Last Updated: June 6, 2024
BANDAI ORGANIZED PLAY
Tournament Rules Manual
The Bandai Organized Play Tournament Rules Manual outlines the requirements of all participants
players, judges, spectators, tournament organizers, etc., at any Bandai Organized Play event for the
Digimon Card Game.
All participants are expected to read, understand and obey the rules contained within this document
to the best of their ability and ask questions of a tournament official if anything is unclear. This
ensures smooth operation of events and a satisfying experience for all participants, regardless of
playing experience.
The Tournament Rules Manual and other associated OP documents help to maintain fairness and
integrity at events, ensuring that Bandai events are consistently run to the same high standards.
Participants will always know what to expect at any Bandai Organized Play event.
Participants who behave in a way that damages the fairness and integrity of an event may receive
penalties from judges or tournament officials, or face consequences from Bandai.
If you have any questions regarding the Tournament Rules Manual, contact us at
BANDAI_globalop@carddass.com or on the Bandai Organized Play Discord Server
discord.gg/BandaiOP.
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Table of Contents
1.0 Event Participants 2
1.1 Players 2
1.2 Ineligible Participants 5
1.3 Head Judge 5
1.4 Floor Judge 5
1.5 Tournament Organizer 6
1.6 Scorekeeper 7
1.7 Spectators 7
1.8 Media 8
2.0 Player Requirements 8
2.1 Bandai TCG+ 8
2.2 Convention Events 8
2.3 Government Identification 9
2.4 Tournament Materials 9
2.4.1 Cards 9
2.4.2 Sleeves 9
2.4.3 Pen 10
2.4.4 Supplementary Objects 10
2.4.5 Playmats 10
2.5 Player Knowledge 10
2.6 Player Behavior 11
2.7 Player Communication 11
3.0 Tournament Information 12
3.1 Health and Safety Considerations 12
3.2 Tournament Levels 12
3.3 Tournament Formats 12
3.4 Tournament Structure 12
3.4.1 Single-Elimination 13
3.4.2 Swiss 13
3.4.3 Swiss + Single Elimination Top Cut Finals 14
3.5 Match Structure 14
3.6 Number of Rounds 14
3.7 Publishing Tournament Information 15
3.8 Stream Broadcasts of Match Play 16
3.9 Reporting Tournament Results 16
4.0 Tournament Play 16
4.1 Gamesmanship 16
4.2 Tournament Registration 16
4.3 Special Assistance 16
4.4 Deck List Submission 16
4.5 Shuffling 17
4.6 Game Flow 17
4.6.1 Shuffling your Deck and Digi-Egg deck 18
4.6.2 Determining Starting Player 18
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4.6.3 Drawing Starting Hand 18
4.6.4 Mulligan 18
4.6.5 Placing Security Cards 18
4.6.6 Setting Memory Gauges 18
4.6.7 Starting the Game 18
4.7 Game Area Layout 18
4.8 Note Taking 19
4.9 Game State 19
4.10 Public Knowledge 20
4.11 Private Knowledge 20
4.12 Security Stack / Hand / Deck Verification 20
4.13 Appeals 20
4.14 Conceding a Game or Match 20
4.16 Random Outcome 21
4.17 Intentional Draws 21
5.0 Reporting Match Results 21
5.1 Reporting the Match Result 21
5.2 End of Round Procedures 21
5.3 Match Pairings 22
5.4 Tie Breakers and Calculating Final Placement 23
5.5 Earning Invitations or Byes 23
6.0 Dropping Out 24
7.0 Tournament Penalties 24
7.1 Determining an Infraction 24
7.2 Types of Penalties 25
7.3 Assigning Penalties 26
7.4 Examples of Infractions 26
7.4.1 Game Play Error 27
7.4.2 Event Errors 28
7.4.3 Unsportsmanlike Conduct 30
8.0 Online Event Supplement 32
8.1 Online Software 32
8.2 Tournament Guidelines 32
8.3 Deck Registration 32
8.4 Player Setup 33
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1.0 Event Participants
In this Tournament Rules Manual, players, spectators, judges, organizers, media, etc., are collectively defined as
event participants. All event participants must conduct themselves in a sensible manner in the event area,
venue, and outside the venue. All participants must act so the event can operate fairly, and work to make the
event a satisfying experience for all involved. All event participants must understand and honor these rules.
In the event of a serious offense, the tournament organizer retains the right to eject offender(s) from the
venue.
1.1 Players
To participate in official Bandai events, players are required to register for Bandai TCG+ account. If you do not
have one, you can register here:https://www.bandai-tcg-plus.com/
Players may not register for more than 1 Bandai TCG+ account. You should ensure the information associated
with your Bandai TCG+ account remains up to date.
Players must remain in good standing in order to participate in Bandai Organized Play events. To remain in good
standing, you must adhere to all responsibilities outlined in this and all other official documents.
Players have the following responsibilities:
To understand the rules and standards of player behavior;
To not engage in unsportsmanlike conduct;
To have read and understood:
o the latest version of the rule manual, located at https://world.digimoncard.com/rule/;
o game Q&A documents, located at https://world.digimoncard.com/rule/;
o as well as carefully reading and understanding the cards contained within their deck;
To legibly complete a deck list form and submit it when required;
To communicate clearly with opponents, judges and tournament staff, announcing and responding to
timing and effect activations and reporting their completed match results immediately after finishing;
To follow the announced starting time and time limits;
To not conduct illegal activity;
To notify judges if they witness rule violations;
To co-operate with judges so that events can be run smoothly;
To call a judge if they are: concerned about a rule or game policy; offered a bribe; asked to bet on a
match; asked to forge match results or if they see a contradiction in match results. Players should not
call judges in an attempt to gain an unfair advantage, or to seek penalties against other players, or to
misrepresent the game state.
1.2 Ineligible Participants
Any tournament official associated with or working an event cannot play in that specific event.
This includes, but is not limited to: Tournament Organizers; Store Owners; Judges on staff and Scorekeepers.
Players who have been suspended from Bandai Organized Play may not play, judge or act as event staff in
official events.
Players who have been banned by Tournament Organizers or stores cannot participate in official events hosted
by that Tournament Organizer or store.
1.3 Head Judge
The Head Judge oversees the tournament and the rest of the Judge staff. There can only be one Head Judge for
official Bandai Organized Play events. If there is only one Judge on staff for a tournament, that Judge assumes
the role of Head Judge. Otherwise, the Head Judge will be selected from amongst the available Judges by the
Tournament Organizer. It is recommended a Level 2 Judge is selected as Head Judge for Championship-level
events.
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The Head Judge has the right to make final decisions regarding card interpretations, game play rulings and
appeals at events. Fundamentally, a head judge’s rulings will not be overturned during the event.
The Head Judge has the following responsibilities:
To familiarize themselves with and properly enforce current and correct rulings;
To ensure players take appropriate action when they violate the rules of the game or event, whether
intentionally or not;
To deliver the final ruling in all instances, including overruling the decisions of floor judges, on appeal,
if necessary;
To assign tasks to floor judges as the situation arises;
To be physically present and available during the event to ensure event issues and appeals are
answered promptly.
To act as a mentor for the events judge staff. It is beneficial for judges to receive feedback and
evaluation throughout events to enable the judge staff to continue to develop.
In the event of a disqualification or suspension, the Head Judge is responsible for submitting an
accurate report of the event to Bandai Organized Play and the Tournament Organizer. This report
needs to detail the factors leading to the decision to disqualify the player.
If the Head Judge is unable to execute their duties for a given period, they may temporarily transfer their
responsibilities to another judge. The tournament / event organizer may also act in place of the Head Judge in
situations where not doing so would damage the integrity of the event.
The Head Judge has the authority to disqualify participants deemed detrimental to the events smooth
operation, and can eject them from the venue with the consent of the tournament / event organizer.
1.4 Floor Judge
Floor Judges are responsible for monitoring the tournament floor, answering rulings questions from
participants, correcting illegal plays, resolving player disputes, performing deck checks, handling pairing sheets
and match result slips, and any other tasks the Head Judge or Tournament Organizer may assign.
Judges are expected to be fair, friendly and firm while staffing an event, and to abide by the Judge Code of
Conduct at all times. Judges are always expected to encourage good sporting behavior from participants. While
judging, Judges should be professional, and try to avoid excessive socializing with other judges or event
participants, and not engage in other activities that may distract them from the tournament. Unless answering
a Judge call or correcting a rule or game violation, Judges should refrain from conversing with players engaged
in tournament match play.
Judges may not wear judge shirts when they are not officially rostered on as judge staff for an event.
Judges should adhere to the responsibilities assigned to them on the floor and as members of a specialized
team such as Decks or Stream. They should be prepared to assist other judges in assigned tasks.
Judges are responsible for staying current with new rulings, policies and new cards as they are
released.
Judges should constantly observe the event, maintaining the cleanliness and attractiveness of the
tournament area by removing trash, pushing in chairs, straightening tables and adjusting table
numbers.
