Table 33). The most common
reason children use smart speakers is to play music, which 19%
of kids do (up from 6% in 2017). Only a very small percentage of
children have used these devices to listen to stories (4%) or to
help them go to sleep (3%).
The all-immersive VR headsets that have been sold on the market
since 2016 have yet to make any major inroads in children’s media
lives. In 2017, 11% of children lived in a home with a VR headset,
and three years later that percentage has not moved, at 11% (see
Table C on page 15). On average, children spend less than a
minute a day using VR (Table A on page 13). Smartwatches
designed specifically for kids are beginning to come on the
market in the United States, but to date only 5% of 0- to 8-year-
olds have one (see Table C on page 15).
EMERGING TECHNOLOGIES: VIRTUAL REALITY,
SMART SPEAKERS, AND SMARTWATCHES
20202017
9%
41%
FIGURE 11. Smart Speakers in the Home, 2017 vs. 2020
Among 0- to 8-year-olds, percent with a smart speaker in
the home
TABLE 33. Use of Smart Speakers and Virtual Assistants,
by Age, 2020
Among 0- to 8-year-olds, percent who …
All <2 2.to.4 5.to.8
Often or sometimes interact
with a smart speaker or
virtual assistant
25% 4%
a
23%
b
36%
c
Have.used.a.smart.speaker.or.virtual.assistant.to
:
Play music
19% 2%
a
19%
b
27%
c
Talk/fool around with
16% 2%
a
12%
b
25%
c
Get information
14% 1%
a
7%
b
25%
c
Get jokes
9%
*
a
4%
b
17%
c
Search for videos
8%
*
a
7%
b
12%
c
Listen to stories
4% 1%
a
3%
a
6%
b
Go to sleep
3% 1% 3% 3%
Something else 2% 0%
a
3%
b
2%
b
*Greater than zero but less than one-half percent.
Note: Items with different superscripts differ significantly (p < .05). Items with
no superscript, or those with the same superscript, do not differ significantly.
Significance should be read across rows (by age).
POTENTIAL SPOT FOR PHOTO
THE COMMON SENSE CENSUS: MEDIA USE BY KIDS AGE ZERO TO EIGHT, 2020 39© 2020 COMMON SENSE MEDIA. ALL RIGHTS RESERVED.
PARENTS OF 0- TO 8-year-olds have overwhelmingly positive
views of the screen media their children use: The majority don’t
report being concerned about the amount of time their kids
spend with screens, the impact screen media has on their child,
the quality of the content available to them, or the challenges of
getting their children to disengage with screens when it’s time for
other activities.
Parents’ views of media effects. Among parents whose children
use screen media, nearly three-quarters (72%) say the media
their child uses help the child’s learning, while only 8% say media
use hurts learning (see Table 34). “Learningis also a strong
motivator for children’s screen use: The most common reason
parents give for their childs screen use is because “they learn
things from it,” with 78% citing this as a “very” (34%) or “some-
what” (44%) important reason (see Table 35). The vast majority
of parents say they are satisfied with the amount and quality of
the educational media available to their children: Seventy-five
percent either “strongly(20%) or “somewhat” (55%) agree that
they are satisfied (see Table 36 on page 40). Parents satisfaction
with educational media goes down a bit as kids get older: Among
parents of 2- to 4-year-olds, 83% are satisfied and 16% dissatis-
fied; among 5- to 8-year-olds, 68% are satisfied and 31%
dissatisfied. Only 12% of parents strongly agree that they feel
“overwhelmed” by the variety of content available to their kids
these days (another 37% agree “somewhat”).
A majority of parents (60%) also say media helps their childs
creativity, compared to just 11% who say it hurts creativity (see
Table 34). When it comes to children’s social and emotional
development, parents are less universally positive about media
impact, but still more likely to think media has a positive than a
negative effect. A plurality say the media their child uses makes
no difference one way or the other to their child’s social skills,
emotional maturity, behavior, or ability to focus. More parents say
media has a positive than a negative effect on social skills and
PARENTS' VIEWS ABOUT CHILDREN'S MEDIA
TABLE 34. Parents’ Views of Media Effects, 2020
Among parents of 0- to 8-year-olds who use screen media,
percent who say their child's media use helps/hurts the child’s …
Helps..
(a lot/a little)
Makes.no.
difference
Hurts..
(a lot/a little).
Learning 72%
19%
8%
Creativity 60%
28%
11%
Social skills 34%
46%
19%
Ability to focus 32%
39%
28%
Emotional maturity 31%
52%
16%
Behavior 25%
46%
27%
Physical activity 16%
40%
43%
Note: Rows may not add up to 100% due to rounding.
TABLE 35. Reasons for Children’s Screen Use, 2020
Among parents of 0- to 8-year-old screen users, percent who
say … is a reason their child uses screen media
Very.
important
Somewhat.
important
They learn things from it 34%
44%
For fun
20% 57%
[The parent needs] time at home to
get things done
11% 41%
To relax
9% 44%
To keep them occupied when out
7% 29%
They're bored
7% 31%
Their friends/siblings are doing it
5% 24%
To feel better when they're upset
5%
24%
40 THE COMMON SENSE CENSUS: MEDIA USE BY KIDS AGE ZERO TO EIGHT, 2020 © 2020 COMMON SENSE MEDIA. ALL RIGHTS RESERVED.
emotional maturity, but they are more evenly split about media
effects on the child’s behavior or ability to focus. For example,
34% say media use has a positive effect on their child’s social
skills, compared to 19% who say negative (46% say it makes no
difference). With regard to the child’s behavior, 25% of parents
say media have a positive effect, 27% say negative, and 46% say
no effect. The only aspect of children’s media use that parents are
clearly more negative than positive about is media impact on
children’s physical activity: Forty-three percent say it has a nega-
tive effect, compared to 16% who say positive.
