JOURNAL OF LAW, TECHNOLOGY & THE INTERNET VOL. 14 NO. 1 2022 2023
VIDEO GAME CURRENCY:
TAMING THE WILD WEST OF VIDEO GAME ECONOMIES
Josh Khorsandi
*
Do you know the value of digital currency? No, not bitcoin, but rather value generated
in online gaming. While on the surface, online video gaming may seem like just another
form of entertainment, the value these games are creating is intersecting with the real-
world marketplace. The exchange of virtual wealth to real-life wealth is a tumultuous
problem that has remained unaddressed by law since the inception of video games. This
legal ignorance has left the market for videogame currency in a state reminiscent of the
wild west; the wealth is guarded only by those who can protect themselves. Those who
cannot protect themselves run the risk of being held up for items worth hundreds of hours
of labor. As these markets grow, and assuming we think the online gaming space is
worthy of promotion, society must grow with them. When society does decide to move on
the issue, it might take a more fluid understanding of John Locke.
*
Josh Khorsandi, J.D., M.B.A., & M.A. in compliance and risk management candidate at Case Western
Reserve University School of Law and Weatherhead School of Management. Special thank you to
Professor Nard for helpful comments and advice from the beginning.
i
CONTENTS
I. Old School Economies, New School Problems ........................................................... 1
II. The Current Shortcoming of Law to Meaningfully Regulate Video Game Economies
has left a Regulatory Gap ....................................................................................................... 5
III. Locke Based Property Rights Regimes Must be Recalibrated to Better Fit the Online
Gaming Space......................................................................................................................... 7
a. Understanding Lockean Property Theory as an Off-or-On Switch Ignores the
Nuance of Living Economies. ..................................................................................... 8
b. When Interests Conflict, the No Harm Principle Must Protect the Common
Through Economic Norms ......................................................................................... 14
IV. The Enough and as Good Condition Understood as the Measurement of Economic
Health in Video Game Economies ....................................................................................... 15
V. The Use of Socio-Economic Norms to Guide Regulation ......................................... 17
a. A Theoretical Economic Justification: a Bottom-Up Approach to Regulation ..... 20
b. A Theoretical Economic Framework to Limit Player Access to Real-World
Economic Profit ......................................................................................................... 26
c. Dealing with the Criticisms of Taxation as a Solution .......................................... 27
d. Using a Concave Utility Curve to Limit Overproduction ..................................... 29
e. Using Socio-Economic Theory to Develop a Regulatory Schema for the
Regulation of Video Game Currencies ...................................................................... 31
VI. Conclusion ................................................................................................................. 33
Taming the Wild West of Video Game Economies
1
I. Old School Economies, New School Problems
The tragedy of the commons is an ancient concept.
1
Perhaps the most
famous explication is given by Professor Garret Hardin. In his brief article,
Hardin paints a picture of a pasture open to the common.
2
He states that a pasture
that is open and free to all is bound for ruination.
3
For centuries, the culling of
herds brought on by wars, famine, and disease protected the farmers from
overgrazing.
4
However, the social stability of modern times has removed herd culling.
5
Without the natural thinning of herds, the open pasture is open to overgrazing.
The farmer faces two realities: (1) they can capture the benefit of overgrazing
when they raise, feed, and sell additional cattle, and (2) since the cost of adding
cattle is borne on all farmers, all share the effects of overgrazing.
6
The rational
conclusion is to graze until the common is ruined and unsuitable for future herds:
“The individual benefits as an individual from his ability to deny the truth even
though society as a whole, of which he is a part, suffers.”
7
The regulation of digital video game currency follows the same thinking.
Consider the case of Old School RuneScape (“OSRS”). OSRS is a Massive
Multiplayer Online Roleplaying Game (“MMORPG”).
8
Throughout this paper,
RuneScape refers to the sibling game to OSRS that exists parallel to OSRS. In
OSRS, you play as a human in a magical world of dragonsit uses themes from
Dungeons and Dragons.
9
Most players play on a single account for many years.
10
There is no single goal of OSRS. Players can do many activities: killing monsters,
making money, training skills, or even standing around chatting with people in
social hubs.
11
1
William Forster Lloyd, Two Lecture on the checks to Population, 6 POPULATION & DEV. REV.
473, 473 (1833).
2
Garett Hardin, The Tragedy of the Commons, 162 SCIENCE 1243, 1244 (1968).
3
Id.
4
Id.
5
Id.
6
Id.
7
Id.
8
Mmorpg, RUNESCAPE PLAYERS WIKI https://rsplayers.fandom.com/wiki/Mmorpg (last visited
Sept. 10, 2022).
9
RuneScape, The RuneScape Documentary 15 Years of Adventure, YOUTUBE (Apr.
9, 2017), https://youtu.be/7RNK0YBdwko?t=264.
10
See David Jagneaux, How Jagex Is Keeping MMORPG ‘Runescape’ Alive After 20 Years,
FORBES (Sept. 28, 6:43 PM), https://www.forbes.com/sites/davidjagneaux/2021/01/04/how-
jagex-is-keeping-mmorpg-runescape-alive-after-20-years/?sh=469e212f47bf.
11
See OSRS WIKI, https://oldschool.runescape.wiki/ (last modified Mar. 2, 2022).
Journal of Law, Technology & the Internet Vol. 14
2
OSRS lives through good economic policy. When there is not enough
money—i.e., Gold Pieces (“GP”)—in the economy, the developer adds a new
resource that players can transform into gold through, for example, magical
alchemy.
12
When there is too much money, the developer adds activities that
costi.e., delete or removeGP to complete; this is how money leaves the
economy.
13
It is the role of the game developer, Jagex, to act as a quasi-regulatory
government. By setting proper economic policy, Jagex ensures a healthy virtual
society.
It is also worth noting that OSRS uses a one-of-a-kind method for
introducing updates.
14
Due to a politically contentious past, players must approve
any significant update via in-game poll booths, with a minimum of 75% of the
voting players voting yes.
15
Jagex must consider the economic impacts in terms of
the game's health and whether it will appeal to its voters. While challenging at
times, it ensures that egregious financial incentives do not make their way into the
game.
16
12
Alchemy is the process of turning an item into pure GP using a magical spell. High Level
Alchemy, OSRS WIKI, https://oldschool.runescape.wiki/w/High_Level_Alchemy (last modified
Oct. 17, 2022).
13
Sink (economy), OSRS WIKI, https://oldschool.runescape.wiki/w/Sink_(economy) (last
modified Jul. 15, 2022).
14
Polls, OSRS WIKI, https://oldschool.runescape.wiki/w/Polls (last modified Oct. 18, 2022).
15
Id.; See generally Mote Plox, RuneScape Historical Timeline 1998 2020, YOUTUBE (March.
16, 2021), https://youtu.be/tZlj694lcxA.
16
Loot boxes have garnered the most attention in the news. Loot Boxes Linked to Problem
Gambling in New Research, BBC (Apr. 2, 2021) https://www.bbc.com/news/technology-
56614281. Most states define illegal gambling as containing three elements: consideration,
chance, and a prize. Hap Burke, et al., Shield Your Sweepstakes from Gambling Laws,
THOMPSON COBURN LLP (Dec. 21, 2011),
https://www.thompsoncoburn.com/insights/blogs/sweepstakes-law/post/2011-12-21/shield-your-
sweepstakes-from-gambling-laws. A prize is, in part, something of value. Prize, BLACK'S LAW
DICTIONARY (11th ed. 2019). Courts have defined illegal gambling as when their prizes can be
converted back into currency, like players cashing out their chips at a casino. More recently,
courts have broadened this definition to include games regardless of the player’s ability to cash
out. See Mark Eisen, No Win Situation: The Ninth Circuit Finds Mobile Casino Applications
Can Be Gambling Despite No Cash Out Mechanism, JDSUPRA (Apr. 16, 2018),
https://www.jdsupra.com/legalnews/no-win-situation-the-ninth-circuit-22006/. In OSRS’s
sibling game, RuneScape introduced a mechanic known as the Squeal of Fortune to introduce
the ability to pay real world money to spin a wheel for potential in-game benefits such as
experience, items, or GP. Squeal of Fortune, RS WIKI,
https://runescape.wiki/w/Squeal_of_Fortune#:~:text=The%20Squeal%20of%20Fortune%20(als
o,with%20the%20Solomon's%20General%20Store (last modified Oct. 16, 2022). RuneScape
experience, items, and GP have real world value. See infra note 19. It is common within the
general community that in game purchases are unhealthy for the game and the players
purchasing them. Once introduced, selling in game benefit for out of game currency became one
Taming the Wild West of Video Game Economies
3
It is common for video games to have unofficial real markets for their
virtual items.
17
A real market is a market that exists beyond cyberspace.
18
OSRS’s
real marketplace surrounds its centralized currency, GP. This GP has real-world
value and even has a varying exchange rate to USD.
19
At the time of writing this
paper, the current ratio is about $0.52:1M GP or fifty-two cents for every one
million OSRS GP, depending on the seller.
20
For the average player, like me, this
number is practically meaningless. For a healthy minority of the OSRS player
base, however, this number reflects real financial gain.
21
Much like the times of
the open pastures of the wild west, there is a new gold rush. Only this gold rush is
invisible to the legislative eye.
As the market grows, so too does the purveyor of wealth’s hunger. Players
who sell gold gather their wealth through one of a few means: gold farming
(exclusively partaking in activities that yield high in-game monetary returns for
the sole purpose of sale), cheating (having automatic code scripts called “bots”
play the game and gather resources to sell), or hacking (getting into other player’s
accounts and stealing their items to sell).
22
Jagex wages a never-ending war to
of the key political talking points over the last several years. Considering the general disdain for
the practice, and the potential for legal definitional fit between illegal gambling and loot box
mechanics like the Squeal of Fortune, such business practices will likely see more litigation in
the future.
17
See, e.g., Venezuela’s Paper Currency is Worthless, so its People Seek Virtual Gold, THE
ECONOMIST (Nov. 23, 2019), https://www.economist.com/the-americas/2019/11/21/venezuelas-
paper-currency-is-worthless-so-its-people-seek-virtual-gold; Brad Plumer, The Economics of
Video Games, THE WASHINGTON POST (Sept. 28, 2012, 8:30 PM),
https://www.washingtonpost.com/news/wonk/wp/2012/09/28/the-economics-of-video-
games/; Alex Hern, Counter-Strike Trading Found to be ‘Nearly All’ Money Laundering, THE
GUARDIAN (Oct. 30, 2019, 13:00 EDT),
https://www.theguardian.com/games/2019/oct/30/counter-strike-trading-found-to-be-nearly-all-
money-laundering.