Judges should actively walk the tournament floor and observe matches. Judges are required to step
in if they observe rule or game play violations. Judges do not need to wait for players to call a Judge.
Judges are responsible for ensuring players are not disadvantaged due to time lost as a result of
providing a judge ruling, completing a deck check, or issuing a penalty. Judges may issue time
extensions of a length appropriate to the time taken to resolve the issue. The extra time allotted must
be clearly communicated to both players and recorded immediately by a judge on the match slip.
Judges should not coach players or reveal private knowledge when responding to questions.
Judges should answer questions, if relevant to the current game state, about:
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o Game mechanics;
o Card text;
o If certain plays are legal;
Judges do not need to wait for players to attempt an action in order to answer any of the above
questions, and should not instruct players to play on before answering their question.
Judges should not answer in a way that:
o Provides players with strategic advice;
o Instructs players on how best to play their cards;
o Reveals private knowledge;
o Involves discussing cards not part of the current game state.
When a player requests a Judge, the Judge should:
Approach the table
Listen to the question carefully
Ask for additional information if necessary, discussing with all players involved
Make a decision
Issue the ruling
Give a time extension, if warranted, which needs to be communicated to the Scorekeeper
Players may appeal a ruling made by a Floor Judge. If either player wishes to appeal, the Floor
Judge should notify the Head Judge immediately.
Unless answering a judge call or reviewing a game in progress, judges should refrain from conversing with
players engaged in a match. This avoids distracting players unnecessarily, or creating an impression of
favoritism.
1.5 Tournament Organizer
Tournament Organizers (TOs) are the people responsible for arranging and running events.
Tournament Organizers are responsible for the following tasks:
Securing a clean and safe venue with enough space for the event to take place;
Ensuring their venue setup abides by current health and safety guidelines set by local officials;
Announcing the event as early as possible in advance, and actively promoting it;
Selecting the tournament format and establishing the structure of the tournament;
Gathering enough staff to manage the event;
Supplying necessary materials for event organization;
Reporting the event results to Bandai, with any other requested information.
The Tournament Organizer is responsible for notifying players of the following information:
Covid-19 safety precautions
Tournament Type (Swiss, Single Elimination, Swiss + Single Elimination Top Cut, etc.)
Tournament Format (Standard, Draft, etc)
Time allocated per round
Number of Rounds (dependent on player numbers)
End of Round Procedures
Match Slip Submission
Top Cut Details
Prize Distribution
Tournament Staff Introductions
Any breaks scheduled during the event
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This information should be communicated at an appropriate time. The tournament format and type should be
included in the event promotion so players can adequately prepare. The time per round, number of rounds,
end of round procedures, top cut details, staff introductions and break information should be announced prior
to the start of the first round in the players meeting.
The Tournament Organizer is responsible for ensuring the tournament is run according to the rules and policies
provided by Bandai, and must be present at the tournament while it is taking place.
Official events are run online, at approved Carddass store venues or venues chosen by approved Premier
Tournament Organizers.
Tournament Organizers are permitted to maintain a list of players from previous tournaments and from Bandai
TCG+, provided access to this information is restricted to the Tournament Organizer.
Certain criteria must be met in order to run official Bandai events. Those interested in becoming a Tournament
Organizer should email BAND[email protected].
1.6 Scorekeeper
The Scorekeeper is responsible for creating accurate pairings and providing accurate tournament information
throughout the event.
The Scorekeeper is responsible for understanding TCG Meister, the official software utilized by Bandai for
organized play events, as well as all procedures relevant to scorekeeping an event.
1.7 Spectators
Spectating at events is a privilege, not a right. A spectator must remain neutral while observing game play, and
ensure their presence does not disrupt the event or other competitors.
The Head Judge may limit or restrict spectating of events or feature matches at their discretion.
Spectators must abide by the following rules:
Spectators must not speak to or communicate with players currently engaged in official match play;
Comments and questions regarding matches in progress must be made an appropriate distance from
the match to prevent players from obtaining an advantage from overheard information or distractions.
If a spectator notices a violation of game rules, game state or Tournament Policy, they are required to
alert a Judge immediately.
Spectators may be asked to move if their presence is distracting to players or impeding the smooth
operation of an event. If a judge or tournament official instructs a spectator to move, they must obey.
Any disruption caused by spectators will result in penalties for the player or players the spectator is associated
with.
1.8 Media
Members of the media who wish to attend Bandai Organized Play events in order to create written,
photographic, audio, or video content must follow these rules:
Contact the Tournament Organizer in advance of the event for permission;
Media representatives must be prepared to provide evidence of their association with a news outlet in
the gaming industry prior to the event starting;
Members of the media are responsible for knowing and complying with any applicable laws
concerning privacy of attendees, and must obtain their own written releases from impacted
participants at an event;
Members of the media assume liability for all of their equipment and employees;
Members of the media must abide by the same rules set for spectators, and must obey the
instructions of tournament officials and Bandai employees.
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2.0 Player Requirements
2.1 Bandai TCG+
The Bandai TCG+ is the new official player registration system used by Bandai (replacing BCC ID). Players can
search and apply for nearby events, as well as see their matchups and enter a result for their match during an
event. In addition, you can use Deck Builder to builds your own deck on TCG+. Registration for Bandai Namco
ID is required to register on TCG+.
https://www.bandai-tcg-plus.com/
If players have questions about TCG+, please submit your enquires here:
https://global.carddass.com/inquiry.php
How to register
Sign-up / Log-in for BANDAI NAMCO ID | https://www.bandainamcoid.com/portal/top
Minors (defined as people who are not yet adults as determined by applicable laws of their country/region of
residence) must check these Terms with their legal representative (parental guardian, etc.) and shall only
register with the consent of their legal representative, or shall register together with their legal representative.
https://www.bandainamcoid.com/portal/terms?client_id=bnid_b_ch&country=US
Players are responsible for ensuring their contact information is kept up to date, as well as confirming that
event participation details are correct.
2. Register for TCG+ using BNID
For Corporate Members
Sign-up / Log-in for Bandai TCG+ | https://distributor.bandai-tcg-plus.com/#/
Should you have any inquiries regarding TCG+, please contact with your distributor.
For Players
Sign-up / Log-in for Bandai TCG+ | https://www.bandai-tcg-plus.com/
Download on the App Store Download iOS version
o https://apps.apple.com/us/app/bandai-tcg/id1599299476
Google Play Download Android version
o https://play.google.com/store/apps/details?id=com.bandai.bandaitcgplus
2.2 Convention Events
Tournaments held at conventions may require a convention attendee badge in order to participate. It is the
responsibility of the player to ensure they have a valid convention badge.
2.3 Government Identification
Players must provide personal photo identification if asked to do so by tournament officials. School ID cards,
state ID cards, driver licenses, passports and birth certificates (for players under the age of 18) are acceptable
forms of photo identification. Valid photo identification is required at all events with an age limit or invitational
structure.
You may contact the Tournament Organizer ahead of time if you have concerns about providing identification.
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2.4 Tournament Materials
Players must bring a tournament legal deck, sleeved in opaque sleeves, to constructed events.
A tournament legal deck consists of:
a main deck of 50 cards, made up of Digimon, Tamer, and Option Cards;
a Digi-Egg deck of 0-5 cards.
No more than four copies of the same card can be included in a deck. No side decks are permitted.
You must also bring a memory gauge and counter. Each player should track memory to avoid the sharing of
materials.
Ensure you bring extra card sleeves, a pen to complete match result slips, and any additional dice, counters or
tokens your deck or gameplay may require.
In addition to tournament materials, you must bring appropriate entry fees (if any) or proof of pre-registration,
your Bandai TCG+ account and personal identification. You may also be required to provide a legible,
completed deck list. Players are expected to abide by all health and safety requirements set by the tournament
organizer, which may include wearing a mask for the duration of the event.
2.4.1 Cards
Only appropriate cards created by Bandai Co., Ltd., or those recognized by Bandai Co., Ltd. may be used at
events. Cards that have been marked, signed, painted, stamped or otherwise altered in any way are forbidden
and cannot be used in official events.
Cards should be sleeved in opaque sleeves. Cards that are damaged (creased or bent) may not be used if this
difference can be felt through a sleeve.
Gameplay information printed on cards cannot be obstructed in any way. Cards must always be readable to the
owner, judges and the opponent.
Players in North America, Latin America, Europe and Oceania must use English language cards at all
tournament events.
2.4.2 Sleeves
Players must use opaque sleeves to protect their cards during the course of a tournament. All sleeves in the
Main Deck must be identical in terms of color, wear and design, and all cards must be placed into sleeves in the
same direction and manner. The Digi-Egg Deck must be also be sleeved in a way that differentiates those cards
from those in the Main Deck. Players are not allowed to place any other cards or printed materials inside
sleeves.
You may have only one card in each sleeve. You may not have anything but that card in the sleeve.