Parents’ views of the amount of time children spend with media. Six
in 10 (60%) parents whose children use screen media say their
child spends “the right amount of time” with screens, compared
to 34% who say they spend “too much time” and 5% who say
“too little time” (see Table 37). But parents’ views do shift sub-
stantially as the child gets older, so that parents of 5- to
8-year-olds are more evenly split, with 50% saying their child has
the right amount of screen time, and 44% saying it’s too much
(6% say too little). Most parents don’t avail themselves of the
types of products available for limiting a childs screen time: One
in 5 (20%) parents say they use some type of device or app to
limit their child’s screen time, including 26% of those with 5- to
8-year-olds. Indeed, some parents use media as a way to keep
their child occupied when the parent needs to get something
done, either when out running errands (before the coronavirus
pandemic, 36% said this was a “very” or “somewhat” important
reason their child used screen media) or so the parent can get
things done at home (52%) (see Table 35 on page 39). And most
say they dont find it difficult to get their child to stop using media
when they ask (60%, although 40% do find it at least somewhat
difficult; see Table 38).
TABLE 36. Parent Satisfaction with the Amount and Quality
of Educational Media, 2020
Among parents of 0- to 8-year-olds who use screen media,
percent who agree/disagree that they are satisfied
All <2 2.to.4 5.to.8
Agree 75% 76% 83%
a
68%
b
Strongly 20% 23% 23%
a
16%
b
Somewhat 55% 53% 60%
a
52%
b
Disagree 24% 22% 16% 31%
Somewhat 20% 17%
a
13%
a
26%
b
Strongly 4% 5% 3% 5%
TABLE 37. Parents’ Views About Their Child’s Screen Media
Time, 2020
Among parents of 0- to 8-year-olds who use screen media,
percent who …
All <2 2.to.4 5.to.8
Say.their.child.spends.too.much/little.time.with.screens
Too much time 34% 16%
a
29%
b
44%
c
Too little time 5% 8% 4% 6%
Right amount of time 60% 75%
a
66%
b
50%
c
Use.a.device.or.app.to.limit.
their.child’s.screen.time
20% 10%
a
15%
a
26%
b
TABLE 38. Difficulty Getting Child to Stop Using Media, 2020
Among parents of 0- to 8-year-olds who use screen media,
percent who agree/disagree that it is difficult to get the child to
stop using media when asked
All <2 2.to.4 5.to.8
Agree 40% 18%
a
39%
b
48%
b
Strongly 9% 2%
a
9%
b
11%
b
Somewhat 31% 16%
a
30%
b
37%
b
Disagree 60% 80%
a
60%
b
52%
b
Somewhat 25% 16%
a
30%
b
24%
b
Strongly 35% 64%
a
30%
b
28%
b
TABLES 36 to 38:
Note: Items with different superscripts differ significantly (p < .05). Items with
no superscript, or those with the same superscript, do not differ significantly.
Significance should be read across rows (by age).
THE COMMON SENSE CENSUS: MEDIA USE BY KIDS AGE ZERO TO EIGHT, 2020 41© 2020 COMMON SENSE MEDIA. ALL RIGHTS RESERVED.
Concerns about media. While most parents don’t think their child
spends too much time with media at this point in time, many do
worry about their child’s current and future media habits (see
Table 39). When parents are asked how concerned they are
about various aspects of their child’s use of media in the future,
34% say they are “very” concerned about the child spending too
much time with media. The amount of sexual and violent content
in media, and the possibility of their child facing cyberbullying, are
other topics that concern parents (42%, 36%, and 40%, respec-
tively, are veryconcerned). Racial/ethnic or gender stereotypes
in media are of concern to a smaller number of parents (23% and
21%, respectively, are “very” concerned).
Parental coviewing and coengagement with media. A majority of
parents say they watch television, watch online videos, and play
mobile games with their child at least “some of the time” (84%
for television, 74% for online videos, and 63% for mobile games),
although far fewer say they do so “most” of the time (see Table
40). Parental coengagement goes down dramatically as the
child’s age goes up: The proportion of parents who say they use
media “most of the time” with their 5- to 8-year-old children
ranges from 11% to 19%, depending on the media activity (this
compares to 37% to 62% for parents of children under 2; see
Table 41).
Racial/ethnic differences in parental attitudes and concerns. Black
parents and those in lower-income households are much more
likely than their higher-income or White counterparts to perceive
educational benefits to their children from screen media (see
Table 42 on page 42). Thirty-nine percent of Black parents versus
19% of White parents saying the media their child uses helps
their learning “a lot,” as do 38% of lower-income vs. 17% of
higher-income parents. Indeed, half of Black parents say that
learning is a “very important” reason their child uses screen
media, compared to 31% of White parents. Black parents also
have a more favorable opinion of the educational media available
to their children. For example, these parents are more than twice
as likely as White ones to “strongly agree” that they are satisfied
with their child’s educational media (33% vs. 15%).
TABLE 39. Parents’ Concerns About Media, by Level, 2020
Among.parents.of.0-.to.8-year-olds,.
percent.who.are.concerned*.about.
their.child.…
Very.
concerned
Very.or.
somewhat.
concerned
Spending too much time with media 34%
75%
Sexual content in media
42% 73%
Violent content
in media
36% 73%
Cyberbullying online
40% 70%
Media and tech companies collecting
data about them
34% 69%
Amount of advertising and
materialism in media
28% 68%
Depictions of drugs/alcohol
in media
30% 62%
Vaping or smoking
in media 27%
54%
Racial/ethnic stereotypes
in media
23% 53%
Gender stereotypes
in media
21% 49%
*Today or in the future
TABLE 40. Co-Use of Media, by Level, 2020
Among.parents.of.0-.to.8-year-olds.
who.use.each.type.of.screen.media,.
percent.who.….with.their.child
Most.of.
the.time
Most.or.
some.of.
the.time
Watch television 29%
84%
Watch online videos
27% 74%
Play games/use apps on mobile
17% 63%
Play video games
18% 62%
TABLE 41. Co-Use of Media, by Age, 2020
Among.parents.of.0-.to.8-year-olds.
who.use.each.type.of.screen.media,.
percent.who.….with.their.child..
“most.of.the.time” <2 2.to.4
5.to.8
Watch television 53%
a
31%
b
19%
c
Watch online videos
62%
a
28%
b
18%
c
Play games/use apps on mobile
49%
a
20%
b
11%
c
Play video games
37%
a
36%
a
13%
b
Note: Items with different superscripts differ significantly (p < .05). Those that
share a common superscript do not differ significantly. Significance should be
read across rows (by age).