18
See Thomas Bowen, 10 Video Game Currencies And Their Real World Values, GAMERANT
(Oct. 1, 2022), https://gamerant.com/video-game-currency-real-world-value/.
19
Gold, ELDORADO, https://www.eldorado.gg/osrs-gold/g/10-0-0 (last visited June 26, 2021)
(Listing numerous independent GP sellers and their exchange rates); Buy OSRS Gold,
PROBEMAS, https://probemas.com/Buy-OSRS-Gold (last visited June 26, 2021); Buy OSRS Gold
Old School RuneScape GP for Sale, PLAYERAUCTIONS, https://www.playerauctions.com/osrs-
gold/ (last visited June 26, 2021).
20
This number is subject to constant change based on current game updates. Id.
21
William Alexander, How to Make Thousands of Dollars a Month Player Computer Games,
VICE (Aug. 5, 2013), https://www.vice.com/sv/article/zn5pda/i-make-thousands-of-dollars-a-
month-from-playing-computer-games.
22
See Top 10 Infamous Players of RuneScape and How they got Banned, RUNE LEAK,
(Apr., 2021), https://runeleak.com/rsps-advertisement/top-10-infamous-players-of-runescape-
and-how-they-got-banned-19.
Journal of Law, Technology & the Internet Vol. 14
4
identify and ban these players as it violates their Terms and Conditions to sell
GP.
23
Even Jagex employees are not free from financial temptation. In 2018,
Jagex fired Moderator Jed (“Mod Jed”) after discovering he had been grossly
abusing his moderator privileges.
24
Mod Jed stole hundreds of thousands of
dollars worth of GP from players and even attacked the OSRS servers during a
live Jagex tournament with a cash price of $10,000.
25
At the time of this paper,
the police investigation into his actions has yet to conclude.
26
With his real bank
accounts frozen, Mod Jed had gone into hiding, changed his name numerous
times, and is still missing.
27
Nonetheless, companies have an incentive to allow players property rights
in the value they create within the game. When a player creates value on their
accounttheir licensethe game companies cannot capture the value. A game
company that takes from its players’ accounts to turn a profit is unlikely to
survive for long; players are not keen on having their labors taken
when they have worked hard to achieve them. The current model allows players
to generate any quantity of value on their accounts but does not allow anyone,
player or company, access to said value.
Players exchange in-game value for real-world currency when they feel as
though the game and its content are popular enough to warrant the deal. If a game
company were to allow players property rights to their in-game value, it would
encourage more players to play the game. This is because there is a social aspect
of playing video games. That is, players may be more likely to play a game if they
see others placing more value in its contenta herd mentality of sorts. For the
company, more players playing the game means more revenue. Since no one is
currently reaping the rewards of player-generated value and it goes against good
23
Terms and Conditions, JAGEX (Oct. 14, 2020), https://www.jagex.com/en-GB/terms.
24
Andy Chalk, Jagex Moderator Fired for Stealing 45 Billion Coins from Old School RuneScape
Player (Updated), PCGAMER, (Sept. 20, 2018), https://www.pcgamer.com/jagex-moderator-
fired-for-stealing-45-billion-coins-from-old-school-runescape-player/; see also Cammy
Harbison, Was Mod Jed Fired? Old School ‘Runescape’ Team Says a Moderator Has Been
Dismissed, NEWSWEEK (Sept. 20, 2018, 3:09 PM EDT), https://www.newsweek.com/osrs-mod-
jed-fired-after-runescape-twitter-suspended-corruption-exposed-ddos-1131931.
25
Id.
26
OSRS Mod Jed Scam Story, PROBEMAS (May 14, 2019), https://probemas.com/blog/mod-jed-
scam-story.
27
Shauny, In the Games Industry An Interview with (Ex-Mod) Mat K!, YOUTUBE (Jan. 18,
2020), https://youtu.be/IX7vdMqcqsE?t=8113 (discussing the aftermath of Mod Jed’s abuse and
the police with former Product Owner, Mod Mat K).
Taming the Wild West of Video Game Economies
5
business practice to take away from a player base value they have generated, it is
prudent for companies to allow players to own the value they create through their
individual licenses.
II. The Current Shortcoming of Law to Meaningfully Regulate
Video Game Economies has left a Regulatory Gap
Regardless of how society views video games, many will pay top dollar
28
for the items in these virtual worlds. The goal of this paper is to build a regulatory
scheme for legislatures to use in the future. First, I will establish that there is a
need for regulating video game economies like OSRS. Second, I will take some
time to consider two Lockean views of intellectual property law to find the
philosophical starting point. Third, I will push a slightly more nuanced
understanding of Locke and use this as my base argument. Fourth, some
economic explanation and suggestions on solving the presented issues. Finally,
the paper will conclude with an attempt to create a regulatory coda. Future
regulators may want to use this as a model with theoretical and practical evidence
to support it.
Until now, I have presented several ad hoc examples. However, it is not
clear that it is worth the valuable time for our legislatures to examine the issue. As
motivation for property rights is not the focus of this paper, I will briefly discuss
how legislation may already cover such virtual economies before building a more
tailored, yet general approach.
A nonbank financial institution (“NBFI”) is an unlicensed financial
institution that offers individuals the ability to store money for numerous
purposes.
29
Currency exchanges are a type of NBFI.
30
The digital currency of
OSRS carries enough value to have a varied exchange rate.
31
The exchange rate
28
Buy RuneScape Rares, RPGSTASH, https://www.rpgstash.com/ runescape/rs3-rares (last
visited Sept. 27, 2022); Buy Rare Discontinued RuneScape Items -
RS3 Rares, PLAYERAUCTIONS, https://www.playerauctions.com/
runescape-items/ (last visited Sept. 27, 2022); see also Lars Holdgaard, How Much Does a
RuneScape Partyhat Cost How I Lost 50.000 USD and How This Related to
Bitcoin, LARSHOLDGAARD (Sept. 27, 2022), https://www.larsholdgaard.com/how-much-does-a-
runescape-partyhat-cost-how-i-lost-50-000-usd-and-how-this-related-to-bitcoin/.
29
Nonbanking Financial Institution, THE WORLD BANK,
https://www.worldbank.org/en/publication/gfdr/gfdr-2016/background/nonbank-financial-
institution (last visited Sept. 27, 2022).
30
Id.
31
Gold, supra note 19.
Journal of Law, Technology & the Internet Vol. 14
6
on private websites lists where players can pay real currencies in exchange for
GP.
32
Therefore, I argue that these websites act as currency exchanges.
Title 31 of Section 5330 of the United States Code (“Section 5330”)
requires the registration of all money-transmitting businesses.
33
Currency
exchanges fall under the code definition of money-transmitting businesses.
34
Title
18 of Section 1960 of the United States Code (“Section 1960”) criminalizes
unlicensed money transmitting business when the money transmitting affects
interstate or foreign commerce in any manner or degree.
35
Under the Titles of
each Code, websites that engage in the sale of OSRS GP must file their existence
with the government; however, none currently do.
36
Moreover, suppose we assume that players have property rights
(superseding the current license language that forbids property ownership
therein
37
) in their video game wealth that are taxable when sold for profit. Section
61 of the Internal Revenue Code defines gross income: Gross income means all
income from whatever source derived, unless excluded by law. Gross income
includes income realized in any form, whether in money, property, or services.
Income may be realized, therefore, in the form of services, meals,
accommodations, stock, or other property, as well as in cash.
38
Services,
property, or cash are considered gross income. When a player sells their GP for
USD, they have at least provided a service for money. By providing the buyer
with GP, the seller provides the buyer more time to engage in activities in OSRS
that would otherwise cost time to generate the required money for said activity.
For example, training the skill “Prayer” involves sacrificing bones to
altars that consume the bones for experience.
39
Bones cost the player GP.
40
Therefore, training Prayer requires GP. If the buyer pays USD for GP, they are,
in effect, paying someone else to spend the many hours to gather the GP needed
to purchase bones for Prayer training. This is a service, and therefore the profits
are taxable as gross income.
32
Id.
33
31 U.S.C. § 5330 (2021).
34
Id. at § 5330(d)(1)(A).
35
18 U.S.C. § 1960 (2018).
36
Eisner v. Macomber, 252 U.S. 189, 202203 (1920) (interpreting 26 C.F.R. § 1.611(a) to the
fullest extent the Constitution allows).
37
JAGEX, supra note 23.
38
26 C.F.R. § 1.611(a); see also 26 U.S.C. § 611(a).
39
Prayer, NOCTURNE WIKI, https://nocturne.fandom.com/wiki/Prayer (last visited Sept. 12,
2022).
40
Free-to-Play Prayer Training, OSRS WIKI, https://oldschool.runescape.wiki/w/Free-to-
play_Prayer_training (last modified Oct. 23, 2022).
Taming the Wild West of Video Game Economies
7
The problem with the law is that it creates a system that encourages
adverse interests to proliferate in video game economies. That is, once enough
people begin to realize the real economic gain of their virtual worlds, a race to
ruination is imminent.
41
As more and more people hear about the ease of access
and possibility of wealth, more people have the incentive to make money while it
is still worth their time. Once the virtual world is economically mined of its value,
those with the misaligned incentives will drain the next game. The question then
becomes: How do we vest property rights so that players can capture some of the
value in their video games while avoiding misaligning incentives?
III. Locke Based Property Rights Regimes Must be Recalibrated to
Better Fit the Online Gaming Space
Due to the nature of this discussion, I will spend a notable amount of
space developing a theoretical backdrop. To this end, I would like to begin with a
rehabilitation of a commonly cited legal scholar, John Locke.
42
The current
literature applies Locke with an implied use of the common law doctrine of
accession.
43
The common law doctrine’s purpose is important, but it is not the
focus of this paper. As such, we must assume we live in a world where we have
vested property rights for our virtual in-game labor.
The accession solution is simple: If one party acted in bad faith by
intentionally misappropriating another’s piece of property, the property right vests
with the original owner. The interests are set against each other when
appropriating parties act in good faith. The stronger interest maintains a right to
the property. If the interest rests with the party who did not initially own the item,
they must also pay the original owner for their investment.
44
41
Hardin, supra note 2.