Players may use up to two sleeves per card to maintain the condition of their cards. If judges deem the
type of sleeves used excessive, or that the sleeves used allow cards to be distinguished from one
another, a player may be instructed to change sleeves or remove them.
Players are not allowed to use sleeves that obstruct the front of the card.
Sleeves with reflective backs or holographic fronts are not allowed.
Sleeves with artwork on the backs, provided all sleeves are identical and are of a non-offensive nature,
are allowed.
Players are responsible for ensuring that cards and sleeves are indistinguishable from each other for the
duration of the tournament. Cards that can be identified without looking at their face, via damage,
discoloration, wear, or other elements, are considered distinguishable.
Sleeves with excessive wear, noticeable patterns, factory defects or other markings will be considered marked.
Penalties may be applied.
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Players can request a judge check their opponent’s sleeves during a match. Judges may forbid the use of
sleeves or enforce changing sleeves. The head judge has the final authority when making judgement about
whether cards are distinguishable from one another.
Players should bring additional sleeves to replace any sleeves that become damaged, worn or marked over the
course of the tournament.
2.4.3 Pen
Players should bring a pen to complete Match Result slips at Championship series events. Notes may not be
taken by players.
2.4.4 Supplementary Objects
Players are allowed to use small supplementary objects to track changes to cards, tokens, targets and other
public information. Objects that make it difficult to tell how many cards are in a given area, completely cover
cards, or otherwise make it difficult to clearly track game state are not allowed.
Players are not allowed to use their own sleeves, sleeves with designs that resemble card backs, or face-down
cards as supplementary objects. Players may not use custom cards.
Dice must be unweighted, with clear markings. Dice that could damage cards or other tournament property, or
contain offensive text or images may not be used.
Counters and Tokens must be items that cannot be confused with other game elements.
2.4.5 Playmats
Playmats are not required for tournament play. If you elect to use a playmat, it must fit within the play space
allotted to you. Playmats that contain offensive text or images cannot be used. Playmat images should be
appropriate for a family-friendly tournament environment.
2.5 Player Knowledge
Players will have a better tournament experience if they are fully prepared. Prepare by undertaking the
following actions prior to the event:
Carefully read and understand the cards contained within your deck;
Read and understand the latest version of the rule manual and FAQs
(https://world.digimoncard.com/rule/);
Read and understand all Tournament Policy documents and any event FAQs.
2.6 Player Behavior
The goal of Bandai Organized Play is to build a player community that promotes learning, honesty, fair play,
diversity, equality and general good sporting behavior. All players play a critical role in making this vision a
reality.
Players are expected to be respectful and courteous to each other, and display good gamesmanship.
Disputes should be handled in a calm manner and directions issued by tournament staff should be
obeyed. Rude language, disruptive or disrespectful behavior, inappropriate clothing or supplies,
unwarranted accusations, and/or disregard for the safety of others or the condition of the venue will
not be tolerated. Players must abide by the expected standards of behavior.
Players must communicate clearly with judges, co-operating with all instructions and notifying judges
if they witness rule violations.
Players must show up to a tournament and subsequent rounds on time, and report results
immediately.
Players are responsible for checking their win/loss record and standings as pairings are posted, and
should report any discrepancies immediately to event staff.
Players may not wear clothing with overly suggestive, rude or inappropriate messaging, and may not
utilize accessories with rude messages or potentially offensive images.
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Players may not use electronic devices during a match, including cell phones. Smart watches or similar
items which can send or receive messages must have messaging features disabled during a match.
Players requiring electronic devices for medical reasons should speak to the Head Judge prior to the
start of a tournament.
Players may not wear headphones during a match.
Players may not eat or drink at tournament tables, including in between rounds.
Wagering or gambling on tournament results by anyone, including players, tournament staff and
spectators, is strictly prohibited.
Selling goods or services in a tournament venue without the express permission of the Tournament
Organizer is strictly prohibited.
Players must maintain a socially acceptable level of personal hygiene.
2.7 Player Communication
Players are responsible for conveying accurate information at all times.
Players are required to answer completely and honestly all questions that are relevant to maintaining an
accurate game state, or matters of public knowledge.
Players must clearly communicate their actions during game play, and ask questions of your opponent or a
judge if unsure about a ruling or action.
Players are required to immediately notify opponents (and a judge, if necessary) if an opponent fails to follow
any game rules, including effects that may be played incorrectly.
Players should not touch an opponents cards or other items without first asking permission.
Players should request the assistance of a judge at the time an issue occurs, rather than afterwards.
Players should not retract or change moves once committed to them. Committing to a move includes, but is
not limited to, verbally stating or announcing an action, or removing your hand from a card. If a verbal
statement contradicts an action taken in the game, and the verbal statement is a legal action, the verbal
statement overrules the action performed.
Failure to follow these rules may result in penalties.
Example: A player uses a card effect to search for a card in their deck. The player selects a card and reveals it to
their opponent. The player cannot change their mind and search for something else instead.
3.0 Tournament Information
3.1 Health and Safety Considerations
The health and well-being of our playing community is of paramount importance to us. Stores and tournament
organizers should ensure that they are following all relevant advice by health authorities and government
organizations. The following recommendations should be implemented by tournament organizers:
Players may be required to wear masks for the duration of an organized play event;
Hand sanitizer should be easily accessible to all players at an organized play event;
The usage of plastic table separators should be considered to minimize the risk of aerosol
transmission, and consideration should be given to available air filtration systems;
Organizers should consider making gloves available to facilitate deck checks and shuffling by judges. As
much as possible, players should minimize the handling of other people’s cards and decks.
3.2 Tournament Levels
There are three levels of official tournament events within Bandai Organized Play.
Level 1 Casual This includes store organized play events, including constructed, draft, and
pre-release events.
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Level 2 Competitive This includes Store Championship events and other special events.
Level 3 Professional This includes the Championship Organized Play Series, which may comprise
Regionals, Nationals and World Championship events.
Level 1 Casual events are designed for casual play, and provide an environment for players with a focus on
learning and fun. Rules and tournament policy are still important at this level, and should be enforced. In
addition to enforcing rules and policy, judges and other tournament officials should educate players about
mistakes so that correct game play actions can be learned.
Level 2 Competitive and Level 3 Professional events are competitive and require the highest level of ruling and
policy enforcement.
3.3 Tournament Formats
There are a variety of approved tournament formats that Tournament Organizers may select from when
registering a tournament.
Tournament Format
Definition
Constructed
Players bring a tournament-legal deck to play in a constructed tournament.
Sealed
Players will receive specific event product during the players meeting, and will
construct a legal deck from that product only.
Draft
Players will receive six booster packs from a booster box and will draft cards in
pods of four. Following the draft, players will construct their deck from their
drafted card pool.
3.4 Tournament Structure
Tournament organizers may run events using single elimination or Swiss. Swiss + single elimination top cut
finals are used for Level 3 Professional events.
Tournament Structure
Definition
Single-Elimination
Half of the registered players are eliminated after each round, with the
losing players dropped from the event. The winners progress to the
next round. This continues until one player remains, who is declared
the overall winner.
Swiss Rounds
Players are paired according to their win / loss records. Players are not
eliminated when they lose. Instead, they will be paired against players
with similar win / loss records for the remaining rounds of the event.
Players may choose to drop from Swiss events at any time by notifying
the Scorekeeper prior to pairing of the following round.
Swiss Rounds + Single Elimination
Top Cut Finals
Players are paired according to their win / loss records. Players are not
eliminated when they lose. Instead, they will be paired against players
with similar win / loss records for the remaining rounds of the event.
Players may choose to drop from Swiss events at any time by notifying
the Scorekeeper prior to pairing of the following round.
Depending on the number of participating players, a set number of
players will progress to the Finals once there is only one player
remaining in Swiss with only wins recorded. Players are paired off in
their final ranking order 1 v 8, 2 v 7, 3 v 6, 4 v 5, etc., and proceed to
elimination finals play.
3.4.1 Single-Elimination
Single-Elimination tournaments determine the winner of the event by removing players from the tournament
after they lose one match. The number of players in each round will be half the number of players in the
preceding round. The tournament ends when one player is undefeated. That player is the winner of the event.
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Single-Elimination Events run as follows:
Round 1: Players are assigned seeds at random and paired up. If players have played qualifying rounds,
their seeding is equal to their final placement in qualifying. The winner moves on to the next match,
while the losing player is eliminated from the tournament.
If the number of players enrolled in the event is not a power of 2, the highest-seeded players will
receive byes.
Subsequent Rounds: Players continue to be paired along brackets, with the winner of a match moving
on and the loser being eliminated. Ultimately, only two players will remain, with the winner of that
Championship match becoming the winner of the tournament.
3.4.2 Swiss
The objective of the Swiss pairing method is to determine a single winner by pairing players with similar match
records against each other until the conclusion of the event. Then, based on the final standings, a winner will
be crowned.
Organizers must run the event as scheduled with the tournament software and play the assigned amount of
rounds as stipulated in this document. Organizers may not opt to play until there is only one player left in the
event who is undefeated.