42 THE COMMON SENSE CENSUS: MEDIA USE BY KIDS AGE ZERO TO EIGHT, 2020 © 2020 COMMON SENSE MEDIA. ALL RIGHTS RESERVED.
they are “very” concerned about their child’s exposure to sexual
content in the media (either today or in the future), compared to
40% of Black parents and 36% of White parents. The largest
difference comes with regard to parents’ concerns about racial
and ethnic stereotypes in media, with just 15% of White parents
saying they are “veryconcerned, compared to 35% of Black
parents and 37% of Hispanic/Latinx parents.
Hispanic/Latinx parents have the highest level of concern about
the possible negative effects of media in their children’s futures
(see Table 43). On almost every issue of potential concern asked
about in this survey—from images of sex and violence to cyber-
bullying and data collection—Hispanic/Latinx parents express
the most concern, and White express parents the least, often by
a wide margin. For example, 55% of Hispanic/Latinx parents say
TABLE 42. Parents’ Views About Media and Learning, by Race/Ethnicity and Income, 2020
Among.parents.of.0-.to.8-year-olds.who.use.screen.
media,.percent.who.say.…
Race/Ethnicity Income
Black
Hispanic/
Latinx White Lower
Middle Higher
Learning is a “very important” reason their child uses
screen media
50%
a
37%
b
31%
b
42%
a
40%
a
29%
b
The media their child uses helps “a lot” with learning 39%
a
32%
a
19%
b
38%
a
31%
a
17%
b
Strongly agree” that they are satisfied with amount
and quality of educational media for their child
33%
a
27%
a
15%
b
26%
a
24%
a
16%
b
Notes: Lower income is less than $30,000 a year; middle income is $30,000 to $75,000 a year; and higher income is more than $75,000 a year. Items with different
superscripts differ significantly (p < .05). Items with no superscript, or those with the same superscript, do not differ significantly. Significance should be read across rows
within race/ethnicity, and separately within income.
TABLE 43. Parents’ Concerns About Media, by Race/Ethnicity, 2020
Among.parents.of.0-.to.8-year-olds,.percent.who.
are.“very.concerned”*.about.their.child.…
Race/Ethnicity
Black
Hispanic/
Latinx White
Spending too much time with media 30%
a
41%
b
32%
a
Sexual content in media 40%
a
55%
b
36%
a
Violent content
in media 38%
a
50%
b
29%
c
Cyberbullying online 37%
a
53%
b
35%
a
Media/tech companies collecting data about them 35%
a
47%
a
28%
b
Amount of advertising and materialism in media
31% 36%
a
24%
b
Depictions of drugs/alcohol
in media
32%
a
41%
a
23%
b
Vaping or smoking
in media
33%
a
41%
a
20%
b
Racial/ethnic stereotypes
in media
35%
a
37%
a
15%
b
Gender stereotypes
in media
28%
a
30%
a
15%
b
*Today or in the future
Note: Items with different superscripts differ significantly (p < .05). Items with no superscript, or those with the same
superscript, do not differ significantly. Significance should be read across rows (by race/ethnicity).
THE COMMON SENSE CENSUS: MEDIA USE BY KIDS AGE ZERO TO EIGHT, 2020 43© 2020 COMMON SENSE MEDIA. ALL RIGHTS RESERVED.
Negative.Effects
“.He.saw.a.YouTube.video.of.people.stuffing.
marshmallows.in.their.mouths,.tried.it.at.home,..
and.nearly.[choked] .(I.had.to.call.911 )”.
—Parent of an 8-year-old boy
“.She.gets.addicted.to.Roblox,.and.it’s.hard.to..
pull.her.away ”.
—Parent of a 7-year-old girl
“.If.we.allow.him.to.watch.an.hour.of.screen.time,.his.
behavior.changes.to.somewhat.violent,.even.if.what.
he.was.watching.was.not.violent.at.all .If.we.don’t.
allow.him.to.watch.anything.with.a.digital.screen.for.
a.couple.days,.his.mood.goes.back.to.normal ”.
—Parent of a 3-year-old boy
“.[When.she.watches].Ryan’s.show,.she.always.wants.
more.toys.and.she.never.focuses.on.what.she.has,.or.
even.pays.attention.to.what’s.going.around.her.in.
the.house .And.she.wants.us.to.be.always.available.
like.Ryan’s.parents.to.play.with.her.all.the.time!!!”.
—Parent of a 2-year-old girl
Behavior
Positive.Effects
“.Child-based.meditation .He.listens.much.better.and.
can.focus.much.better.after.a.meditation.video ”
—Parent of a 6-year-old boy
“.Most.shows.she.watches.on.Netflix.remind.her.to.
say.‘please,’.‘thank.you,’.and.‘sorry ’”.
—Parent of a 4-year-old girl
.Videos.about.eating.healthy.food.and.hygiene.with.
bathing.and.washing.her.hands.and.brushing.her.
teeth .It.helps.to.understand.why.and.reduces.the.
difficulty.of.her.doing.these.without.crying ”
—Parent of a 3-year-old girl
PARENT QUOTES
THE SURVEY INDICATES CLEAR patterns of parents’ opinions about children and media, but it also reveals just how individualistic and
unpredictable parents’ opinions of and experiences with specific shows can be. The survey included an open-ended question asking
parents to tell us about specific shows, videos, games, or websites that had either a positive or negative effect on their child’s behavior,
emotional maturity, ability to focus, or social skills. A sampling of their comments is presented below.
44 THE COMMON SENSE CENSUS: MEDIA USE BY KIDS AGE ZERO TO EIGHT, 2020 © 2020 COMMON SENSE MEDIA. ALL RIGHTS RESERVED.
Ability to Focus
Positive.Effects
“.[Watching].SpongeBob.calms.him.down .[My.child].
has.ADHD ”.
—Parent of an 8-year-old boy
“.Super Why.on.PBS.helps.him.focus.because.he.tries.
to.look.out.for.the.mystery.letter.to.solve.the.
problem.of.the.day
—Parent of a 5-year-old boy
“.Sesame Street.teaches.her.many.things.that.she.has.
to.focus.on .She.enjoys.finding.[the].hidden.object.or.
answering.riddles.given.by.the.show’s.characters ”.