42
Contra Leah Shen, Note, Who Owns the Virtual Items?, 2010 DUKE L. & TECH. REV. 11
(2010) (discussing the Lockean nature of value creation within video game worlds as leading to
individual property rights in said value); F. Gregory Lastowka & Dan Hunter, The Laws of the
Virtual Worlds, 92 CALIF. L. REV. 1 (2004) (promoting multiple philosophical frameworks for
individual property rights in video game value). But see, Steven J. Horowitz, Competing
Lockean Claims to Virtual Property, 20 Harv. J. LAW & TECH. 443 (2007) (arguing property
interests lay within the game developer’s overriding labor claim as de facto creators).
43
Id.
44
The Doctrine of Accession test was further developed by the Supreme Court of Michigan in
Wetherbee v. Green, 22 Mich. 311 (1871). Concluding for Wetherbee, the Court decided that he
had a right to show a good faith error stemming from the belief he held a license to appropriate
logs from the land owned jointly as a tenant in common of Green; it was the former plus a high
amount of newly generated value that would go to waste that brought the Court to its conclusion.
Journal of Law, Technology & the Internet Vol. 14
8
The Lockean framework seems to be a natural outgrowth of the Doctrine
of Accession.
45
The focus on labor as the source of property rights is an enticing
view to evaluate. However, such absolutist terms that encapsulate both theories
fail to encompass the entirety of practical situations. Specifically, Locke’s labor
theory, as applied to Intellectual Propertyand subsequently license theory
46
is
overinclusive of the laborer’s property rights when placed in the context of video
games.
47
It creates an unnecessary situation where the law must choose between
an all-or-nothing scenario. To further develop this idea, I will turn to a couple of
different theories on Locke before branching off into my own space.
a. Understanding Lockean Property Theory as an Off-or-On Switch
Ignores the Nuance of Living Economies.
In a famously cited paper, Justin Hughes examined Locke in terms of
Intellectual Property.
48
Locke’s theory increases value for society through labor-
based property rights.
49
Hughes offers perspective on this ideal, “[h]e suggests
that granting people property rights in goods procured through their labor
‘increase[s] the common stock of mankind,’ a utilitarian argument grounded in
increasing mankind's collective wealth.”
50
The Lockean property regimes
necessarily fail video game economies. As I will argue in this section, there is too
much nuance lost in simple argumentative ends.
Hughes boiled Locke’s theory down to three main propositions: “first,
that the production of ideas requires a person’s labor; second, that these ideas are
appropriated from a ‘common’ which is not significantly devalued by the idea’s
removal; and third, that ideas can be made property without breaching the non-
waste condition.”
51
As discussed below, Hughes’ arguments supporting a
Id. at 320 321. The same question can be analogized to video games: From within another’s
intellectual property, can I generate such immense value such that my property interest
supersedes theirs? If so, to what extent? Any references made hereinafter to the Doctrine of
Accession will assume this framework.
45
Thomas W. Merrill, Accession and Original Ownership, 1 J. OF LEGAL ANALYSIS 459, 465
(2009).
46
Justin Hughes, The Philosophy of Intellectual Property, 77 GEO. L. J. 287, 302 (1988).
47
One might find it curious that I do not discuss Hume’s utility-based property theory. DAVID
HUME, AN ENQUIRY CONCERNING THE PRINCIPLES OF MORALS, (1777). After this paper is
published, I will write on the matter as a separate supplement to this paper as it does merit some
discussion.
48
Hughes, supra note 46, at 297-330.
49
JOHN LOCKE, TWO TREATISES OF GOVERNMENT: SECOND TREATISE OF GOVERNMENT (1690).
50
Hughes, supra note 46, at 299 (citing LOCKE, supra note 49, at § 37).
51
Hughes, supra note 46, at 300.
Taming the Wild West of Video Game Economies
9
Lockean Intellectual Property law regime are necessarily incompatible with the
unique economies of video games.
52
Proposition 1: The production of ideas to virtual wealth production in
video games. Without delving into the nature of an idea, ideas are intangible
things that have value.
53
Video game gold is an intangible item that has value.
Still, ideas and video game gold exist in a slightly different theoretical space.
Pulling an idea from the infinite common does not make it lose any value. Video
game gold may also be pulled from an infinite common, albeit a temporally
tempered one.
54
However, each pulling reduces the value of that which has just
been produced by a small amount.
For example, if I were to digitally collect resources in a video game from
a rare tree that respawns a few seconds after being cut down ad infinitum, the tree
would cease to be rare. Its logs would become worthless as there would be
infinite supply. Future examples that discuss video game resources assume that
demand is not infinite because, as a practical matter, buyers of these logs only
need a finite amount of them. Given enough pulling from the infinite common
such that it has lost all value, the items have become worthless. This concept of
decreasing value for every pull from the common is missing from ideas.
Nonetheless, the ends of these two concepts meet in a similar place. That
is the bank. Just as the gold farmer puts pain-staking hours grinding away at
making money in a video game to sell for real-world cash, so too does the
inventor slave away at their mental workshop to create an idea from which to
profit.
Proposition 2: The “enough and as good” condition is confused under
these circumstances. Hughes underlines Locke’s common for the people as
something needing to be practically inexhaustible from others' usage.
55
The
problem with this thinking it does not consider large amounts of inflation from an
52
Locke’s treatment of the “non-waste condition” might make some readers curious as to why I
included it here. Id. at 298. While Locke ran through the idea quickly, seemingly abandoning it
within his own theory, the point in and of itself is still worth discussing because of its theoretical
implications within the context of video games.
53
Entry in Valuation Dictionary: Value of Idea (Intangible Asset), VALUPAEDIA,
https://www.valupaedia.com/index.php/business-dictionary/510-value-of-idea-intangible-asset
(last visited Sep. 20, 2022).
54
The gathering of resources in video games like OSRS are slowed by respawn timers. For
example, when you kill a boss, it takes two minutes to respawn. Some items you pick up
respawn after a shorter period. These timers slow the influx of resources. Item Spawn, OSRS
WIKI, https://oldschoolrunescape.fandom.com/wiki/Item_spawn (last visited Sep. 20, 2022).
55
Hughes, supra note 46, at 315316.
Journal of Law, Technology & the Internet Vol. 14
10
almost limitless source. Hughes’s definition of the common precludes any
application to video gamesand does so unnecessarily.
Hughes’s standard only removes rights when the common is significantly
devalued.
56
In the video game world, no single activity is significant enough to
devalue the entire common. It would take someone years to have a significant
negative impact on the common. Individual player action is too minute for
anyone's specific effort to meet this criterion. If applied as Hughes has, the
standard would simultaneously force all players to lose property rights while also
depriving them of the labor they invested. The standard would thus violate
Locke’s no harm principle,
57
which it cannot logically do.
Video game currency exists in an intermediary space between being a
scarce commodity and a technically limitless resource. For example, consider the
case of farming a boss, Vorkath—colloquially known as “The Money Dragon”—
in OSRS.
58
I am going to treat Vorkath as analogous to Locke’s common.
59
Players can kill this boss many times per hour to generate wealth. Vorkath is a
single-player boss that any number of players can fight due to the “instanced”
mechanic of the boss fight; instance means we can occupy the same space while
participating utterly distinct from each other. The path to unlocking the ability to
slay Vorkath is behind months of work for casual players. The time it takes to
reach Vorkath is the only limitation on farming it for items sold for in-game gold.
There seems to be no problem with the “enough and as good” requirement
understood in this sense. Both you and I could kill the boss ad infinitum without
harming the other’s ability to farm Vorkath.
To see the problem, notice the parallels and differences from maintaining
a healthy level of inflation in the real world. In terms of real currencies, when we
notice a new commodity, for example, oil, being overproduced to the point of
either harming the environment or harming the oil industry, we place production
56
Id. at 30001.
57
LOCKE, supra note 49, § 6; Wendy J. Gordon, A Property Right in Self-Expression: Equality
and Individualism in the Natural Law of Intellectual Property, 102 Yale L.J. 1533, 154078
(1993).
58
At the time of writing this note, Vorkath can be killed for a maximum of about 3M GP per
hour. At going exchange rates, that is about $1.50 per hour. Gold, supra note 19.
59
When a player kills a boss, they are, in effect, pulling a resource from a common. A common
is, in part, something from which a laborer injects their efforts to extract some kind of unique
value. Mining coal from a mine requires the miner’s effort and produce an item with unique
value, coal. Since anyone can mine the coal, it comes from the common. In my example, the
value is unique because it is only extractable from Vorkath. Vorkath is acting like a common
because it accessible by all those who have the skill to kill it and acquire its goods.
Taming the Wild West of Video Game Economies
11
limitations.
60
The goal is to prevent an overproduction that would result in a
devaluing the product.
61
Likewise, if everyone farms Vorkath forever, the items
and subsequently the gold it dropsbecome worthless. The boss is now pointless
to kill.
Unfortunately, in the video game world, the parallel of over-production is
not offset by an accompanying regulation or increase in gold leaving the digital
economy.
62
Removing GP from sealed-off economies like OSRS requires an
60
Jenny Rowland-Shea et al., 5 Reasons Why the United States Can’t Drill Its Way to Energy
Independence, AM. PROGRESS (Mar. 10, 2022), https://www.americanprogress.org/article/5-
reasons-why-the-united-states-cant-drill-its-way-to-energy-independence/.
61
The oil analogy was a pointed one. In 2015, the world shook as oil prices hit record lows. The
Organization of the Petroleum Exporting Countries (“OPEC”) had maintained a level of oil
production as an attempt to push out major oil competitors like the United States. Larry Elliott,
Opec bid to kill off US shale sends oil price down to 2009 low, THE GUARDIAN (Dec. 7, 2015),
https://www.theguardian.com/business/2015/dec/07/opec-plan-kill-us-shale-oil-price-down-
seven-year-low. One of the countries hit the hardest was Venezuela. A former leader in OPEC,
Venezuela’s GDP was roughly 30% oil sales with anywhere from 80% to 99% of its exported
GDP coming from oil. EUR. COMMN, E.U., VENEZUELA COUNTRY STRATEGY PAPER 2007
2013 (2007), https://eeas.europa.eu/archives/docs/venezuela/csp/07_13_en.pdf. Beyond the
economic analogy, Venezuelans relate directly to the content of this paper. Venezuelans with an
understanding of modern entertainment methods have been farming video game currencies in
record numbers since the 2015 oil crisis. Andrew Rosati, Desperate Venezuelans Turn to Video
Games to Survive, BLOOMBERG (Dec. 6, 2017),
https://www.bloomberg.com/news/articles/2017-12-05/desperate-venezuelans-turn-to-video-
games-to-survive. A direct result of these activities are massive influxes of virtual currency into
large online video games like RuneScape and World of Warcraft. Like the ancient Ouroboros
symbol of a serpent eating its tail, the rapid inflation caused by these well intentionedand
possibly justifiedfolk is necessarily destroying that which makes them money. That is, when
huge amounts of money are injected into the game, the gold will eventually become worthless.