Swiss Events run as follows:
Round 1: Players are paired randomly for the first round of play. Players receive 3 match points for
winning, 1 match point for a draw, and 0 match points for losing. If there is an odd number of players,
a player will receive a bye. If a player wins by default, they receive 3 match points.
Round 2: Players in the 1-0 (1 win) bracket are randomly paired against each other, while players in the
0-1 (1 loss) bracket are paired in the same manner. If there is an odd number of players, a player in the
1-0 bracket will be paired down with a random player in the 0-1 bracket that they have not played
before. If this leaves an odd number of players with 0 wins, one player from that bracket will be
assigned a bye.
Subsequent Rounds: Players continue to be paired randomly by their win-loss record until the
specified number of rounds have concluded.
3.4.3 Swiss + Single Elimination Top Cut Finals
This format allows tournament organizers to run a number of Swiss rounds appropriate for the number of
players participating, after which the top-ranked players are seeded into Single-Elimination Finals brackets and
play until only one player remains. That player is the winner of the tournament.
Tournaments run using Swiss plus Single Elimination Top Cut Finals allow every player to participate in every
round, while giving players without an undefeated record the opportunity to win the event.
3.5 Match Structure
During a tournament, a match will include a set number of games. The player who wins the specified number
of games wins the match. The Tournament Organizer may modify the number of game wins required to win a
match. Players should be notified of any changes before the tournament begins.
For Professional level events, Tournament Organizers should use a best-of-three game match format during
qualifying rounds and top cut.
For Casual and Competitive level events, Tournament Organizers may choose between best-of-one game or
best-of-three game matches. Top Cut matches are not required.
Standard Match Structure
Best-of-one Game Match
Number of game wins necessary: 1
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Match Time: 25 minutes
Extra Time: 5 minutes (for extra turns, etc)
Best-of-three Game Match
Number of game wins necessary: 2
Match Time: 45 minutes
Extra Time: 5 minutes (for extra turns, etc)
Top Cut Finals Match Structure
Best-of-three Game Match
Number of game wins necessary: 2
Match Time: 55 minutes
Extra Time: 5 minutes (for extra turns, etc)
Championship Match Structure
Best-of-three Game Match
Number of game wins necessary: 2
3.6 Number of Rounds
The number of rounds played in Swiss is based on the total number of players registered to play in the event.
Once the number of players who have won all their matches is reduced to 1, the qualifying rounds end and
final player placement is calculated.
Tournament Organizers may not choose to deviate from the Tournament Rules Manual.
Tournament Organizers may run events with no Top Cut, provided that information is advertised before the
start of the event.
Number of Participants
Expected Number of Swiss
Rounds
Players Qualifying for Top Cut (if
applicable)
4 8
3 rounds
None
9 16
4 rounds
Top 2
17 32
5 rounds
Top 4
33 64
6 rounds
Top 8
65 128
7 rounds
Top 8
129 256
8 rounds
Top 16
257 512
9 rounds
Top 16
513 1024
10 rounds
Top 32
Players added to an event after registration closes as late entries will not impact the number of Swiss rounds or
top cut calculations.
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The number of Swiss rounds is designed, on a best-case basis, to have one undefeated player after the last
round has completed. The number of rounds should be announced before the beginning of the first round;
once announced, it cannot be changed. A variable number of rounds may be announced instead, with specific
criteria provided for ending the event.
Variable Rounds Announcement Example: A Championship Level event has 205 players registered. The
Tournament Organizer may announce at the start of the event, There are 205 players registered today, and we
expect to play 6 to 8 rounds of qualifying. Qualifying rounds will end once there is one undefeated player left in
the event, with only wins reported. At that point, qualifying will end and the Top 16 players progressing to
Finals will be determined.
3.7 Publishing Tournament Information
Tournament Organizers, judges, players and spectators are free to publish details of play and / or results of a
tournament, subject to applicable laws in the region where the event was held.
Player deck lists may be published by the Tournament Organizer at any time once the event has begun,
provided that this information is publicly accessible, that all player data is published at the same time, and that
publication of this data provides additional value to those attending or watching the event. Otherwise, this
information should be kept confidential throughout the duration of the tournament.
Tournament Organizers must provide deck lists to the Bandai global organized play team as part of their event
reporting.
Bandai reserves the right to publish tournament information, including but not limited to deck lists, player
reports, transcripts, audio and / or video recordings, awards, penalties or any other information related to the
tournament.
Attending a Bandai organized play event may lead to an attendee’s image and likeness being photographed or
recorded by or on behalf of Bandai. By entering or remaining at Bandai organized play events, attendees grant
Bandai, its premier tournament organizers, and approved media bodies to publish their name, image, likeness,
deck list, methods of play, and written or oral statements in connection with any still photograph, live or
recorded video display, or other transmission or reproduction of the event, in whole or in any part.
3.8 Stream Broadcasts of Match Play
While attending Bandai organized play events, players may be instructed to play a feature match that will be
broadcast to a large audience and / or to online viewers. Players must comply with the Tournament Organizers
directions regarding match location. These matches may require additional equipment, including new card
sleeves, the use of standardized play mats, apparel changes, or the use of noise-cancelling headphones. Players
must abide by these considerations.
It is not necessary that the stream casters are qualified judges. If a caster notices a violation of game rules,
game state or Tournament Policy, they are required to notify a judge immediately. It is up to the judge to
determine whether it is appropriate to intervene.
Due to the nature of streamed matches and a desire to not regulate feature matches more stringently than
other matches during qualifying Swiss rounds, players should be aware that penalties earned but not applied
during a match may be applied later upon subsequent review.
3.9 Reporting Tournament Results
It is the Tournament Organizers responsibility to report tournament results to Bandai via TCG Meister within
48 hours of the tournament’s completion.
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4.0 Tournament Play
4.1 Gamesmanship
Players are expected to behave in a respectful and polite manner towards all tournament attendees. If you
engage in unsporting conduct or behavior that endangers or detracts from the event, you may be penalized, up
to and including disqualification and removal from the venue.
4.2 Tournament Registration
Players need to register in order to participate in events. Check event information or contact the Tournament
Organizer if you need more information on registration times.
To register, you’ll need government ID, your Bandai TCG+ account, and your pre-registration information or
entry fee for the tournament.
Registration forms may also be required. Make sure your registration form is completed in full before lining up
for registration.
4.3 Special Assistance
Players requiring special assistance at tournament events, including designated seating areas, accommodations
for an aide or service animal, approval to use electronic devices, etc., should speak to the Head Judge and
Tournament Organizer during the registration process. Players may also contact the Tournament Organizer
ahead of time to best ensure needs can be met.
4.4 Deck List Submission
Tournament Organizers may require deck lists to be submitted for local events, but only if the requirement is
advertised prior to the start of the event.
All Championship level events require deck lists. Players may not use decks with cards that differ from those
included in their deck list.
A fully completed deck list, legibly written or printed, must be submitted in order to compete.
You may not use shorthand terms when writing out your deck list. Your deck list must include the card’s
collector number and its full name to ensure a clear and accurate deck list.
Players that fail to follow deck list rules may receive penalties. It is ultimately a players responsibility to ensure
they accurately, clearly, and completely communicate the contents of their deck.
Tournament Organizers should collect Deck Lists at the start of the player meeting or before Round 1
commences. Once a deck list has been submitted, it may not be altered or changed unless requested by a
judge.
The Tournament Organizer and / or Head Judge has the authority to check player decks (a deck check”) to
determine whether or not they are appropriate. Deck checks should be carried out by Floor Judges where
possible. Deck checks should be performed at any time the tournament progresses from Swiss to single
elimination, as well as randomly throughout Swiss rounds. Deck checks should be performed on at least 10
percent of decks over the course of the tournament.
4.5 Shuffling
Decks must be shuffled thoroughly using accepted shuffling methods (riffle, pile, Hindu, etc) in order to
sufficiently randomize their contents. Both players must shuffle their decks in a manner that is visible to their
opponents. This must be done at the start of every match, and whenever a game mechanic requires you to
shuffle your deck.
You cannot check or arrange any cards while shuffling.
You may not pre-sort your deck without thoroughly shuffling afterwards.
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After players have shuffled their decks, it should be presented to the opponent to either cut (separating the
deck into multiple, smaller piles which are then rearranged to form a single deck again) or shuffle. No
additional randomization may be done to the deck after this.
When you present your deck to your opponent, you agree that you have sufficiently shuffled and randomized
your deck contents, your deck is legal, and that it matches your submitted deck list registration form.
Players are strongly encouraged to shuffle opponent’s decks at Level 3 Professional events.
Sometimes, a player may carry out a shuffle in a way that seems suspicious. If you feel a players deck has not
been sufficiently randomized, you may request a judge carry out a shuffle or observe your opponent shuffling.
The judge will determine the necessary course of action.
All shuffles, searches and acts of adding specific cards from your deck to your hand must be carried out in an
expedient manner. Resolving card search and shuffle effects should take no longer than a minute from the
activation of a power to its full resolution.