—Parent of a 3-year-old girl
“.Sometimes.when.she.is.focused.on.watching.
[YouTube.Kids.on].the.phone.she.will.eat,.relax,.or.
let.me.get.things.done .Otherwise.she.is.going.a.
hundred.miles.a.minute.and.just.wants.to.play ”.
—Parent of a 2-year-old girl
“.He.is.intrigued.by.Elmo.and.Cookie.Monster .He.
focuses.in.on.them.which.keeps.his.attention.[so.he].
has.the.ability.to.learn.new.things ”.
—Parent of a 1-year-old boy
“.Since.his.eyes.are.still.maturing.at.6.months.old,.
baby.stimulation.videos.are.helpful.and.have.
soothing.music.along.with.them ”.
—Parent of a boy younger than 1 year
Negative.Effects
“.YouTube.hurts.her.ability.to.focus.because.there.are.
so.many.videos.to.choose.from.that.oftentimes.she.
will.be.distracted.while.watching.a.video.and.click.on.
another.video.without.finishing.the.first.one ”.
—Parent of a 3-year-old girl
“.SpongeBob SquarePants.is.too.erratic/frenetic .It.
normalizes.responding.to.rapid,.intense.stimuli.
—Parent of a 4-year-old boy
“.He.can’t.focus.on.anything.when.the.TV.is.on.other.
than.the.TV
—Parent of a 4-year-old boy
“.It.is.not.necessarily.a.specific.show,.game,.video.
or.app.that.hurts,.but.rather.the.ability.to.focus.on.
one.specific.thing .There.is.so.much.content.to.
choose.from,.there.is.always.a.constant.change.of.
what.she.is.viewing ”.
—Parent of a 4-year-old girl
“.She.sometimes.will.not.respond.when.another.
person.is.talking.to.her.while.she.is.in.front.of.a.
screen .Also,.she.wants.to.play.video.games.or.
watch.movies.and.doesn’t.know.how.to.enjoy.and.
focus.on.other.hobbies ”.
—Parent of a 4-year-old girl
THE COMMON SENSE CENSUS: MEDIA USE BY KIDS AGE ZERO TO EIGHT, 2020 45© 2020 COMMON SENSE MEDIA. ALL RIGHTS RESERVED.
Emotional Maturity
Positive.Effects
“.Daniel.Tiger.helps.him.learn.how.to.process.different.
emotions.and.how.to.calm.down.when.he.is.upset ”.
—Parent of a 1-year-old boy
“.Chip and Potato.is.a.video.that.helps.him.learn.how.to.
deal.and.cope.with.things.like.being.strong.when.
things.don’t.go.his.way .Like.being.scared.sleeping.
over.at.a.friend’s.house.for.the.first.time.and.dealing.
with.mean.classmates.
—Parent of a 5-year-old boy
Películas amigos le ayuda a entender la importancia
de [nombre].”..
(“Movies.with.friendships.help.[him].understand.
how.to.be.a.friend ”)
Parent of a 6-year-old boy
Negative.Effects
.Just.in.general,.he.tends.to.throw.more.tantrums.
after.watching.a.screen ”.
—Parent of a 2-year-old boy
“.YouTube.videos.where.the.parents.are.playing.with.
their.kids .The.kids.act.up.and.the.parents.don’t.
discipline.them.so.[she].acts.just.as.bad.as.other.
kids.on.YouTube ”.
—Parent of a 5-year-old girl
“.Her.behavior.suffers.if.we.allow.her.to.watch.more.
than.two.hours.a.day .So.that.is.now.a.limit,.and.we.
only.allow.her.to.watch.on.weekends ”.
—Parent of a 7-year-old girl
Juegos de video alteran su comportamiento no sabe
como lidiar la frustracion cuando pierde y se enoja y
llora...
(“Video.games.change.his.behavior .He.doesn’t.
know.how.to.alleviate.his.frustration.when.he.
loses.and.he.gets.mad.and.cries ”)
—Parent of an 8-year-old boy
“.He.cannot.transition.away.from.the.TV.without.
difficulty .Extra.cranky .Moody .Rude ”.
—Parent of a 3-year-old boy
46 THE COMMON SENSE CENSUS: MEDIA USE BY KIDS AGE ZERO TO EIGHT, 2020 © 2020 COMMON SENSE MEDIA. ALL RIGHTS RESERVED.
Social Skills
Positive.Effects
“.[Watching].SpongeBob.helps.him.relate.to.others.
—Parent of a 6-year-old boy
“.The.YouTube.channel.Cocomelon.uses.real-life.
situations.for.kids.and.teaches.them.to.share .I.know.
it.affects.her.because.I.see.her.resolve.her.own.
situations.with.sharing ”.
—Parent of a 2-year-old girl
“.He.copies.the.way.he.sees.the.people.on.TV.act .So.
watching.people.like.CoryxKenshin.or.Ryan’s.World.
toy.reviews.on.YouTube.helps.build.his.personality.
and.people.skills .Whenever.he.meets.new.children,.
he.puts.himself.out.there.very.easily.and.he.displays.
actions.and.[uses].different.sayings.he.picked.up.
from.his.video ”.
—Parent of a 3-year-old boy
“.Our.daughter.is.[an].only.child .She.watches.
YouTube.videos.of.kids.doing.things .It.entices.her.
to.want.to.do.the.same.thing.with.other.kids .I.see.
this.behavior.when.she.interacts.with.new.kids
—Parent of a 2-year-old girl
“.She.watches.some.YouTube.videos.that.show.other.
kids.in.social.situations.and.learns.how.to.interact.
and.communicate.better.with.kids.near.to.her.age
—Parent of a 6-year-old girl
Negative.Effects
Si se queda viendo videos no socializa con sus padres
ni con familiares o amigos...
(“If.she.stays.watching.videos,.she.won’t.socialize.
with.her.parents,.her.family,.or.friends ”)
—Parent of an 8-year-old girl
“.Too.hooked.to.screen.and.not.enough.time.spent.
with.the.family.and.people ”.
—Parent of a 5-year-old boy
THE COMMON SENSE CENSUS: MEDIA USE BY KIDS AGE ZERO TO EIGHT, 2020 47© 2020 COMMON SENSE MEDIA. ALL RIGHTS RESERVED.