At that point, the serpent will disappear, and the gold farmers will have to turn elsewhere as
there is no longer enough value in gold farming said game.
62
Robert Nozick’s “Lockean Proviso” discusses the issue of future persons enjoying the same
benefit as a right. ROBERT NOZICK, ANARCHY, STATE, AND UTOPIA 175182 (1974). When I
play an online game, I expect the content to have the same meaning the game publisher purports
it to haveif the economy has hyperinflation, I cannot enjoy content, like Vorkath, in the same
way prior players have; there would be no purpose in killing Vorkath if it dropped worthless
items. Nozick describes three important points in his proviso. First, appropriate to this situation,
the issue is not whether one player was left enough gold to farm, but whether the gold farming
of another player left them worse off than before. Nozick uses the language of utility and
welfare as measuring sticks, but the idea is the same. For Nozick, the player has recourse only if
they have not been duly compensated for this loss in value. Id. In the terms described here,
compensation could take a number of forms. Based on my overall conclusion, players who lose
more value than others may be entitled to extensions of their property limitations. How this is
practically calculable is an entirely different matter.
Journal of Law, Technology & the Internet Vol. 14
12
internal fix with some external guidance. The OSRS developer team has tried,
with some decent success, to curb the inflation by adding a tax to a popular
gambling area within the game known as the Duel Arenacolloquially known as
“The Sand Casino” for its desert locale.
63
Between 2019 and 2020, the 1% tax on
player gambling had removed nearly 17.5 trillion GP.
64
At the time, the US
currency to OSRS GP ratio was about $0.70:1M GP.
65
That is approximately
$12.25M removed from a 1% tax on a single section of the player economy for
one year from one game. Basic math tells us that $1.2bn was won over that year
by individual players. The previous year saw about a four trillion GP removal,
with the year prior being around 1.7 trillion GP.
66
However, a tax is a band-aid fix to a gaping wound. Hughes’s discussion
either leaves the wound with its band-aid or ties a tourniquet around the bicep.
His interpretation of Locke would either deny property rights and allow the band-
aid fixes to continue or give everyone limitless property rights, in which case
everyone can gold farm until nothing is worth doing anymore. By placing his
focus on the ends of Locke’s common, he may corner himself into a black and
white outcome.
Hughes’ Lockean legal framework leaves this problem unsolved. The
discussion runs against two unpleasant outcomes: (1) Granting full property rights
not only fails to prevent over-production but also encourages unscrupulous
players to prioritize gold farming or botting so long as the gold holds value, a race
Second, unfortunately Nozick did not explain fully why his proviso is satisfied in free
market economies. One interpretation asks whether the individual would be better off if all-
natural stuff had returned to the common. Id. This interpretation is incongruent to my discussion
here because it is not clear what process that would entail. Hypothesizing what that looks like is
beyond the purpose of this paper.
Third, it is still entirely possible that despite our best efforts, players will still face
problems imposed by just acquisitors. Nozick argues that even a just gold farmer creates
problematic negative externalities. Id. The more you gain, the less I have. While Nozick
provides his proviso may still survive such violation through due compensation, there are
practical applicability concerns to my study here.
63
Josh Khorsandi, Photograph of the OSRS Duel Arena, (July 11, 2021)
https://gyazo.com/9762bbdec265e4e0ff6c24677b3abc01; Josh Khorsandi, Photograph of the
OSRS Duel Arena, (July 11, 2021) https://gyazo.com/eaee8604e3d003998eda30b5a00385dc;
Josh Khorsandi, Photograph of the OSRS Duel Arena, (July 11, 2021)
https://gyazo.com/b6881a9cba23b3cbe1ec8bacb2ee18bb.
64
Old School RuneScape, Jagex, OSRS Data Stream 2020 Old School RuneScape’s 7th
Birthday!, YOUTUBE (Feb. 26, 2020), https://www.youtube.com/watch?v=UfB2bBacxJ8 at
8:06.
65
OSRS Price Tracker: Check History Market Prices in USD, PLAYERAUCTIONS,
https://www.playerauctions.com/osrs-gold/osrs-market-tracker/.
66
Michael RS, The Duel Arena Tax took 4 Trillion GP out of the Game (OSRS) (New Data),
YOUTUBE (Feb. 22, 2019), https://www.youtube.com/watch?v=2KAbOEkkTEs.
Taming the Wild West of Video Game Economies
13
to the bottom of sorts and (2) Granting no property rights creates a vacuum for a
dangerous black market driven by greed and overproduction. Thus, the “enough
and as good” proposition fails. In the next section, I will attempt to rehabilitate
Hughes’s rigid understanding of Locke.
Proposition 3: There will necessarily be a conflict with the “non-waste”
proposition. Hughes argues that ideas do not create wastewhether they are
shared with society or kept within the creator’s mind.
67
There is no loss to my
ability to generate ideas when you withhold yoursI could just as likely have
stumbled upon the same thought myself. In Hughes’s world, this creates a
relatively easy on/off switch for the non-waste condition. Thus, ideas have no
waste and are appropriate to assign intellectual property rights.
However, consider the inflation problem. Over-producing GP creates
inflation. Inflation reduces the value of everyone’s GP. For example, consider a
random player, who made ten million GP over ten hours, a 10:10 ratio. If the
value of GP is dropping due to the over-production, then some portion of the
value of their GP is lost every day. That ten million GP is only worth what ten
million GP was worth when this player spent the ten hours earning it. Sometime
later, the ratio is now 9:10same labor, less value.
68
The over-production led to a
waste of player X’s labor.
Lack of regulation allows for a gold-rush mentality among the player base,
perpetuating a downward economic spin. As more GP enters the game, the labor
the player puts in to earn what GP they currently have is worth less. After all, it
would add no value to my wallet if I found an oil deposit in a world in which oil
was an easily accessible limitless resource. As with the previous Proposition, the
black and white understanding of Locke’s property theory fails to consider the
nuance that video game economies require.
In sum, traditional intellectual property law regimes bound by Hughes’s
Lockean framework fails to consider player-driven economies' unique
circumstances. The regulatory framework needs to be flexible enough to capture
nuances unique to the online gaming community. While Hughes’ discussion of
67
Hughes, supra note 46, at 328329.
68
I want to briefly discuss the counter argument to this point. As an economic matter, one may
retort that there is no value being lost here. When there is more supply, prices fall. This is
beneficial to the player as they can now use their current cash to buy cheaper items off the
market. As will be developed below, the reason players play OSRS, and games alike, is because
their items retain value in the market. It is the exclusivity of owning an expensive item that
players enjoy so much. When all items cost nearly zero GP, then the player will find no value in
playing the game. The game itself depends on healthy market prices for certain items. Therefore,
infinite supply is a bane, not a boon.
Journal of Law, Technology & the Internet Vol. 14
14
Locke does well to account for the nuance in law and ideas, it falls short of a new
kind of labor, one with simultaneously more and fewer bounds than ideas.
b. When Interests Conflict, the No Harm Principle Must Protect the
Common Through Economic Norms
In contrast to Hughes’ more mechanical approach to property law, Wendy
Gordon offers a natural-rights approach to Locke.
69
Gordon’s discussion provides
for a more fluid, grassroots understanding of intellectual property law such that
the door is left open for the cross-application to video games. In her paper, A
Property Right in Self-Expression: Equality and Individualism in the Natural Law
of Intellectual Property,
70
Gordon revisits the roots of Locke’s theory, the Law of
Nature.
71
As such, the essential step in my work is to grow and apply Locke’s no
harm principle and his proviso.
According to Gordon, we must balance two entitlements to assign
property rightsthe public versus the individual laborers.
72
Not only should
everyone be able to labor, but they should also enjoy said labor.
73
To meet the
enjoyment standard, the public’s relationship to the common must be further
defined. The individual must be free from the restraints that the property rights of
the public impose to maintain their proper entitlements.
74
The apple farmer is
entitled to enjoy their land without the public sewage treatment municipality
dumping its waste into a shared watering source. At the same time, certain pieces
of property are occasionally granted to the public when doing so provides a
significant benefit.
75
Suppose the water treatment municipality was the only
source of clean water for the town. In that case, the public’s right to ruin the
source of the apple farmer’s water likely supersedes the apple farmer’s individual
right to benefit from their labor.
What Gordon suggests is a middle ground “between nonownership and
tenancy-in-common: freedom to keep one’s gains, subject to a duty not to impair
others’ abilities to draw their own gains from the resource.”
76
When society
begins to think about applying rules and regulations to games like OSRS, it must
69
Gordon, supra note 57, at 1606.
70
Id. at 1533.
71
Id. at 154078
72
Id. at 15601562.
73
LOCKE, supra note 49, § 36.
74
Id. at § 6.
75
Gordon might disagree with this statement in terms of Locke’s proviso. She argues that the
good enough and as good condition does not depend on efficiency, or the great benefit offered to
society. Gordon, supra note 57, 1564.
76
Id. at 1560.
Taming the Wild West of Video Game Economies
15
employ this balancing act.
77
The player who spends their days gold farming is
entitled to their newly acquired property and any real money that comes from it.
Likewise, non-gold farming players are also entitled to enjoy their items and the
methods to make their own, less economically impactful, money. Each party’s
interests conflict.
To solve this issue, remember Locke’s first law of naturethe no harm
principle.
78
Understood by itself, the no harm principle would seemingly be the
logical end to either party’s property rights. But this produces an untenable
problem. If the public takes the product of an overproducing laborer, it also harms
the individual laborer because they have lost the fruits of their labor. The next
step might be to consider letting the laborer have claim right to everything they
mix their labor with to avoid this problem. If that were the case, there would be a
claim right for the individual laborer to harm the common from which the public
draws value. Harming the public’s property rights violates the no harm principle
and, therefore, cannot stand.
Hence, Locke’s theory forces the individual laborer to give up their rights
to the common because doing otherwise grants them a right to harm. This is
where Gordon’s theory ends, and mine begins.
79
While Gordon uses the Lockean
proviso to provide the nuance necessary to establish intellectual property, she fails
to dig deeper. Gordon ends the point by suggesting a theoretical economic
approach but does not define what this means.
80
Defining a potential economic
justification for a legal framework surrounding video game currency property
rights is the purpose of this paper.