A judge may penalize a player for the amount of time taken to resolve an action if deemed necessary.
4.6 Game Flow
Setting up the Game:
1. Shuffle your deck and Digi-Egg deck and place each deck in their respective zones.
2. Use a random method such as Rock-Paper-Scissors to determine which player goes first and second.
3. Draw 5 cards from your deck.
4. Look at your hand. You can choose to re-draw all of your cards just once.
a. If you choose to re-draw your cards, return all of your cards in hand to your deck, shuffle it,
then re-draw 5 cards.
b. If you do not choose to re-draw your cards, proceed to the next step.
5. Take the top 5 cards and place them on top of your security stack.
6. Place the memory gauge counter on the space labeled zero.
7. Start the game.
4.6.1 Shuffling your Deck and Digi-Egg deck
Shuffle your deck (50 cards), and place it in the deck area. Shuffle your Digi-Egg deck (0-5 cards) if you’re using
one, and place it in the Digi-Egg deck area.
4.6.2 Determining Starting Player
After players have shuffled both of their decks thoroughly, players should use a random method to decide
which player is the starting player.
Players may roll a die, flip a coin, play Rock-Paper-Scissors, etc.
The winner goes first.
In a best-of-three game match, the player who loses the preceding game chooses whether to go first in the
next game.
If a game loss has been awarded for the first game of a match, the starting player of the second game is
determined randomly.
4.6.3 Drawing Starting Hand
Once the starting player has been determined, both players draw a hand of 5 cards from the top of their
respective decks.
4.6.4 Mulligan
If either player is unhappy with their hand, they may request a mulligan. Mulligans are not required.
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If a player requests a mulligan, after players have drawn their starting hand, and before they have
placed their security, they may review their hand and mulligan.
They shuffle all cards in their hand back into their deck and draw a new hand of 5 cards.
4.6.5 Placing Security Cards
Players place the top 5 cards of their deck face down in their security stack. Cards are placed one at a time.
When finished, the cards should be placed such that the top card of a player's deck becomes the bottom card
of their security stack.
4.6.6 Setting Memory Gauges
Each player places their respective memory gauge counters on the space labeled zero on their own memory
gauges. Players must avoid using a shared memory counter.
4.6.7 Starting the Game
The game begins with the pre-determined starting player taking the first turn.
4.7 Game Area Layout
While game mats are not required, players are responsible for placing all cards according to the layout
established by the Game Area Play Sheet.
Specific locations include:
Deck Area
Digi-Egg Deck Area
Security Stack
Breeding Area
Battle Area
Trash (Discard)
You may not create your own game area layout. It is possible to modify the layout to accommodate physical
requirements. If you need to modify the game area layout, you must notify your opponent and ensure it is
obvious to all tournament officials.
The position of cards must be maintained as they were originally placed on the game area, except when
directed otherwise by a card effect.
Each deck should be oriented in a north / south direction, with the short sides of the cards facing each player.
Card sleeve openings should face the opponent.
Cards in a players Security Stack must be spaced out in a way that ensures a player, their opponent, judges and
tournament staff can see at a glance how many Security cards a player has remaining. The Security Stack must
be on the opposite side of the play area from the players deck and trash.
Players should always play with both hands above the table. The cards in a players hand should show card
backs or sleeves clearly visible to the opponent. Players are not allowed to play with their hands below the
table or concealed from an opponent.
Players should not place unused cards in a nearby location (inside clothing, in a deck case, on the table) during
a match. Cards not registered on a deck list should be kept inside a bag or other inaccessible location during
tournament play.
If a card must be rotated to indicate a specific effect, it must be rotated to either 90 or 180 degrees.
Players should not stack cards within their Security Stack in a way which obscures how many security cards they
have left.
Do not move cards between areas unless a card effect directs you to do so.
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Avoid placing your hand close to other specified areas.
4.8 Note Taking
Players are not allowed to take notes in official Bandai organized play events. Players should not have paper or
other stationery not used for game purposes nearby during game play.
You may consult a copy of your Deck List between matches (not in between games) to ensure you have
restored your deck and digi-egg deck to the registered state.
4.9 Game State
Game state refers to all elements of the game cards, security, deck, hand, trash, turns, phase, etc. Both
players are responsible for maintaining the proper game state by clearly communicating with their opponent.
Players are required to divulge any and all information that may be required to maintain a legal and correct
game state.
The game state can be damaged by illegal actions, missed triggers, etc.; rendering it either reparable,
irreparable, or accepted. Whether or not a game state is reparable or irreparable will mean the difference
between a Warning and a Game Loss.
If both players can provide clear information and a judge is able to determine a way to fix or rewind the game
state, it is reparable. The game should be repaired as far as possible and play should continue.
Sometimes, even if a game state has been damaged, it has happened too far back to easily and fully repair, and
does not create a significant advantage for the player at fault.
In this case, the game state is accepted by both players, and play will continue.
A game state can be considered reparable even if not every error can be rewound.
A game loss is not an appropriate penalty for a reparable game state, unless it is applied as a penalty
for repeated previous infractions.
If both players share fault in an irreparable game state that should be awarded a game loss, determine
which player is most at fault and penalize that player with a Game Loss. The opponent should receive
a Warning.
Irreparable game states should not result in restarting a game or match.
If a player has damaged the game state due to an illegal action or missed auto, and gameplay can be
rewound to the point of that illegal action, it will be rewound even if the opponent would gain an
advantage from information that was previously Private Knowledge.
4.10 Public Knowledge
The following information is considered to be public knowledge, unless a card effect states otherwise:
The number of cards in a players hand;
The number of cards in a players deck (this includes main and digi-egg deck);
The number and names of cards in a players trash area;
The number of security cards remaining;
Information printed on a specific card mentioned by name or otherwise clearly described;
Which cards have been played during the current turn.
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Players must answer questions involving the above topics truthfully. Players may not refuse to answer
questions about information that is public. Lying about or refusing to answer questions about public knowledge
may result in disqualification.
4.11 Private Knowledge
The following information is considered private information, unless a card effect states otherwise:
The cards in the main deck or digi-egg deck;
What cards are in the Security Stack area;
Which cards are in a players hand;
Which cards are in an opponent’s hand;
Which cards were played or activated during the previous turn, unless there is an active gameplay
effect.
Players may not answer questions about any game state information considered private knowledge. Giving
false or misleading information about private knowledge, or intentionally revealing information considered
private knowledge, may result in a disqualification penalty.
4.12 Security Stack / Hand / Deck Verification
With the exception of areas targeted by a search effect, you may not search any of your opponents private
knowledge areas, such as hand, deck, or security stack, unless you are directed to do so by a card effect.
Judges may not be asked to search or verify your opponent’s hand, deck or security stack area unless there is
evidence your opponent may be cheating or that there may be a valid deck-related issue.
4.13 Appeals
Players have the right to appeal rulings to the Head Judge of the tournament if they disagree with a floor
judge’s ruling.
Players may not appeal a floor judge’s ruling until after the floor judge has issued the ruling.
Players must respectfully inform the floor judge that they wish to appeal the ruling issued. If you accept the
floor judge’s ruling, you cannot ask to appeal that ruling later.
The Head Judge’s ruling is final, and cannot be appealed.
4.14 Conceding a Game or Match
Players may concede a game or match at any time up until the point that the game or match has concluded.
Once a game or match has concluded, you may not concede or ‘give the win’ to an opponent. This means once
a game or match result has been reached (win, lose, or draw), the result cannot be changed. Players who
change the result of a game or match are guilty of Altering Game / Match Results and will be penalized
appropriately.
Players may not offer or accept any form of compensation in exchange for conceding a game or match. Players
who concede in exchange for compensation are guilty of accepting bribery. Offering or accepting a bribe is
against the Tournament Rules Manual policy and both players will be disqualified from the event.
4.16 Random Outcome
Players or tournament officials may not randomly determine the outcome of a match by any means. Failing to
observe this rule will result in disqualification from the event.
4.17 Intentional Draws
Players are not allowed to intentionally declare a draw match, even with both players’ consent.
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If players are found to have agreed to an intentional draw, or play in a manner that means the outcome will
result in a draw without trying their best to obtain a result, they will be subject to penalty.
Matches cannot end in a draw, outside End of Round procedures.
5.0 Reporting Match Results
5.1 Reporting the Match Result
Both players are responsible for accurately reporting the result of a match. Level 3 Professional events will
provide printed match result slips for you to report match results. Other events may require you to verbally
confirm the match result with the scorekeeper.
The winner of each round is responsible for ensuring the round result is reported in a timely fashion following
the conclusion of the match. The winner is responsible for returning the Match Result slip to the Scorekeeper
or verbally reporting the results. Failure to do so in a timely manner may result in penalties.
Players should consult a Tournament Official if they are unsure of the proper procedure for reporting match
results.
Match results cannot be altered once they have been submitted. Players should verify the match result slip
carefully before submitting it.