Creativity
Positive.Effects
“.TikTok.helps.her.be.creative.and.outgoing.without.
her.worrying.about.what.others.think ”.
—Parent of an 8-year-old girl
“.Minecraft.helps.him.to.be.creative,.solve.problems,.
and.remain.calm ”.
—Parent of a 7-year-old boy
“.Ryan’s.[World].toy.videos.help.him.use.his.
imagination.when.other.kids.are.playing.with.him ”
—Parent of a 5-year-old boy
Negative.Effects
“.I.think.he.is.so.used.to.having.something.
entertain.him.that.if.he.is.bored.he.doesn’t.know.
what.to.do.with.himself .He.bounces.from.one.
thing.to.the.next ”.
—Parent of a 7-year-old boy
POTENTIAL SPOT FOR PHOTO
THE COMMON SENSE CENSUS: MEDIA USE BY KIDS AGE ZERO TO EIGHT, 2020 49© 2020 COMMON SENSE MEDIA. ALL RIGHTS RESERVED.
Time Spent with Screen Media
. Some child development professionals have concerns about
the amount of time children spend with screens, while other
experts think that time is not a relevant metric. Among the
0- to 8-year-old age group, the total amount of time
devoted to screen use each day has remained relatively
stable over the past decade. Will that finally change now
that the coronavirus pandemic has forced so many indoors,
and if so, to what degree? If screen use has grown during
this period, how will that affect children’s healthy develop-
ment and future relationship with screens? Will any changes
that occur be temporary or lasting?
. Even prior to the pandemic, the disparity in screen use by
parent education, income, and race/ethnicity had already
exploded, nearly tripling from a difference of 40 minutes a
day by income in 2011 to just under two hours a day (1:56)
in 2020. At the same time, Black parents are much more
likely to see educational value in screen media, as are
parents in lower-income homes. Is that a primary driver of
growing socioeconomic differences in media usage, and if
so, how can the stakeholders in children’s lives capitalize on
this to support families of color as well as lower-income
families? Will these gaps continue to grow during and after
the pandemic, and if so, what are the long-term implications
for child development?
EVEN BEFORE THE CORONAVIRUS pandemic reached the
United States, more and more aspects of children’s lives revolved
around media; the closing of schools and playgrounds and the
limiting of social contact have served to highlight the centrality of
media. This report describes families’ media lives on the brink of
the pandemic, and raises a number of important issues that,
based on the state of play in early 2020, will be critical for
researchers to track and monitor. We enumerate some of those
issues and questions below:
Education
. As of mid-March 2020, more than a third of children from
lower-income families lacked a computer in the home, and
more than a quarter lacked internet access. No progress had
been made in addressing either aspect of the digital divide
over the past few years. Yet by the end of that month, online
learning became the only option for most children, and the
price of our lack of progress in addressing this divide
became painfully clear.
. Before the coronavirus pandemic forced most schools
online, the school-age children in the survey (5- to 8-year-
olds) were not spending much time using digital devices for
homework, averaging just five minutes a day doing school-
work. As online learning became the only option during
stay-at-home orders, most younger children didn’t have
much experience in that realm. Will their facility with digital
devices for entertainment purposes translate to Zoom
classes and online homework?
. Over the years, parents have been largely satisfied with the
amount and quality of educational media available for their
children, including in early 2020. Will that satisfaction be
challenged by the new pressures for children to learn from
home, or will parental satisfaction grow as parents are
forced, by necessity, to discover new educational content
options across platforms?
CONCLUSION
50 THE COMMON SENSE CENSUS: MEDIA USE BY KIDS AGE ZERO TO EIGHT, 2020 © 2020 COMMON SENSE MEDIA. ALL RIGHTS RESERVED.
. Before the pandemic, the use of educational content online
was most dominant among children in the 2- to 4-year-old age
group. Among 5- to 8-year-olds, content was becoming more
focused on challenges, gaming, unboxing, and influencers.
This trend could tip in either direction during the pandemic.
Earlier this year, parents had overwhelmingly positive views
about their children’s media lives. Most were not worried that
their children were spending too much time with screens; the
vast majority were satisfied with the amount and quality of
educational content available, and most felt that the media
their children used was helping their learning and creativity. As
parents contend with working from home while supervising
their children’s online learning—at the same time that many
playgrounds remain closed, after-school programs are cancelled,
and playdates are still virtual—we don’t know how or in what
ways it will affect parents’ satisfaction with, or concerns about,
media and technology.
One potential danger the survey points to is the impact of media
on children’s physical activity, particularly in an era of school
closures and stay-at-home orders. Over the years, the one down-
side parents have consistently seen regarding children’s screen
use was its effect on physical activity. In early 2020, 43% of
parents said their child’s screen use hurt their level of physical
activity, and just 16% said it helped. This could be an opportunity
for content providers to step in and start producing more content
that motivates children to get up and get moving. But it is possible
that the ready access to screen entertainment during this period
of being home will exacerbate the likely negative impact of the
pandemic on children’s physical activity.
Finally, this research points to the need for a continuing focus in
children’s media research on the content to which children are
exposed through media, be it around gender roles, racial and
ethnic diversity, violence, STEM opportunities, kindness and
caring, or social and emotional development. Considering that
watching online videos on sites like YouTube is the activity
children devote the most time to, understanding the nature of
the content they are exposed to in that environment should be a
top priority.
Indeed, it may be more important than ever for all those con-
cerned with providing the healthiest possible environment for
children’s development to consider whether the amount of time
children spend in media activities and the content they are access-
ing reflect the kinds of people we want to help them become.
Screen Use Among Children Under 2
. Before the pandemic upended our lives, on any given day in
this country most babies under age 2 did not use screen media
at all (56%). Screen use among this age group has been
relatively stable for nearly a decade. With parents now forced
to juggle multiple responsibilities at home, what will happen
to screen use among children under 2? This could have
important implications for early childhood development, or
for future patterns of screen use among this cohort.
Reading
. As of early 2020, Black children and children in lower-income
families had begun spending more time reading each day than
in previous years, including e-reading. As school, libraries,
and bookstores closed during the pandemic, this emerging
familiarity with digital reading may bode well for children’s
literacy. Will we finally see a substantial jump in e-reading
among young children? Or might time spent reading go down
as access to print books becomes more challenging?