IV. The Enough and as Good Condition Understood as the
Measurement of Economic Health in Video Game Economies
Locke’s famous proviso is the basis for my theory. First, I need to
establish the proviso and then argue for an even more nuanced interpretation of it
using an economic theory.
81
Locke’s proviso states:
77
Hardin argues for a systemic approach to this balancing act. Hardin, supra note 2, 1245. “The
morality of an act is a function of the state of the system at the time it is performed.” Id. While
only mentioned in passing, one suggestive thought of his is to supplement our statutory
framework with special administrative powers. Id. His question of watching the watchers may
be a valid critique to this thought, but it is of no consequence to my task here. Id.
78
LOCKE, supra note 49, § 6.
79
Gordon’s theory continues onward to discuss copyright and first amendment issues. I will
only touch on her arguments sporadically from now on.
80
Gordon, supra note 57, at 1562.
81
LOCKE, supra note 49, §§ 27, 33.
Journal of Law, Technology & the Internet Vol. 14
16
It being by him removed from the commonstate nature hath placed
it in, it hath by this labour something annexed to it, that excludes the
common right of others men: for this labour being the
unquestionable property of the labourer, no man but he can have a
right to what that is once joined to, at least where there is enough,
and as good, left in common for others.
82
The no harm principle is absolute. More clearly, it means that when one takes
from the common such that there is not enough and as good of it remaining, they
have caused harm. This proviso stated above establishes two important rules: (1)
the laborer has an unquestionable right to their fruits, and (2) this right is limited
by a consideration of the public’s interest. Unfortunately, these terms are vague. It
is not clear what it means to have enough and as good left for others. Locke
himself did not clearly define the limits. My first step is to apply it in terms of
OSRS and then apply an economic theory.
Before defining what will be my socio-economic theory, I must explain
the proviso’s inherent malleability. What it means for something to be enough
and as good is entirely context dependent. The depletion of a coal mine is
measured in different terms than the depletion of an oil field.
By gold farming a boss in OSRS, the gold farmer reduces the value
players actions have when pulling from it. The ratio example I used above will
suffice here, though I will add some nuance to it.
83
Imagine two casual players are
killing Vorkath for the first time and that no one else is killing it. Assume a casual
player is someone who plays at most three hours per day. Upon each of the
player's first kill, each one gets a (lucky
84
) valuable drop that only Vorkath can
drop. Basic economics tells us that the duplication of the Vorkath unique lessens
the value of the item: more supply equals less value. This lessening is not too bad,
though; there are only two in the game, after all. Each player will still want to
return to Vorkath to try to get the drop againso they can make more money.
Now, consider the impact of a gold farmer in this interaction. The gold
farmer spends twelve hours a day, six to seven days a week, doing nothing but
killing Vorkath for this item. Over time, the gold farmer is able to acquire the
item much more often than the average player. The supply of the item has
artificially increased, and the value in killing Vorkath for money has now
82
Id. at § 27.
83
See infra, at p. 18.
84
Vorkath, OSRS WIKI, https://oldschool.runescape.wiki/w/Vorkath (Last Modified Sept. 25,
2022) (Detailing the features of Vorkath, including the 1/5,000 drop rate for his unique drop, the
Skeletal Visage).
Taming the Wild West of Video Game Economies
17
decreased. What results is a race to deplete the relative commons that exist within
OSRS. As the highest-order-common of sorts, OSRS itself would be depleted
once enough of the important sub-commons, such as Vorkath, depletes.
The two original players may now find the activity pointless. Instead, they
may move onto other money-making methods. Eventually, the gold farmer will
follow them and repeat the process. At some point, the average player will have
no more money-making activities. There will be nothing to do that generates
meaningful money, and everything will be reduced to a price so low, that there
will be no need to generate meaningful money. OSRS, as the common, will have
lost some of its value. There is no longer enough and as good for the average
player because there are so few enjoyable activities. In theoretical OSRS terms,
the enough and as good condition is measured by the current OSRS economic
landscape, which necessarily conflicts with the ideal economic landscape of the
gold farmerwhose aim is to make real money selling GP for USD.
V. The Use of Socio-Economic Norms to Guide Regulation
I will argue in this section that rights balancing is best suited to a sliding
economic framework rooted in current cultural beliefs of a given spacein this
case, the OSRS space.
The first step in developing an appropriate economic theory is to
understand the OSRS economy's goal. In his essay, Vilfredo Pareto theorized a
perfectly balanced economic state.
85
Pareto’s neoclassical economic view, aptly
named Pareto Optimality, aims for a state where no additional changes can be
made to the economy to make any person better off without making another
person worse off.
86
As pie in the sky as it may seem, Pareto Optimality can serve
as a solid line in the sand from which to measure my theoretical progress.
To push this thought through Locke, imagine a set of perfectly balanced
property rights: both the individual and public have their interests and rights met
without violating Locke’s no harm principle. To create a regulatory scheme
around this, we need to put it into real economic termsa market equilibrium of
rights of sorts. To return to my apple example, imagine now that the apple farmer
and sewage treatment municipality have found their economic Pareto Optimality.
In this case, both parties can meet their demand needs and deal with any harm to
their supply that might otherwise interrupt their ability to meet demand. Their
85
Vilfredo Pareto, The New Theories of Economics, 5 J. OF POL. ECON. 485, 494 (1897).
86
Iain Fraser & Laurence Smith, 4.6 Pareto Optimality, UNIVERSITY OFLONDON,
https://www.soas.ac.uk/cedep-demos/000_P570_IEEP_K3736-Demo/unit1/page_26.htm (last
visited Jan. 1, 2022).
Journal of Law, Technology & the Internet Vol. 14
18
economic and legal interests balance out. If we were to push either side to
produce more, they would harm their neighbor’s economic and legal interests.
Pareto Optimality is practically not possible to achieve. Instead, we might
give a unique, norms-based privilege to those creating the rules of these new
online economic worlds. We can then use these norms and point them at the ideal.
Let the norms lead you to Pareto Optimality using mutual coercion.
87
The phrase seems to conflict with itself, but mutual coercion may save the
day. Mutual coercion places the burden on the group to decide where to draw the
line. For example, OSRS players can vote on an issue presented by the game’s
developers.
88
Acting as quasi-agency and administrative authority, the game
developers can use data, hold hearings, and develop a plan that the voting
population must agree upon.
89
To be clear, I am not developing a theory in contrast to Adam Smith’s
laissez-faire perspective. My concerns, I argue, marry well with Smith’s theory.
90
GP has value that is perhaps one of the purest manifestations of the free market
creating valuable products. For many years, the OSRS economy was left
untouched by Jagex.
91
Some players (including larger groups and companies)
87
Hardin, supra note 2, 1247.
88
Polls, supra note 14.
89
The OSRS development team is incredibly unique. The game was born from a poll back
which asked whether old players would be interested in a sister game to RuneScape 3, entitled
OSRS. With the support of hundreds of thousands of players, the OSRS version of RuneScape
would return. Mark Gerhard, Old School Runescape: Poll Results In!, OLD SCHOOL RUNESCAPE
WIKI, (Mar. 1, 2013)
https://oldschoolrunescape.fandom.com/wiki/Update:Old_School_RuneScape:_Poll_Results_In!
[https://perma.cc/A4RZ-FSXK]. This polling system is the most unique characteristic and is
what allows for my theory to work. Now, players vote on every major change that happens to
the game. If 75% of voting players vote yes, the content is added, and if not, it will not enter the
game. The players and developers have an incredibly complex relationship that almost exactly
mirrors how our democratic republic operates today. As a matter of fact, the things I have
suggested already occurI am just offering a new way to use the same tools that already exist.
90
See ADAM SMITH, AN INQUIRY INTO THE NATURE AND CAUSES OF THE WEALTH OF NATIONS
(R. H. Campbell et al. eds., Liberty Classics 1981) (1776).
91
On Dec. 9, 2021, for the first time, Jagex instituted a major shift in economic policy by adding
a tax and item sink to the GE. Update: Grand Exchange Tax & Item Sink, OSRSWIKI,
https://oldschool.runescape.wiki/w/Update:Grand_Exchange_Tax_%26_Item_Sink#:~:text=We'
ve%20added%20a%201,from%20the%20initial%20sale%20price (last modified Aug. 23, 2022,
5:30 AM) [https://perma.cc/472K-ZGVG]. See also, on Aug. 16, 2018, multiple years after the
release of OSRS, Jagex implemented a tax on the Duel Arena to help curb inflation and
gambling. Duel Arena, OSRSWIKI, https://oldschool.runescape.wiki/w/Duel_Arena (last
modified Aug. 23, 2022, 5:19 AM) [https://perma.cc/HM2J-Q7AD].
Taming the Wild West of Video Game Economies
19
built websites to support a new market throughout those yearsa market based
on the sale of OSRS GP for USD.
92
Despite the fact that these sales are a
violation of the rules and could subject a player to bans,
93
the market persisted.
In a never-ending game of cat and mouse, Jagex attempts to catch and ban
all Real-World Trading (“RWT”).
94
However, Jagex’s failure to stop these
activities allowed a free market of GP-selling to exist. The Invisible Hand of the
market has kept GP valuable in terms of USD.
95
This is potentially concerning as
it may be the discovery of a currency coming into existence underneath the law’s
nose.
The core issue is: “[A]ll persons have a duty not to interfere with the
resources others have appropriated or produced by laboring on the common.”
96
An OSRS player plays OSRS because they find value in spending time in the
games digital world. They find such value because (1) others find it valuable,
and (2) the individual player finds it valuable. There is a necessary
interdependence between other people enjoying the game and the individual
player’s enjoyment of the game.
To the other players, the value of being a part of a community is
inherently fluid and exists as a social set of beliefs. These social beliefs depend
upon each individual player’s views on what the correct belief are. One of these
beliefs is that player actions should carry value beyond the act itself. Due to the
interdependent nature of OSRS’s economy, most of this value comes from the
idea that the fruits of one’s labor are somewhat unique, and that the OSRS market
values this uniqueness by putting a price on a given commodity; the rarer the
commodity, the higher the price. The belief holds that my labor is valuable
because it can produce rare items that are worth money and desirable for their
rarity.
97
92
Real World Trading, OSRSWIKI, https://oldschool.runescape.wiki/w/Real_world_trading (last
modified May 11, 2022, 10:03 AM), [https://perma.cc/6KB6-V2WV].
93
Id.
94
Id.
95
In his theory of moral sentiments, Smith argues that it is the appearance of utility that gives
production of art their beauty. See ADAM SMITH, THE THEORY OF MORAL SENTIMENTS 259
(London, Henry G. Bohn 1853) (1759). This can be applied to how modern gamers might come
to value seemingly pointless objects in a videogame.