5.2 End of Round Procedures
Sometimes a match may not finish prior to time being called for the round. Both players are responsible for
noting who is the active player when time is called.
Players who need assistance with End of Round procedures should raise their hand and call for a judge. The
judge should be notified the game is ongoing and whose turn it is. The judge should ensure both players
understand the End of Round procedures, and may stay to supervise.
If time is called while players are in between games, compare the number of games won by each player. If they
have both won the same number of games, the match is declared a draw. If one player has won more games
than the other, that player is declared the winner of the match.
If time is called while players are in the middle of a game, the current game must have a decision of win, loss,
or draw.
To resolve the current game, players follow the following steps:
1. Players play an additional three turns, with the current (active) players turn becoming turn 0. The
second players turn will be considered turn 1, followed by the first players turn 2, and then back
to the second player for the third and final turn.
2. If neither player has won at the end of those extra turns, the game is declared a draw.
A time limit of 5 minutes is applied to extra turns to ensure the ongoing smooth operation of the tournament
event. A draw will be declared if time expires with no clear winner.
If time expires during extra turns and the active player has a card attacking, that player completes the attacking
process.
Game play should be monitored by judges during this time. The guidelines for Slow Play should be strictly
observed, and penalties handed out for any players found to be playing slowly.
Single Elimination Rounds and Top Cut Finals
Draws are not permitted during single-elimination rounds, including top cut finals.
If there is a tie due to all players fulfilling loss conditions simultaneously, the current turn-player loses the game
and the opponent is declared the winner.
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When time is called while players are in the middle of a game, determine a winner of the match using the
following steps:
1. The player with the most game wins is declared the winner of the match.
2. If tied, the current active player plays out their turn. This is considered turn 0. After the active
player is finished, the game continues for a total of 5 more turns, with the second player’s turn
being turn 1, the turn after that being turn 2, the turn after that turn 3, and so on.
3. If neither player has won at the end of extra turns, the player with the most security cards
remaining wins.
4. If players have the same amount of security, the player with more cards in their deck wins.
Digi-Egg decks do not count.
5. If players have the same number of cards remaining in their deck, the player with more Digimon
(Digimon level and digivolution cards aren’t counted. Include tokens that count as Digimon) in
their Battle Area wins.
6. If both players have the same number of Digimon in their Battle Area, the player who was last to
draw from their Security Area wins.
The Championship Match
Time limits do not apply for the Championship match of an event. The match is played until there is a clear
winner.
5.3 Match Pairings
After each round is completed, the Tournament Organizer should pair the next round and post the pairings.
Players must be given a reasonable amount of time to report any errors with their win / loss records and find
their seats.
Once the round has started, pairings cannot be changed. To aid the accurate and timely reporting of match
results, match result slips must be utilized at all Level 3 Professional events.
The Tournament Organizer can use their discretion to decide whether or not to re-pair a round if a players win
/ loss record is incorrect. The Scorekeeper can fix the error before the round starts and re-pair, or wait until the
round starts before fixing the match record. The players pairing in the next round will be correct.
Players should note that win / loss records cannot be altered after a second subsequent round has been paired.
For example, round 2 results cannot be altered after round 4 is paired. Players therefore have one full round to
report any win / loss record errors to the Scorekeeper or Head Judge. Match records are noted on the posted
pairings and the match result slips. Tournament Organizers should use both of these tools to remind players to
regularly check their win / loss record.
5.4 Tie Breakers and Calculating Final Placement
Official events use a tie-breaker system to determine how players are ranked when both have the same
number of match wins.
Players earn points based on how well they perform during a match.
Match Outcome
Points Awarded
Win
3
Bye
3
Draw
1
Loss
0
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Players are ranked first on how many points they have accumulated during the course of the event. In the
event of a tie, placement is determined by the process below:
1. Comparing Average Match Win Rate calculate the average match win rate of the 2 players
(excluding byes) and divide the value by the number of tournament rounds they participated in.
The player with the higher final value ranks above others.
2. Comparing Average Match Win Rates for the Players’ Opponents calculate the average match
win rate for the opponents of each player. The player with the higher final value ranks above
others.
In extremely rare occasions, players may finish a tournament with identical tie-breakers, leaving them tied for
final standing. If time permits, the players should play another match to determine a winner.
In cases where there is no time for an additional game or match, the Head Judge should do the following:
1. If the players have already played against one another in the tournament event, the winner of
that match will take the higher final standing.
2. If the tied players have not played against one another in the tournament event, the Head Judge
may use a random method such as a die roll, raffle, coin toss, etc to determine the final standing.
Please note this is different to randomly determining the outcome of a match.
Calculating Average Values
1. Player Average Match Win Rate = their match points (excluding match points from byes) /
participated rounds (excluding byes) x 3
2. Average Match Win Rates for a Players Opponent = the total of the entire opponents values from
(1) / number of games the player participated in.
Numbers under 0.33 are treated as 0.33.
5.5 Earning Invitations or Byes
Players who finish in the top percentage of a tournament sometimes earn the right to progress (an invitation)
to a higher-level tournament event. This right is non-transferable.
Attempting to transfer this right to another player, and / or falsely claiming to have received this right may
result in tournament disqualification.
Invitations do not pass down or transfer in the case of a player already holding an invite.
6.0 Dropping Out
Players who wish to forfeit or drop from the tournament must notify the Scorekeeper prior to the generation of
the next round’s pairings. Once a round list has been posted, or any time before a match is about to begin, if a
player decides to drop, they are considered to have conceded the match in progress.
Players who drop from the event and fail to correctly notify the Scorekeeper in a timely fashion are ineligible to
receive commemorative prizes and other items.
7.0 Tournament Penalties
Policy documents are intended to educate players on expected behavior at tournament events. Policy
documents may not serve as a resource for persons to attempt to take advantage by “rule-sharking or
otherwise attempting to influence the decisions of judges and tournament officials. Rule sharking is defined as
using rules and policy to attempt to create an advantage, instead of ensuring fair gameplay.
Incidents or infractions may occur during the course of an event that may require the need to issue a penalty.
This chapter outlines how to resolve infractions, the types of penalties, how to assign them appropriately, and
a guideline for situations that may arise that require an infraction recorded.
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If a player violates any rules or regulations, a judge must issue the player with an appropriate penalty.
7.1 Determining an Infraction
A judge must investigate first, then determine the infraction, and only then apply an appropriate penalty,
detailed later in this section. Judges should not reverse engineer penalties.
All persons involved should explain what happened, and answer honestly any questions a judge may
have.
The judge will explain the situation, and determine if an infraction occurred.
If an infraction occurred, the judge will explain the infraction and apply the appropriate penalty.
If no infraction occurred, the judge will explain why.
Investigations for more serious infractions should be conducted in private.
Some severe infractions may also be explained in private to the person committing the infraction.
Not every situation that occurs is appropriate for public knowledge. A judge’s decision to address a
situation in private must be respected by other players, spectators, uninvolved judges and tournament
officials.
The Head Judge’s decision is final.
Once an infraction has been identified, the judge will ask the player if they have received any other penalties
for this same type of infraction during the course of the tournament event.
Penalties may need to be upgraded if this is a repeated infraction. If it is a repeat infraction, the Head
Judge should be notified.
Players are required to answer this question honestly. Lying to a tournament official is against
tournament policy, and will be penalized.
If this is a first-time infraction, the judge will briefly educate the player in regards to the infraction,
why it occurred, and what the penalty is.
Play will continue if applicable.
If the infraction occurred during a match and the judge call took longer than 2 minutes, an appropriate time
extension should be noted by the judge on the front of the match result slip. Judges should always note down
the time at which they take a judge call, to ensure an appropriate time extension is provided.
Time extensions are given after the judge call has been fully resolved, including any appeals.
Time extensions are given only for actual time lost during a match.
Time extensions must be reported to the Scorekeeper.
Time extensions are not given when there is a Game Loss penalty applied.
Multiple time extensions may be given to the same match.
Judges must record the penalty on the Match Result Slip in the following order:
Players Name / Infraction / Penalty Assigned / Reason Why / Name of Judge Who Issued Penalty
If the infraction did not occur during a match, the judge should provide all the details to the Scorekeeper so the
infraction can be tracked appropriately.
Penalties acquired on Day 1 will carry over into Day 2.
7.2 Types of Penalties
Below is a list of penalties in order of severity from lowest to highest. Head Judges cannot issue a penalty other
than those listed below. All infractions must be recorded by all judges and Tournament Organizers so that
accurate assessments on player behavior can be made.
1. Caution: A Caution is the lowest level of penalty that can be issued to a player. These types of
penalties are designed to let a player know that they have made an error and to help correct their
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gameplay for the future. Typically, minimal effects on the game state may have occurred which can be
easily fixed. Cautions are issued on the spot and are recorded per player. If a player repeats the same
infraction, the Caution penalty can be upgraded to a Warning.