Media Content
. The amount of time children spend watching online videos
had already doubled over the past few years. What might
this mean in terms of the types of content they are exposed
to, or their interactions with others online, especially if they
are spending even more time in these activities now that
they are stuck at home more often?
. Prior to the pandemic, children in the 5- to 8-year-old age
group were beginning to use “connected” media applications,
such as social gaming, more often. Many of these games
and apps mean that children are interacting with other users
online, in ways parents may not always be aware of. Given
that this practice had already started as a mode of enter-
tainment among this age group before the virus exploded,
what might this mean for children whose only form of “play”
may now be online, without the supervision of teachers,
playground monitors, or even parents? Will their interactions
with other gamers online lead to more cyberbullying and
other negative experiences, or to a greater sense of social
connection and new friendships?
THE COMMON SENSE CENSUS: MEDIA USE BY KIDS AGE ZERO TO EIGHT, 2020 51© 2020 COMMON SENSE MEDIA. ALL RIGHTS RESERVED.
Q1 . Is.there.a.TV.set.in.your.household,.or.not?
a. Yes
b. No
Q2 . Which.of.the.following,.if.any,.do.you.have.in.your.household?.
[Randomize, but hold a/b in order at top].
a. [If Q1=yes] Cable or satellite television
b.
[If Q1=yes] A way to connect your television to the internet so you can download or stream TV shows or movies
onto your TV set
c. A subscription service, such as Netflix, Amazon Prime, Disney Plus, or Hulu, for streaming or downloading TV
shows and movies
d. A laptop or desktop computer
e. High-speed internet access (cable, wireless, or DSL)
f. A video game player like an Xbox, PlayStation, or Switch
g. A virtual reality (VR) headset, such as Oculus Rift, Google Cardboard, or PlayStation VR
h. An iPad or similar tablet device, such as a Galaxy Tab or other Android tablet, Microsoft Surface, or Kindle Fire
i. An iPod Touch or similar device
j. A Kindle or other e-reader
k. A smart speaker, such as an Amazon Echo Dot, Google Home, or Apple HomePod
l. A smartphone (can use it to go online)
[IfQ1=yes]
Q3 . When.someone.is.at.home.in.your.household,.how.often.is.the.television.on,.even.if.no.one.is.actually..
watching.it?
a. Always
b. Most of the time
c. Some of the time
d. Hardly ever
e. Never
APPENDIX: 2020 QUESTIONNAIRE
52 THE COMMON SENSE CENSUS: MEDIA USE BY KIDS AGE ZERO TO EIGHT, 2020 © 2020 COMMON SENSE MEDIA. ALL RIGHTS RESERVED.
For this next set of questions, please think about your [FOCAL CHILD]. Some of these questions may be about things [CHILD] is too
young to do. If that's the case, just mark the correct response and move on.
Q4 . Which.of.the.following.items.does.[CHILD].have,.if.any?.[Randomize].
a. [His/her] own smartphone
b. [His/her] own tablet, such as an iPad, Kindle Fire, or similar device
c. [His/her] own iPod Touch or similar device
d. [His/her] own educational game device, such as a LeapFrog LeapPad or VTech laptop
e. [His/her] own smartwatch or similar device
Q5 . We’re.interested.in.whether.[CHILD].has.ever.used.a.mobile.device,.such.as.a.smartphone.or.tablet,.to.do.any.of.the.
following.activities .Please.mark.any.of.the.activities.[CHILD].has.ever.done.on.a.mobile.device:
a. Watch TV shows or movies
b. Watch online videos, such as on YouTube
c. Play games
d. Use apps
e. Read books
Q6 . We.also.want.to.know.how.often.[CHILD].does.various.activities,.or.if.[he/she].has.never.done.these.activities .How.often.
does.[CHILD]:.
[Randomize]
a. Read or be read to
b. Watch television
c. Use a computer
d. Play video games on a player like an Xbox, Playstation, or Switch
e. Watch online videos, such as on YouTube
f. Use a mobile device (like a smartphone or tablet) to play games, watch videos, go online, or use apps
g. Listen to podcasts, stories, or audiobooks
THE COMMON SENSE CENSUS: MEDIA USE BY KIDS AGE ZERO TO EIGHT, 2020 53© 2020 COMMON SENSE MEDIA. ALL RIGHTS RESERVED.
Q7 . We’re.interested.in.how.much.time.[CHILD].spent.doing.various.activities.yesterday .Some.of.these.may.be.things.
[CHILD].is.too.young.to.do.or.never.does .If.that’s.the.case,.just.mark.“didn’t.do”.and.move.on .Thinking.just.about.
YESTERDAY,.how.much.time.did.[CHILD].spend:.
[Rotate but block b/c and d–p in order]..
Answers in hours and minutes, open-ended.
a. Listening to music
b.
[If Q6a=1–5] Reading or being read to from a print book
c.
[If Q6a=1–5] Reading or being read to on a tablet, phone, or e-reader
d. Watching DVDs or videotapes
e.
[If Q6b=1–5] Watching television on a TV set
f.
[If Q6f=1–5] Watching videos or TV shows on a mobile device like a smartphone or tablet
g.
[If Q6c=1–5] Watching videos or TV shows on a computer
h.
[If Q6d=1–5] Playing video games on a console or handheld video game player like an Xbox,
PlayStation, or Switch
i.
[If Q6f=1–5] Playing games on a smartphone or tablet
j.
[If Q6f=1–5] Skyping or video-chatting on a smartphone or tablet
k.
[If Q6f=1–5] Doing homework on a tablet
l.
[If Q6f=1–5] Doing anything else on a smartphone or tablet, such as taking or looking at pictures or
videos, looking things up, social networking, or using other types of apps not already covered
m.
[If Q6c=1–5] Skyping or video-chatting on a computer
n.
[If Q6c=1–5] Playing games on a computer
o.
[If Q6c=1–5] Doing homework on a computer
p.
[If Q6c=1–5] Doing anything else on a computer (taking or viewing photos, looking things up, social
networking, other activities)
q.