96
Gordon, supra note 57, at 1543.
97
Not all activities in OSRS are money based. Though many activities are limited by the amount
of wealth you have, there are other ways a player can engage with some of the content. See
Minigames, OSRSWIKI, https://oldschool.runescape.wiki/w/Minigames (last modified Oct. 13,
2022, 12:15 PM) [https://perma.cc/L646-UW9V]. However, these are of a strong minority and
Journal of Law, Technology & the Internet Vol. 14
20
When mass producers enter these markets without the same social beliefs
as the general playerbase, the mass producers no longer exist within the same
culture as the playerbase. The mass producers are a part of the counterculture.
Mass producers enter the OSRS world with a single, shared value in mind: real
monetary gain. Real monetary gain involves trading in-game items or currencies
for real-world cashusually USD. A logical end to their actions is to pull as
much from the digitally infinite common as possible and then sell said common to
other players for real cash.
98
Invariably, the price of whatever they gather falls, as
does the price of the item owned by the cultural-values-abiding player. Over time,
this incongruency between cultural values destroys any value that either party
might glean from the game.
99
Eventually, no items will be scarce, and nothing will be worth selling for
cash. Parasitically, the mass producers will vacate the dead game and search for
another value-laden infinite common to begin the process again. The average
player is left with meaningless items from which they find no joy. Just as the gold
panner leaves once their stake depletes of gold, so too does the player leave
OSRS when their items are economicallyand by extension, socially
worthless. The player's membership is no longer worth what they paid, as nothing
of value remains for them in the world. The player cancels their license
membership, and Jagex loses revenue.
a. A Theoretical Economic Justification: a Bottom-Up Approach to
Regulation
The problem of unanticipated consequences
100
manifests itself in the
background of any new legal framework. In my study here, it is unanticipated
economic consequences that matter.
101
My suggested economic justification will
are arguably still problematic. The similarities between the money and nonmoney activities are
beyond the scope of this paper.
98
See Real World Trading, supra note 92.
99
See Hardin, supra note 2, at 1246 (discussing the self-eliminating nature of an appeal to an
individual’s societal conscience as a solution to overproducing and other instances of an
individual exploiting a commons).
100
See Robert K. Merton, The Unanticipated Consequences of Purposive Social Action, 1 AM.
SOCIO. REV. 894, 894 (1936).
101
See generally FRÉDÉRIC BASTIAT, SELECTED ESSAYS ON POLITICAL ECONOMY 1 (George B.
de Huszar ed., Seymour Cain trans., Found. for Econ. Educ. 1995) (1848) (“There is only one
difference between a bad economist and a good one: the bad economist confines himself to the
visible effect; the good economist takes into account both the effect that can be seen and those
effects that must be foreseen.”).
Taming the Wild West of Video Game Economies
21
follow the same principle as my philosophical justificationsnamely, fluidity.
First, I need to build the bottom of this bottom-up structure.
The late nineteenth-century Austrian School of Economics wrote ten
propositions on the importance of selecting the individual as the basis from which
to view valid economic theory.
102
Below, I discuss the ten propositions to support
my conclusion that the individual knows best the norms that guide economic
policies.
Proposition I states that only the individual makes choices.
103
The
institutions we think of as making choices are really only comprised of groups of
individuals that concur about the choice each independently agrees upon.
Proposition II states that any study of markets is about “exchange behavior.
104
Understanding a market is best viewed through the exchange relationships
individuals make when bargaining, as well as the institutions where this occurs.
105
Proposition III draws the distinction that the facts of the social sciences are
subjective.
106
To the individual, making a choice will depend on a myriad of
things that uniquely affect them.
107
The goal is not to predict how to use this
legislation, but to interpret people's choices and build a framework that allows for
the most flexibility to meet the variation. The first three propositions lay the
foundation for justifying looking to the individual as the basis of economic
theory.
The next four propositions shift the focus to individual decision-making
via microeconomics. Proposition IV states that utility and costs are also
subjective.
108
The former is a recitation of why people choose the items they do
because it offers them personalized utility. On the other hand, the latter suggests
that costs are subjective because we make decisions that are always accompanied
by opportunity costs, and that the value of the forgone opportunity is dependent
on the individual.
109
Proposition V states that price systems provide signals to
102
Peter J. Boettke, Austrian School of Economics, ECONLIB,
https://www.econlib.org/library/Enc/AustrianSchoolofEconomics.html (last visited Sept. 10,
2022) [https://perma.cc/DH8S-BC4V]; see also CARL MENGER, PRINCIPLES OF ECONOMICS
(James Dingwall & Bert F. Hoselitz trans., Ludwig von Mises Inst. 2007) (1871).
103
Boettke, supra note 102.
104
Id.
105
See id.
106
Id.
107
See id.
108
Id.
109
See id.
Journal of Law, Technology & the Internet Vol. 14
22
individuals who then economize their usage of a given item.
110
Regardless of
access to supply and demand information, when the restaurant owner expects
increases in food prices, they economizeor make last longerwhat food they
have left to buffer against the cost.
Proposition VIand the two that followwarrant additional discussion
as they form the strongest pillars of the Austrian School as applied to my study.
While Proposition VI argues from an antithetical position from Socialism, which
is not congruent with my task here, it establishes what has been up until now an
assumption. To make a rational economic calculation for the limitations of
property rights granted to virtual laborers, they must have private property
rights.
111
When individuals own private property, they create a market for the
means of production.
112
The output creates money prices which are reflections of
the scarcity of said means.
113
Money prices are how planners make policy
decisions how, for example, to regulate oil prices.
114
Game companies act like quasi-governments who forbid private
ownership of their IP through explicit language in their license agreements.
115
Failure to communicate the USD money price of GP creates the problems I have
discussed at length in this paper.
116
Without access to private property, a
centralized government holding all property rights makes its policy decisions in
myopathy. If online games like OSRS are to be healthy, then we need them to
make these decisions with detailed consideration of the player’s individual
choices. The players, through some external means, perhaps voting, can signal
their views to their developers. The developers can then use this to make rational
economic calculations and set limitations on the extent of property rights in
player-owned GP.
Proposition VII uses the price system and market economy as ways for
entrepreneurial discovery.
117
Whether game companies like it or not, they create
mini economies. Astute players with entrepreneurial spirits capture the value
revealed through the discovery of these mini economies. There is no clear way for
110
See id.
111
See id.
112
See id.
113
See id.
114
See Elliott supra note 61.
115
See Terms and Conditions, JAGEX (Sept. 2022), https://www.jagex.com/en-GB/terms
[https://perma.cc/YS57-6LBX].
116
See infra, at p. 4.
117
See Boettke, supra note 102.
Taming the Wild West of Video Game Economies
23
Jagex to reasonably inhibit the exchange of GP to USD. This creates a free
competitive market for the players to discover over time.
As a personal estimate, the RuneScape GP to USD market has been
around for roughly two decades. In that time, even Jagex itself has made efforts to
make use of this value. In 2013, the Well of Goodwill allowed players to donate
GP to an in-game well, removing it from the game. For every ten million GP
thrown in, Jagex would donate one US dollar to charity; a GP to USD ratio of
$0.10:1M GP compared with current exchange prices of the time likely being
closer to a $1.00:1M GP ratio. Within the single month that it was open, over
544.79bn GP was donated for a total donation of $54,497.
118
The Well of
Goodwill would open four more times during its lifespan.
119
When the entrepreneurial-minded individual is allowed to have property
rights in their GP, they create the most efficient use of their resources. The Well
of Goodwill demonstrates that, in competitive markets, even Jagex itself has
recognized a more efficient use of its virtual currency, albeit in a more limited
respect. If we allow these efficiencies to develop under the guise of the law,
economic efficiency develops as well.
The final set of propositions move up to the macroeconomic level.
Proposition VIII explains that when governments distort the monetary unit of
their economies, they also distort the exchange of said monetary unit.
120
Whenever a policy distorts the current monetary unit, all exchange is also
distorted.
121
Whatever the policy's intention, price adjustments do not occur
simultaneously,
122
and the ripple effect is felt randomly throughout the economy.
The cost of inflation harms the socio-economic landscape. Whenever the
government passes inflationary legislative measures, it disturbs people's trust in
their government because it effectively removes individual wealth.
123
Furthermore, when the effect of new policy changes ripples out in unpredictable
ways, the individual cannot make sound financial decisions, as they do not know
the actual value of a given item. Thus, money cannot be neutral, and government
intervention is prone to problems.
118
See Well of Goodwill, RS WIKI,
https://runescape.fandom.com/wiki/Well_of_Goodwill#cite_ref-1 (last visited Oct. 20, 2022)
[https://perma.cc/GFM5-DUE2].
119
See id.
120
See Boettke, supra note 102.
121
Id.
122
See id.
123
See id.
Journal of Law, Technology & the Internet Vol. 14
24
It is important to consider the individual’s interest when making new
policies because monetary policy impacts them. For example, OSRS players
savvy with economic trends make investments into certain items before the
release of a significant update to profit. Weeks before Vorkath was released,
players began stockpiling food (to heal) and potions (to boost character strength),
anticipating an increased demand.
124
Taken in large sums, wealthy players can
capture and profit from a decent chunk of the new demand. If Jagex makes a
unilateral decision that creates inflation, players cannot protect their investments
by selling their newly acquired food and potions before a price drop occurs.
On the same thought, however, giving all credence to the player’s interest
is also problematic. If the company does not step in to change areas afflicted by
gold farmers, inflation problems continue to occur. The Revenant Caves
125
are an
area located in a Player-versus-Player (“PVP”)
126
enabled space. The Revenant
Caves were highly sought after because they boasted one of the highest GP per
hour at 4M GP per hour
127
while also being incredibly easy to farm. It introduced
large amounts of inflation; massive quantities of GP were entering the game.
Before the update that occurred on October 21st, 2020, this space was
actively controlled by player-run cartels.
128
The cartels would control the
Revenant Caves on multiple game-world servers and have scouts looking for
people in worlds not controlled by other cartels. Due to the PVP nature of the
Revenant Caves, these cartels could effectively control these areas by amassing
and killing anyone not permitted in the caves.
129
Players would have to pay to get
into the caves at a rate of 1M GP per hour; paying players would also receive the
protection of said cartels while in the Revenant Caves.
130
124
See id.
125
See Halloween 2020, RUNESCAPE (Oct. 21, 2020),
https://secure.runescape.com/m=news/halloween-2020?oldschool=1 [https://perma.cc/QG6M-
2QEE].