2. Warning: A Warning can be issued where an obvious error has occurred that has resulted in an
outcome which is favorable for a player based on the game state, or the game state may not be able
to be repaired fully to the same extent if the infraction did not occur. Warnings may also be issued for
actions that impede the running of an event. This can also be used as the next step for a continued
infraction of the same nature, which may be of a lesser consequence to the overall gameplay. If a
player repeats the same infraction, the Warning penalty can be upgraded to a Game Loss, Match Loss
or Disqualification.
3. Game Loss: A Game Loss is a higher form of penalty indicating that a major error in gameplay has
occurred, or the regulations of the event have not been met, which has resulted typically in an unfair
advantage for one player, or caused a direct detriment to another player. If the player is currently
between games or matches, the player loses the next game they were assigned to play.
4. Match Loss: A Match Loss penalty should be reserved for the most extreme cases where the game has
reached a state where no repair can be made, and the opposing player is at a severe disadvantage
based on the error made. These typically involve a situation where one player gains an unfair
advantage over a player, and the situation cannot be rectified through any other course of action. A
player issued a Match Loss loses the current match. If the player is currently between matches, the
player loses the next match they were assigned to play. If the player is in a match they are clearly
about to lose, the judge may choose to apply the Match Loss penalty to the players next match.
5. Disqualification: A Disqualification is one of the most extreme forms of penalties that can be issued,
and should be reserved for instances where the tournament integrity as a whole has been affected by
the actions of the player and / or major examples of unsportsmanlike conduct. Players who receive
this penalty are issued a Match Loss for the current round (if in play) and dropped from the remainder
of the tournament, with no prizes or rewards to be issued. Players who receive a Disqualification are
recorded for future reference and reported to Bandai.
6. Suspension: A Suspension is a penalty issued to players who have seriously damaged the integrity of
an event or events, or may have received multiple higher-level penalties over a number of events that
indicate that behavior has not changed. Suspensions can be issued not only against current players but
all participants in an event. Persons who receive a Suspension are recorded for future reference. A
person issued a Suspension loses their current match (if applicable) and is immediately removed from
the event, with no prizes or rewards to be issued. Suspensions last a specific length of time specified
by Bandai. Suspended persons cannot enter official Bandai events for the duration of the Suspension.
The suspended player, along with the length of their Suspension, will be posted on the official Digimon
Card Game home page. If a player issued a Suspension changes their Bandai TCG+ account, if it is
discovered that their original account was issued a Suspension, the new account is immediately issued
a new, lengthier Suspension.
7.3 Assigning Penalties
It is advised that all penalties more severe than a Warning be issued only after reporting infractions to the
Head Judge. The Head Judge should handle assigning penalties of Match Loss or greater.
The issuing of penalties should occur in a way that is respectful of involved parties. When issuing a penalty, the
judge must explain the infraction and how to resolve the situation to all related players. If the head judge
decides to alter this process, they must explain the penalty and why they chose to alter the standard
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procedure. Careful consideration must be given for any deviation from the guidelines to ensure the integrity of
the event and not bring untoward blame to Judges or the Tournament Organizers.
Depending on the infraction, the description of the penalty will provide advice on how to resolve the
infraction. These procedures are designed to prevent judges from being criticized for unfair or preferential
judgement. The issuing of penalties should be accompanied by quoting the relevant policy.
Judges must always consider the current game / game state and who will gain benefit as a result of carrying out
penalty procedures. The procedures exist to correct’ certain situations, and favoring a player (even if
unintentional) or being careless when considering the game state can result in further issues. If a single mistake
causes multiple infractions, a penalty should be issued for the most severe infraction.
Judges and Tournament Organizers are to record any penalty during a tournament to ensure that there is
consistency with regards to how penalties are issued.
Judges must record the penalty on the Match Result Slip in the following order:
Players Name / Infraction / Penalty Assigned / Reason Why / Name of Judge Who Issued Penalty
Penalties may be issued to person(s) who are not participating in the event. The penalties are designed to be
applied to players, but other event personnel (spectators, staff, judges) can also be responsible for infractions.
Penalties can still be issued to a player even if they have already forfeited an event.
The final say on all penalties at events are at the discretion of the Head Judge.
7.4 Examples of Infractions
Infractions can occur in a number of ways, with differing levels of severity. Based on the level of competition, a
Judge can increase the level in which a penalty is issued but never reduce. The types of infractions that can
occur are:
7.4.1 Game Play Error
These can be wrong or inaccurate actions by a player that are contrary to the official rules of the game. It is
assumed that errors of this nature are accidental, but a judge may use their discretion to increase the infraction
to a higher punishment if they feel the error was deliberate.
1. Failing to Observe Game Rules
An infraction in which a player failed to observe a rule or misinterpreted it. Note this is separate from
errors resulting from players forgetting to resolve automatic actions.
Penalty: Warning
Resolution: Issue a Warning to the player(s) responsible for the action. Efforts must be made to
reverse the game state to before the error occurred, provided a considerable amount of time has not
elapsed. If this is not possible, reverse as far as possible as to not adversely affect one player over
another. Continue the game from this point.
2. Forgetting to Resolve Automatic Actions
An infraction in which a player proceeds with the game after failing to resolve an automatic effect.
Penalty: Warning
Resolution: Issue a Warning to the player/s responsible for resolving the automatic action, and carry
out the effect from the closest checkpoint (based on the judge’s determination). However, if the effect
was a voluntary action that included text such as “you can”, treat the effect as if the player chose not
to carry out the action.
Examples:
A player carries out their Draw Phase and then plays a Tamer Card. It is assumed the player has
skipped their Breeding Phase.
3. Looking at Unnecessary Cards
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An infraction in which a player looks at a card/cards which should not have been visible to them. This
also includes voluntarily revealing your hand, or looking at your opponents hand because they
revealed their hand. These actions make tournament environments less enjoyable and should not be
encouraged.
Penalty: Warning
Resolution: Issue a Warning to the player responsible for the infraction. If the card has only been
revealed to the player who made the infraction, reveal it to their opponent as well. The judge then
confirms which cards require being placed in set orders. Cards which can have no set orders are
shuffled together, while cards that must be placed in a set order are returned to their appropriate
locations.
Examples:
A player accidentally looked at 4 cards when resolving an effect that asked them to look at
the top 3 cards of their deck.
A players security cards are accidentally turned face-up.
4. Invalid Cards in Secret Areas
An infraction in which there is an incorrect number of cards in a Secret Area, or cards in an invalid
state in a Secret Area.
Penalty: Warning
Resolution: Issue a Warning to the player(s) responsible for the action that caused the invalid cards to
be in a secret area. If it is clear (to the Judge’s satisfaction) which card/s are incorrectly located in a
secret area, those cards must be returned to their correct area. For a card from deck, it is returned to
the top of the deck. If the card is from the security stack, it is shuffled back into the security area. If it
is not clear (to the Judge’s satisfaction) which card/s are incorrectly located in a secret area, the Judge
is to randomly select the number of cards incorrectly held, and return them to the appropriate secret
area and sufficiently randomize that area again.
Examples:
A player accidentally drew 3 cards instead of 2.
A player accidentally added a card from their deck to their hand directly when they should
have revealed it first.
7.4.2 Event Errors
These are errors which occur when player(s) do not adhere to the Floor Rules as outlined in this document. If a
Judge determines that the error was deliberate, they may escalate the infraction recorded.
1. Tardiness
An infraction in which a player was not seated at the beginning of a match or did not complete a
specific action within the given time limit.
Penalty:
Warning if a player arrives within 5 minutes of match start.
Game loss if a player is 5 or more minutes late.
Match Loss if a player is 10 minutes late.
Resolution: Issue a Warning if the player is seated and ready to play within 5 minutes of the round
start time. Issue a Game Loss if a player is more than 5 minutes late. Issue a Match Loss if the player is
not seated within 10 minutes of the round start time.
Examples:
A player is not seated and ready to play until 7 minutes after the start of a match.
A player sat in the wrong seat and started a match against the wrong opponent. In this case,
it may be most appropriate to repair the two matches impacted and give a warning to the
players.
2. Referring to information outside of the Game
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An infraction in which information was given to a player from outside the game or actively sought by a
player using outside sources of information.
Penalty: Game Loss - Match Loss
Resolution: If the information is received during a match, issue a Match Loss to the player receiving
the information if it has been actively sought. A Game Loss may be issued if it is unclear whether a
player actively sought the information out. Issue a Match Loss to the player/s providing any
information to a player who is currently playing a match. If the person who gave information is a
spectator, a judge may bar that person from spectating for the duration of the tournament. During a
match refers to the span of time starting from the posting of pairings to the actual end outcome is
reached in a match. At any other time, players can receive information from any source.
Examples:
A player asks for, or actively receives advice from another player or spectator.
A spectator gives advice to a player without their consent.
3. Slow Play
An infraction in which a player unintentionally slows down the pace of a game, either during the
match or extra time. If a judge confirms a player deliberately sought to delay the game and use the
time limit to their advantage, they may escalate the infraction.