[If Q2g=yes] Using a virtual reality headset
r.
[If Q6g=1–5] Listening to podcasts, stories, or audiobooks
[If Q7e=any amount of time]
Q8 . You.wrote.that.[CHILD].spent.[insert.time].watching.television.on.a.TV.set.yesterday .About.how.much.of.that.time,..
if.any,.was.spent:.
[Do not randomize or rotate]..
Answers in hours and minutes, open-ended.
a. Watching shows you recorded earlier or watched through on demand
b. Watching shows you downloaded or streamed, such as through Netflix, Amazon Prime, Disney Plus,
or Vudu
c. Watching live television
d. Watching videos on a site like YouTube (through the TV set)
54 THE COMMON SENSE CENSUS: MEDIA USE BY KIDS AGE ZERO TO EIGHT, 2020 © 2020 COMMON SENSE MEDIA. ALL RIGHTS RESERVED.
[If Q7e=any amount of time]
Q9 . You.also.wrote.that.[CHILD].spent.[insert.time].watching.television.or.videos.on.a.mobile.device.yesterday .About.how.
much.of.that.time,.if.any,.was.spent:.
[Do not randomize or rotate]..
Answers in hours and minutes, open-ended.
a. Watching videos on a site like YouTube
b. Watching videos on social media sites like TikTok
c. Watching TV shows or movies through a service like Netflix, Amazon Prime, Disney Plus, or Vudu
d. Something else
[If Q7e=any amount of time]
Q10 . You.also.wrote.that.[CHILD].spent.[insert.time].watching.television.or.videos.on.a.computer.yesterday .About.how.much.
of.that.time,.if.any,.was.spent:.
[Do not randomize or rotate]
Answers in hours and minutes, open-ended.
a. Watching videos on a site like YouTube
b. Watching videos through social media sites like TikTok
c. Watching TV shows or movies through a service like Netflix, Amazon Prime, Disney Plus, or Vudu, or through a
network’s website
d. Something else
Q11 . How.often,.if.ever,.does.[CHILD].do.any.of.the.following:.
[Randomize but hold a/b as a block]
a. Watch educational TV shows like Sesame Street, StoryBots, or MythBusters
b. Watch kids’ entertainment TV shows like Paw Patrol, Adventure Time, or SpongeBob SquarePants
c.
[If Q2d=yes] Use educational games or programs on the computer
d.
[If Q4c=yes] Play games on an educational device like a LeapFrog LeapPad or VTech laptop
e.
[If Q2h, Q2i, or Q2l=yes] Play educational games, apps, or activities on a mobile device like a smartphone or tablet
f.
[If Q2f=yes] Play games that are educational for him/her on a video game player like an Xbox, PlayStation, or Switch
g. Listen to educational podcasts
[If Q6e=1–5]
Q12 . [How.often,.if.ever,.does.[CHILD].watch.the.following.types.of.videos.online,.for.example.on.YouTube?.[Randomize]
Response options: Often, sometimes, hardly ever, never
a. How-to” videos (e.g., how to draw, cook, dance, make crafts, make things with Legos or PlayDoh, skateboard)
b. Unboxing” videos (i.e., video of someone opening a new toy), or product demonstrations (such as showing off toys,
make-up, clothes, etc.)
c. Nursery rhymes or songs
d. Video gaming/gameplay videos
e. Challenges/stunts/tricks videos
f. Animal videos
g. Learning/educational videos (i.e., alphabet, numbers, colors, shapes, feelings, etc.)
THE COMMON SENSE CENSUS: MEDIA USE BY KIDS AGE ZERO TO EIGHT, 2020 55© 2020 COMMON SENSE MEDIA. ALL RIGHTS RESERVED.
[If Q6e=1–5]
Q13 . Does.your.child.follow.or.subscribe.to.certain.YouTube.personalities,.celebrities,.or.influencers?.
a. Yes
b. No
c. Don’t know
Base: If Q6b=1–5, Q6d=1–5, Q6e=1–5, Q6f=1–5
Q13A.How.often,.if.ever,.does.[CHILD].see.ads.that.are.inappropriate.for.[HIM/HER].(such.as.too.sexual,.too.violent,..
or.for.adult.products.like.alcohol.or.vaping.supplies).when.[HE/SHE].is.doing.the.following:.
[Randomize]
Response options: Often, sometimes, hardly ever, never
a. [If Q6b=1-5] Watching television
b.
[If Q6d=1-5 or Q6f=1-5] Playing games on a mobile device or video game player
c.
[If Q6e=1-5] Watching online videos, such as on YouTube
Q14 . How.often,.if.ever,.does.[CHILD].do.the.following:.
[Randomize]
Response options: Often, sometimes, hardly ever, never
a. [If Q6b or Q6e=1–5; do NOT screen on language] Watch Spanish-language television or videos
b.
[If Q6c or Q6f=1–5] Use a social networking site like Instagram, Snapchat or TikTok
c.
[If Q6c or Q6f=1–5] Play a "social" game online (like Minecraft, Animal Jam, Roblox, or Fortnite) with other kids
d.
[If Q6f=1–5] Use a mobile device when [he/she] eats at home
e.
[If Q6f=1–5] Use a mobile device when the family eats out at a restaurant
f.
[If Q2k or Q2l=yes] Ask questions or give commands to the voice-activated assistant on a phone (such as Siri)?
[If Q2l=yes: or to a smart speaker, such as Alexa or Google Assistant]
g. [If Q6b or Q6d or Q6e or Q6f=1–5] Watch television or videos, or play video games in the hour before bedtime
[If Q14f=1–3]
Q15 . In.which.of.the.following.ways.does.[CHILD].use.the.voice-activated.assistant.on.a.phone.(such.as.Siri)?..
[If Q2k=yes: or virtual assistant device (such as Alexa or Google Assistant)].[Randomize; anchor h]
a. To get information
b. To get jokes
c. To play music
d. To search for video
e. Just to talk or fool around with
f. To go to sleep
g. To listen to stories
h. Something else SPECIFY
56 THE COMMON SENSE CENSUS: MEDIA USE BY KIDS AGE ZERO TO EIGHT, 2020 © 2020 COMMON SENSE MEDIA. ALL RIGHTS RESERVED.
[If Q6b=1–5]
Q16 . Thinking.about.the.TV.shows.[CHILD].watches.the.most,.what.is.the.MAIN.way.[he/she].found.those.shows?..