126
Id. Most of the OSRS world is considered non-PVP. That is, other players cannot attack you
and you cannot attack other players. There are certain designated areas that allow for PVP. This
is noteworthy because of how death in PVP zones works. When player X kills player Y, player
Y drops everything they have on their person for their killer to loot.
127
See Mac H, OSRS Revenants Guide, YOUTUBE (Feb. 17, 2018),
https://www.youtube.com/watch?v=-xhVCN2nCqI.
128
See Halloween 2020, supra note 125. See also Revenant Caves, RUNESCAPE (Oct. 16, 2020),
https://secure.runescape.com/m=news/revenant-caves-proposal?oldschool=1
[https://perma.cc/H9WS-JL4D].
129
See Halloween 2020, supra note 125.
130
See id.
Taming the Wild West of Video Game Economies
25
Further, these cartels made large sums of passive income, generating large
yearly salaries for the more sophisticated individuals.
131
The annual revenue was
rumored to be well over $1,000,000 per year,
132
but this has not been confirmed
beyond player anecdotes due to the nature of the activity. Leaving the world to
the players is also not an option because the misaligned incentives problem still
exists. A balance between player interest and economic stability could ameliorate
the issue. However, per Proposition VIII, the solution would need to come from
the perspective of the non-gold farming individual.
Proposition IX states economic resources are lost when price systems are
distorted.
133
Capital structures are heterogeneous in nature.
134
The complexity
requires a specific alignment of investment and price signals. When poor policies
distort these systems, the economic actors will try to adjust to their new reality,
losing resources in the process. In OSRS terms, changes to contentlike the
October 21, 2020 game update described abovecan result in real economic loss.
When the Revenant Caves updated, the entire mini economy collapsed
overnight.
135
The gold farming transferred to new locations.
136
While happily
removed,
137
it does prove that significant changes to price systems can have great
effects.
Proposition X states that an individual’s strife to better their life produces
public benefits, not intentional human design.
138
Every discovery was, at some
point, to the direct benefit of the discoverer, not a complex series of human
designs aimed at discovery.
139
The individual scientist wants to find the cure for
an illness that will earn them honors or heal their elderly parent. Further, optimal
government intervention in such a process is unlikely. The writer ends their
discussion of the propositions with a suggestion to adopt the doctors’ creed: “First
131
See Mat Ombler, How RuneScape is Helping Venezuelans Survive, POLYGON (May 27,
2020), https://www.polygon.com/features/2020/5/27/21265613/runescape-is-helping-
venezuelans-survive [https://perma.cc/PBA4-5QEL].
132
25 Buttholes, Venezuelan Cartels are Taking over Runescape, YOUTUBE (Sep. 8, 2020),
https://www.youtube.com/watch?v=kns-GIJeUkc [https://perma.cc/E8FS-4BD6].
133
Boettke, supra note 102.
134
Id.
135
FlippingOldschool, What Caused the Runescape Markets to Suddenly Crash? November
Market Analysis! [OSRS], YOUTUBE (Nov. 2, 2020),
https://www.youtube.com/watch?v=ZQhfOCPIiU4 [https://perma.cc/8Q7P-WXYB].
136
Id.
137
The Old School Team, Revenant Caves Proposal, JAGEX GAMES LTD., (Oct. 16, 2020)
https://secure.runescape.com/m=news/revenant-caves-proposal?oldschool=1
[https://perma.cc/LR5L-L2LU].
138
Boettke, supra note 102.
139
Id.
Journal of Law, Technology & the Internet Vol. 14
26
do no harm.”
140
Whatever the policy discussion ends up being, the goal of
creating appropriate rights must not come at the expense of the in-game
economies.
b. A Theoretical Economic Framework to Limit Player Access to Real-
World Economic Profit
There is a cost to every activity in an economy. My discussion begins with
social and private costs—not uncoincidentally analogizing to Locke’s public and
private interests. Preceding is an application of the aforementioned legal and
economic theories to the primary economic theory of my paper. This section aims
to explain how the previous sections are tied together with Arthur Cecil Pigou’s
The Economics of Welfare.
141
My conclusion for this section suggests that a
socio-economic theory should use an industry's norms. The individuals drive
these norms within the community whose interests are tied to a Lockean common.
Thus allowing the peoplewith some minor government interventionto draw
the bounds of normal production.
To understand the bounds of production, I must first define the different
kinds of production. Private marginal product (“PMP”) is the direct benefit a
private firm receives.
142
The USD captured by a player selling GP is their PMP.
Social marginal product (“SMP”) is the direct benefit society receives.
143
Banning
overproducing gold farmers provides OSRS, as a society, the SMP of removing
an overproducer. A negative externality occurs when the costs of one person’s
actions are felt only by others.
144
Inflation caused by overproducing activities
occurs when SMP is less than PMP, thereby externalizing the negative impacts to
the general economy. The player who sells billions of GP per year does not feel
the pain of seeing the OSRS market lose value. It is the average player who feels
the loss in their OSRS bank account.
145
There are three potential solutions to the negative externality problem:
taxation, regulation, and property rights. I argue for a Pigovian Tax.
146
When
140
Id.
141
ARTHUR CECIL PIGOU, THE ECONOMICS OF WELFARE (1920).
142
ARTHUR CECIL PIGOU, THE ECONOMICS OF WELFARE 108 (4th ed. 1932).
143
Id.
144
Negative Externality, BRITANNICA, available at https://www.britannica.com/topic/negative-
externality [https://perma.cc/2N3E-3PVN].
145
FlippingOldSchool, One of the Biggest Market Crashes Just Hit Oldschool Runescape!
[OSRS], YOUTUBE, (last visited Jan. 2, 2022)
https://www.youtube.com/watch?v=S1W0XXp8OiI [https://perma.cc/DL5W-4GJG].
146
PIGOU, Supra note 141, § 11 at 168.
Taming the Wild West of Video Game Economies
27
firms overproduce, there is a social cost that we pay as a society.
147
Pigou argues
that when an industry’s SMP is less than its PMP, a state tax on overproduction
will increase the national welfare.
148
Placing a tax on production that would
impose a social cost on society discourages inflation and the social harm that
accompanies it.
c. Dealing with the Criticisms of Taxation as a Solution
Measurement Problem: Pigou was not advocating for intense
government intervention.
149
A drug only heals when taken in the proper
quantities,
150
so too does a Pigovian tax heal an economy only when applied
moderately. Pigou later acknowledged the first criticism of his proposed tax: “It
must be confessed, however, that we seldom know enough to decide in what
fields and to what extent the State, on account of [the gaps between private and
public costs] could usefully interfere with individual choice.”
151
Measuring what
the appropriate tax ought to be is an assumption not accounted for in Pigou’s tax.
The theory does not account for the individual’s economic views.
The Austrian School’s philosophy best fills this gap. Critics of Pigou’s tax
noted the practical difficulty in understanding how to value the loss borne onto
players in OSRS. Jagex has a record of pertinent data points. Measuring the rate
of inflation is an important task when releasing new content.
152
Presumably, the
current rate is too high. Ideally, Jagex would have a preferred number.
Simply put, Jagex could create options and discuss them with the player-
base. The players could vote on what they think is the best option, as they
currently do with most updates. The practical problems of measurement may
147
Basic laws forbidding individuals from overproducing lead to a privatization of the common.
Hardin, supra note 2, 1247. Hardin suggests that instead, a proper solution would be to make it
exhaustively expensive for the overproducer to participate in their current ends. Id. Notice how
implicit fluidity is in his suggestion: using price as the deterrent allows for the rule to change
over time as new events occurwhat was once a fair price to participate will not always be the
same. Any legal remedy must reflect this theoretical reality.
148
PIGOU, Supra note 142, § 11 at 168.
149
Id.
150
Taking too Much Vitamin D can Cloud Its Benefits and Create Health Risks, HARV. HEALTH
PUBLG, (Aug. 7, 2022) https://www.health.harvard.edu/staying-healthy/taking-too-much-
vitamin-d-can-cloud-its-benefits-and-create-health-risks [https://perma.cc/RH3D-WGVE].
151
ARTHUR CECIL PIGOU, SOME ASPECTS OF THE WELFARE STATE 6 (1954).
152
Old School RuneScape, Old School Economy! Mods Ash, Ayiza & Sarnie OSRS Q&A
November 4th, YOUTUBE, https://youtu.be/z-
jToQ0er0s?list=PLRs68iqW7gYtgaxXkzBcfCZh9HYREiXMx&t=1711 (Nov. 6th, 2021)
[https://perma.cc/VH53-XEQJ].
Journal of Law, Technology & the Internet Vol. 14
28
always exist to a certain extent, but perhaps not to a meaningful extent with
modern practices.
Reciprocal Cost Problem: Ronald Coase argued against the Pigovian
Tax.
153
The reciprocal costs associated with a Pigovian tax would unfairly burden
the overproducer.
154
He argues that all social costs are reciprocal.
155
Consider a
factory next door to a neighborhood.
156
The smoke produced from the factory is
not entirely the responsibility of the factory.
157
The problem exists because there
are people there to suffer.
158
Likewise, the problem exists because there is a
factory to cause smokey suffering.
159
A tax placed on the factory might encourage
them to produce fewer itemsand therefore less smokeor invest in smoke-
reducing technology. However, the more the factory reduces its smoke output, the
more people move into the neighborhood. The more people in the neighborhood,
the more sensitive to smaller amounts of smoke the people will become,
inevitably leading to ever-increasing taxes to maintain a balanced SMP and PMP.
As with the distinction between ideas and video game economies, a
categorical difference precludes such criticism. The SMP of living near a steel
mill is that the town has access to steel, a valuable material. Likewise, the steel
mill gains PMP because there is a demand for building buildings that use steel
the SMP balances with the PMP since both parties benefit.
The SMP of GP sellers is significantly lower. Public opinion of GP selling
is notable. Players discuss the USD:GP ratio as an indicator of economic health of
the game; players use it as a finger-in-the-wind method to understand how others
view the USD value of their OSRS items. Nonetheless, the benefit is always
associated with the cost of a downward trend. Players expect the USD value of
their GP to decrease as the problem of GP selling continues. The ratio becomes a
timer to ruination rather than a method of understanding real economic value.
Placing harsher restrictions on the amount of GP a player can sell may push
against the downward trend of the exchange ratio. Thus, the reciprocity is not
damaging enough for the critique to matter here.
153
R. H. Coase, The Problem of Social Cost, J. L. AND ECON. 29 (1960)
154
Id. at 3536
155
Id.
156
Id.
157
Id.
158
Id.
159
Id.
Taming the Wild West of Video Game Economies
29
d. Using a Concave Utility Curve to Limit Overproduction
In OSRS, the pre-existing polling system is excellent at gathering player
feedback.
160
It has a reasonable voting requirementto prevent people from
making new accounts to vote more than onceand is easily accessible.
161
Further, the weekly live streams are functional hearings where Jagex staff answer
player-submitted questions.
162
This time also allows the more senior staff to speak
directly to the player base on important issues.
163
Beginning with the individual is
possible because there is a clear line of communication between the legislators
and the public.
Fair regulation requires clear communication between the legislative
branchgame developersand the public as an initial requirement. While Pareto
Optimality is the end, the means must account for aggregated social norms. Back
and forth communication eventually develops a social intuition about healthy
inflation levels.
Once decided, a Pigovian tax on overproducers could curb
overproduction. The goal is to balance the public and the individual laborer’s
interest in the common. We still want to avoid any claim rights to harm the
public’s interest. Still, we also want to ensure that well-intended laborers can
capture a reasonable amount of value based on established social norms. We must
bite the harm to overproducing laborers to avoid the claim right issue. Limiting
production through tax reduces the value in producing excessive amounts of GP.
Jagex could find the difference between the current inflation rate and the
ideal as the numerical starting point using their on-staff economist.
164
Based on
Jagex’s current estimates on how much GP enters the game due to GP sellers,
Jagex could take that estimate, divide it amongst the known
165
GP selling
services, and then do some internal investigation to decide what proportion of GP
160
OSRS WIKI, supra note 11.
161
Fresh accounts may only vote once they have reached a total skill level of 300. This can take
a wide range of time depending on how the player chooses to train their skills to reach a sum of
300 levels between their various trainable skills. Nonetheless, this might take a player over ~50
hours to achieve. Here, the barrier to entry is time. Id.
162
Old School RuneScape supra note 152.
163
Id.
164
Id. at 14:10.
165
The word known here carries a lot of weight. Later on, I discuss the legal identification tools
that would have to be used for this theory to work. While all of the sources would be practically
unknowable, it would become prudent for GP sellers to notify Jagex of their existence. Getting
caught operating without proper registration would carry heavier legal ramifications that would
automatically begin; the player has now knowingly defrauded the U.S. government.
Journal of Law, Technology & the Internet Vol. 14
30
sold a GP seller should retain. Jagex could then present its recommendation to the
community to spur a legislative discussion.
I suggest that companies like Jagex use a concave utility curve. Using
tiers, Jagex could create several options for players to think about and discuss.
Consider a logical proof with a mathematical visualization:
1. The ideal inflation rate is 2%.
2. The current inflation rate is 6%.
3. The difference is 4%.
4. Assume 1,000bn GP entered the OSRS this past year.
5. Therefore, the economy inflated by 40bn GP.
6. Assume that it was GP sellers who brought in the additional 40bn GP to the
OSRS economy this past year.
7. Assume there were ten players selling GP in equal amounts.
8. Therefore, on average, each GP selling player brought an additional 4bn GP to the
OSRS economy.
9. The current assumed exchange rate is $0.52:1M GP.
166
10. Therefore, the average GP seller made $1,560.00 USD from selling GP this year.
This proof explains how a person captures 100% of the value from selling
GP. Rather than allowing the current state of affairs to continue, the following
could represent the maximum profit a single GP seller could make each year.
167
166
See infra, pp. 45.
167
These numbers are based on my own intuition from playing the game and researching GP
selling websites. Some websites will post how much GP they have in stock. Gold, supra note 14.
From my research, I think that it would be exceptional for a website to have over 100bn GP in
stock. That is the limit as it encompasses the few players that overproduce.
GP Exchanged for USD (in Millions) Maximum USD Profit Per Annum Non-Limited USD Profts
1 0.52$ 0.52$
5 2.57$ 2.60$
25 12.35$ 13.00$
100 46.80$ 52.00$
500 208.00$ 260.00$
2,000 676.00$ 1,040.00$
20,000 4,680.00$ 10,400.00$
100,000 10,400.00$ 52,000.00$
Taming the Wild West of Video Game Economies
31
While the numbers may change, in principle, the above example should apply to
any game that shares similar features. Importantly, the game must have an item
worth real-world currency, that can be produced infinitely, and is transferrable to
other players in-game. When present, the preceding may act as a model for
developers to limit the inflation that enters their game.
e. Using Socio-Economic Theory to Develop a Regulatory Schema for
the Regulation of Video Game Currencies
Building a regulatory schema/coda is the final step for this paper. As was
discussed in § II, current laws may already include the activities of GP sellers.
168
168
See infra, § II.
GP exchanged for USD (in millions) Legal Utility Limitation GP kept for sale (in millions)
1 0% 1
5 1% 5
25 5% 24
100 10% 90
500 20% 400
2,000 35% 1,300
20,000 55% 9,000
100,000 80% 20,000
Journal of Law, Technology & the Internet Vol. 14
32
On the other hand, analogous laws also fail to account for the differences between
video games and real-world economies.
169
In this final section, I suggest a new
rule to append to laws that fall short imbued with the spirit of analogous laws.
Section 5330 and Section 1960 define money transmitting business,
require the disclosure of such business, and criminalize unlicensed operation.
170
GP sellers would likely fall into this category. The issue I discussed in Section II
considered the possibility of over incentivizing gold farming. Assuming players
have vested property rights in their GP, recognizing and legitimizing GP selling
would open the door to limitless production. People would have a streamlined set
of guidelines to sell as much GP as they possibly could. The game would suffer
as more people came to cash in on the easy money, driving inflation even further
than when the market was unofficial. The new rule needs to include a mechanism
to prevent this. Without it, the games companies and non-GP selling players lose.
a. This rule should be considered a coda to 31 U.S.C § 5330 and 18 U.S.C
§ 1960.
b. Game developers shall work with qualified non-employee players to
regulate the rate of inflation to a reasonable extent.
c. Within 180 days of the date of the first sale, any person engaged in
selling valuable items for real-world currencies shall register with the
Secretary of the Treasury according to 31 U.S.C § 5330 and shall notify the
developer of the video game.
d. Within 15 days of creating a currency exchange, players must provide
the Game developer a reasonable amount of information to identify the player
to any state or federal judicial agent upon request.
e. Game developers may create a currency exchange to allow others to
buy and sell items in their video game for any country-backed currency.
169
The background logic I apply here is found in several areas of regulatory law. The Clean
Water Act (“CWA”) focuses on “recapturing and preserving [the] biological integrity
of [the] nation’s water by creating web of complex interrelated regulatory programs.” U.S. v.
Holland, 373 F. Supp. 665, 668; accord St. Andrews Park, Inc. v. U.S. Dep’t of the Army Corps
of Eng’rs, 314 F. Supp. 2d 1238, 1242 (discussing cease and desist orders under CWA with
analogy to the Clean Air Act); API v. Johnson, 541 F. Supp. 2d 165, 171 (“The purpose of the
Clean Water Act is to ‘restore and maintain the physical, biological and chemical integrity of the
Nation’s Waters.’”); 33 U.S.C § 1251; see also 42 U.S.C § 7401. Legislative focus on the
wellbeing of the environment through regulatory limitation is the same kind of reasoning I
employ here. Through their insistent gold farming, players who affix their actions to antithetical
cultural norms should have their actions regulated. The goal, similar to Holland, is to preserve
the integrity of theeconomicenvironment.
170
31 U.S.C. § 5330; 18 U.S.C. § 1960.
Taming the Wild West of Video Game Economies
33
f. A Game developer that does not choose to establish a currency
exchange shall not hold any liability for the actions of players who run
currency exchanges within the developer’s video game.
g. According to subsection (a) of this rule, game developers who do not
create a currency exchange shall require players who wish to sell valuable
items to create and register individual currency exchanges according to
subsection (a) of this rule.
h. In addition to the definitions referenced in subsection (a) of this rule,
the following definitions apply:
1. A Game developer is an entity that sells video games.
2. A player is a person who interacts with a Game developer’s video
game.
3. The definition section of 31 U.S.C § 5330(d) shall be interpreted to
include the sale of valuable items in video games in exchange for any country-
backed currency, cryptocurrency, or any other crypto commodity [116 H.R.
6154(1), (2)].
171
4. A valuable item is a digital item that exists in a video game developed
by a Game developer that can be sold for any country-backed currency,
cryptocurrency, or any other crypto commodity [116 H.R. 6154(1), (2)].
172
There is more detail to be discussed in my proffered coda. My goal was to
simply provide a starting point to help guide the conversation in a ground up
approach. Further additions may be warranted should the subject find its way into
the public’s eye.
VI. Conclusion
More and more people are spending significant time and effort gathering
resources in video games.
173
Some make their livelihoods off the sale of these
digital assets.
174
GP and USD share enough qualities that they have become
practically indistinguishable from each other. OSRS is no outlier in this regard.
Games like World of Warcraft, Counter Strike: Global Offensive, and Fortnite all
171
H.R. 6154, 116th Cong. § 2 (2020).
172
Id.
173
Nicholas Deleon, Let’s quit our jobs and become World of Warcraft gold farmers,
TECHCRUNCH (Mar. 6, 2009), https://techcrunch.com/2009/03/06/lets-quit-our-jobs-and-
become-world-of-warcraft-gold-farmers/.
174
Id.
Journal of Law, Technology & the Internet Vol. 14
34
have mini economies that have developed naturally.
175
Like a piece of art, the
value is in the eye of the beholder. And like art, that value can lead people to
engage in harmful activities.
In this paper, I have assumed that players have vested property rights. I
have put myself on the edge of new legal theory. My aim for this paper is to show
that old ways of thinking can apply to new problems and likely will for years to
come. But fair questions still remain. Some may argue that the game developer
has categorical claim rights to all the labor produced. As has been the case for
many new industries, the law will follow as cases crop up. In the end, the ideas
laid out here will hopefully help guide those who come across these problems in
the future to understand the issues.
Perhaps this is the just result as well. The law must reflect the increasing
complexity of our world. Rules that create black and white outcomes do not cut it
anymore. The world is driven more and more toward a state of fluidity. The
fluidity of thought, and by consequence law, frees rational thought from the past,
present, and future. I believe that there is much to be gained from reimagining the
law through the lens of fluidity. The starting point rests within our intuition.
175
WIKIPEDIA, Category: Virtual Economies,
https://en.wikipedia.org/wiki/Category:Virtual_economies (last modified Jan 4, 2018).