[Randomize and anchor f–h at bottom]
a. Recommended by [his/her] friends
b. Watched by brothers or sisters or other relatives
c. Selected by you or another adult
d. [CHILD] found them [him/her] self
e. Promoted or featured by the platform (i.e., on the Netflix home screen or through autoplay)
f. Other (specify)
g. Don’t know
h. [CHILD] doesn’t do this
[If Q6e=1–5]
Q17 . Thinking.about.the.online.videos.[CHILD].watches.on.sites.like.YouTube,.what.is.the.MAIN.way.[he/she].chooses.them?.
[Randomize, anchor g–i]
a. Recommended by [his/her] friends
b. Watched by brothers or sisters or other relatives
c. You or another adult chooses them or sets up a playlist
d. [He/she] searches for them
e. [He/she] has specific channels or people [he/she] likes to follow
f. Through autoplay or suggestions from YouTube or other video sites
g. Other (specify)
h. Don’t know
i. [CHILD] doesn't do this
Q18 . How.often,.if.at.all,.does.your.child.participate.in.organized.after-school.activities,.such.as.going.to.aftercare,.attending.
clubs,.taking.(art,.music,.or.sports).lessons,.being.tutored,.going.to.a.community.center,.or.participating.on.a.sports.
team?.
Response options: Every day, several days a week, once a week, never
[If Q6c, Q6b, Q6d, Q6e, or Q6f=1–5]
Q19 . We’re.interested.in.the.main.reasons.your.child.uses.screen.media .How.important.are.each.of.the.following.reasons.your.
child.does.things.like.watching.television.and.videos.or.playing.digital.games?.
[Randomize; block d and e together]
Response options: Very important, somewhat important, not too important, not important at all
a. For fun
b. Because they're bored
c. Because they learn things from it
d. Because you need to keep them occupied while you are out together
(running errands, grocery shopping, at a restaurant)
e. Because you need the time to get other things done at home
f. Because their friends or siblings are doing it
g. To help them feel better when they are upset
h. To relax
THE COMMON SENSE CENSUS: MEDIA USE BY KIDS AGE ZERO TO EIGHT, 2020 57© 2020 COMMON SENSE MEDIA. ALL RIGHTS RESERVED.
[If more than one item in Q19=very or somewhat]
Q20 . Which.is.the.MOST.IMPORTANT.reason?
[If Q6b, Q6e, Q6d, or Q6f=1–5]
Q21 . When.[CHILD].is.doing.the.following,.how.often.do.you.do.it.with.[him/her]?..
[Randomize items; split sample and reverse order of response options for half]
Response options: Most of the time, some of the time, hardly ever, never
a. [If Q6b=1–5] Watching [his/her] TV shows
b.
[If Q6e=1–5] Watching online videos (such as on YouTube)
c.
[If Q6d=1–5] Playing video games
d.
[If Q6f=1–5] Using games or apps on a smartphone or tablet
[If Q6b, Q6c, Q6d, Q6e, or Q6f=1–5]
Q22 . Overall,.based.on.the.content.of.the.media.[CHILD].uses.and.the.amount.of.time.[he/she].spends.using.it,.do.you.think.
[his/her].use.of.media.helps,.hurts,.or.makes.no.difference.to.[his/her]:..
[Randomize; split sample and reverse order of response options for half]
Response options: Helps a lot, helps a little, makes no difference, hurts a little, hurts a lot
a. Social skills
b. Learning
c. Ability to focus
d. Behavior
e. Physical activity
f. Creativity
g. Emotional maturity
[If Q22a, Q22c, Q22d, or Q22g=helps a lot or hurts a lot]
Q23 . OPEN.END:.[Depending.on.responses.above].Please.give.an.example.of.a.TV.show,.game,.video,.movie,.app,.or.website.
that.[helps/hurts].[his/her].behavior/social.skills/ability.to.focus/emotional.maturity?.How.and.why.do.you.think.it.
affects.your.child?..
[Randomly assign to one of these categories based on responses above.]
[If Q6b, Q6c, Q6d, Q6e, or Q6f=1–5]
Q24 . Do.you.agree.or.disagree.with.the.following.statements:..
[Randomize; split sample and reverse response option order for half]
Response options: Strongly agree, somewhat agree, somewhat disagree, strongly disagree
a. It is difficult to get [CHILD] to stop using screen media when I ask.
b. I am satisfied with the amount and quality of educational screen media available for [CHILD].
c. I am overwhelmed by the variety of media options available to [CHILD].
d. [All qualified]
58 THE COMMON SENSE CENSUS: MEDIA USE BY KIDS AGE ZERO TO EIGHT, 2020 © 2020 COMMON SENSE MEDIA. ALL RIGHTS RESERVED.
Q25 . Thinking.about.how.much.time.[CHILD].spends.with.screen.media,.which.of.the.following.statements..
comes.closest.to.your.view?.
[Split sample and reverse response option order for half]
a. [CHILD] spends too MUCH time with screen media
b. [CHILD] spends too LITTLE time with screen media
c. [CHILD] spends the RIGHT amount of time with screen media
[If Q6b, Q6c, Q6d, Q6e, or Q6f=1–5]
Q26 . Do.you.ever.use.any.type.of.device.or.app.for.limiting.[CHILD]’s.screen.time?
a. Yes
b. No
c. Don’t know
d. [All qualified]
Q27 . As.you.think.about.[CHILD]’s.use.of.screen.media,.today.and.in.the.future,.how.concerned.are.you.about..
each.of.the.following?.
[Randomize; split sample and reverse response order for half]
Response options: Very concerned, somewhat concerned, not too concerned, not at all concerned
a. Spending too much time with media
b. How much sexual content is in media
c. How much violent content is in media
d. People vaping or smoking cigarettes in the media
e. Depictions of drugs and alcohol in the media
f. Cyberbullying online
g. Gender stereotypes of girls and boys in the media
h. Racial and ethnic stereotypes in the media
i. Companies collecting data about [CHILD] through the media
j. How much advertising and materialism there is in the media
About Common Sense
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