Penalty: Warning Game Loss
Resolution: Issue a Warning to the player responsible for the infraction. A judge will determine if the
appropriate amount of time has been taken to complete an action, or make a decision to further the
game. If there is continued need for a judge to ensure a player takes an appropriate amount of time
on decisions or actions during a match, they may escalate the penalty to a Game Loss.
Examples:
An opponent calls a judge over and asks them to observe slow play due to the opponent
taking an unnecessary amount of time considering their next action.
A player takes an excessive amount of time to shuffle their deck.
A judge determines players are taking an unnecessarily long time to further the game state.
A player thinks about their next play for more than a minute, slowing the game down
significantly.
4. Deck Error: Illegible Deck Lists
An infraction in which a deck list submitted cannot be read, or is incomplete in a way that it makes the
task of checking the list during a deck check a difficult task. However, this should not be confused with
an incorrect or absent number of cards which is covered under “Incorrect Number of Cards”.
Penalty: Warning
Resolution: Issue a Warning to the player with the illegible deck list. The player should be given
sufficient time to complete the deck list in a way that makes it easier for Judges to check for errors. If
this error is found during the event, players should be asked to complete the amendments between
rounds. If this causes them to be late to their next round, apply the infraction process for “Late Arrival
to a Match”.
Examples:
A players list cannot be read to determine all cards are included in the deck.
A players list is missing card numbers or card names but is otherwise legal.
5. Deck Error: Incorrect number of cards in Deck / Deck List
An infraction in which a players deck list, or deck, contains the incorrect number of cards either above
or below the amount required in the main and digi-egg decks.
Penalty: Game Loss
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Resolution: Issue a Game Loss to the player, and have them correct the error either in the deck or on
their deck list so that the two are made valid.
Examples:
A players deck contains over or under the required 50 card limit for the main deck, but their
deck list contains a valid number of cards.
A players deck list contains over or under the required 50 card limit for the main deck, but
their deck contains a valid number of cards.
A players deck and deck list contains only 49 cards.
6. Deck Error: Incorrect cards in deck / deck list
An infraction in which a players deck does not match the submitted deck list at the time of a deck
check.
Penalty: Game Loss
Resolution: Issue a Game Loss to the player, and have them correct the error.
Examples:
An opponents cards are found in a players deck at the start of a new game.
7. Illegal cards in deck
An infraction in which the deck produced by the player includes cards that are either invalid for deck
construction, or are contrary to the rules of the Game (i.e. unofficial cards).
Penalty: Game Loss
Resolution: Issue a Game Loss to the player found with incorrect cards within their deck. If this is
found during a match, the Game Loss is issued for the current game and the player is given time to
correct their error if possible. If the error is found between rounds, the Game Loss applies to the next
match, and the player must correct the deck before play begins in the next round. Follow the steps for
“Late arrival to a Match”.
Examples:
A player has cards that are hot stamped that have not been officially released by Bandai.
8. Communication
An infraction in which a lack of communication adversely influences gameplay. Both players have the
responsibility to play the game with a common understanding of the events occurring within the
game. If either player fails to declare their actions sufficiently, that player is treated as if they are
obstructing the game.
Penalty: Warning
Resolution: Issue a Warning to the player responsible for the violation. Then, the judge rewinds the
game state back to a point with as few issues as possible. After explaining the situation to the players,
let them continue playing the game from that point on. The judge may only rewind the game back to a
former state if there is no way to correct the current situation as it is.
Examples:
A player realizes they misunderstood how a card or cards were supposed to be played earlier
in the game.
9. Marked Cards
An infraction in which cards or sleeves are clearly marked and can be visually distinguished by looking
at the card backs or fronts. Care should be taken to view how these cards could be seen when in a
secret area.
Penalty: Warning Game Loss
Resolution: Issue a Warning if when the cards are examined, one card can be easily distinguished from
the next when in a secret area. However, if there is a pattern to the marked cards (i.e. if they are all
the same type, or could be important for gameplay), a higher penalty should be given. The player may
be required to acquire new sleeves or swap out damaged sleeves with non-damaged sleeves from
their side deck or elsewhere. Consideration for the level of penalty will be made by the Head Judge
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taking all factors into account. If the Marked Cards are intentional, consider the infraction as
“Cheating.
Examples:
Some of the sleeves were damaged. The cards in the damaged sleeves appear to be random.
10. Insufficiently shuffling / non-randomized Deck
An infraction in which a deck was insufficiently shuffled.
Penalty: Warning
Resolution: Issue a Warning to the player responsible for the violation. The judge thoroughly shuffles
the players deck. The procedure must be carried out in front of the opponent multiple times, with
different types of shuffles.
Examples:
A player only shuffles their deck once with a Hindu shuffle.
A player shuffles their deck insufficiently with a pile shuffle.
A player gives an already shuffled deck to the opponent after sitting down.
7.4.3 Unsportsmanlike Conduct
These are infractions which occur when players behave in an unsportsmanlike way. Players fail to behave in the
spirit of the game, and negatively impact on the safety, enjoyment and integrity of the event.
1. Taunts or Inappropriate Behavior
An infraction in which player(s) behave in an inappropriate way or taunts their opponent or other
attendees at an event.
Penalty: Warning - Disqualification
Resolution: Determine the appropriate penalty and issue to the player(s) responsible for the behavior.
This can include bullying and other forms of behavior which may belittle another person present at
the event.
Examples:
A player makes an indefensibly rude comment or gesture to an opponent.
A player asks for a penalty to be issued against their opponent.
A player trashes the play area after losing.
A player does not comply when the event staff tells them to leave the play area.
A player makes a remark that could be seen as unpleasant to another player or judge.
A player repeatedly carries out an action that is perceived negatively by their opponent, even
after being requested to stop.
2. Threatening, Aggressive or Discriminating Actions
An infraction in which player(s) engage in anti-social behavior which threatens or demeans another
person in attendance to the event. This can include, but is not limited to, making threats or physical
violence against another person, or discriminating against a person based on their sex, age, sexual
orientation, gender, socio-economic status, intellectual ability, or disability.
Penalty: Disqualification
Resolution: Issue a Disqualification to the player(s) responsible, and ask that they immediately leave
the event. This may also be escalated to a Suspension upon further investigation by the Tournament
Organizer and Bandai.
Examples:
A player makes insulting or derogatory remarks.
A player verbally threatens another person.
A player performs an act which is violent, or can be perceived as violent in nature which
threatens the safety of others.
A player loses a game and kicks an opponent’s bag.
A player destroys tournament equipment deliberately.
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3. Theft
An infraction in which a player steals event equipment or the belongings of other players. A player
should feel safe about their belongings when participating in an event, but this does not mean they
are not responsible for their personal items. Players are expected to keep items they brought to the
event or received during the event on their person at all times. Judges must provide whatever support
they can to prevent such incidents.
Penalty: Suspension
Resolution: Issue an immediate Suspension to the player and remove them from the venue.
Examples:
Stealing a players cards.
Stealing another person’s belongings.
Stealing equipment related to the running of the event.
4. Collusion, payoffs and bribery
An infraction in which a player bribes or colludes with their opponent to get them to concede, draw,
or otherwise compromise the integrity of match results and the tournament overall. These infractions
also include receiving a bribe, or betting on match results with other players or spectators during an
event.
Penalty: Disqualification
Resolution: Issue a Disqualification to the player(s) responsible.
Examples:
Offering an opponent money, or something of value, to concede a match.
Receiving a card from a player to intentionally draw a match.
Offering to split prizing with a player in return for a favorable result.
2 spectators betting on the outcome of a match.
5. Cheating
An infraction in which a player: knowingly contravenes the rules of the Game or tournament policies;
makes mistakes intentionally for attempted persona gain; or knowingly cheats. These acts can appear
to be unintentional, and must be thoroughly investigated by Judges to ensure whether the actions
were deliberate or not.
Penalty: Disqualification / Suspension
Resolution: Issue a Disqualification to the player/s found to be meeting the definition of this
infraction. Upon further investigation by the Tournament Organizer or Bandai, this infraction may be
upgraded to a Suspension.
Examples:
Realizing you accidentally included cards in your deck that are in violation of the rules of the
Game, but you continue on playing without informing a Judge.
Lying about an in-game situation to gain a favorable outcome from a Judge.
Intentionally ignoring an opponents mistake until the moment it would benefit you most,
then reporting it to the judge.
Intentionally performing an action which allows you to gain, or potentially gain, advantage
over an opponent.
6. Illegal or Prohibited Items
An infraction in which a player or attendee brings item(s) to an event which are prohibited or illegal
based on local, state, or federal laws. In addition, any weapons, illegal drugs, and unlawful items are
expressly forbidden and anyone bringing such items to an event will be subject to higher sanctions.
Penalty: Disqualification / Suspension
Resolution: Issue a Disqualification to the player(s) found in possession of these items and remove
them from the venue. If the items are illegal drugs, or weapons, the offending person shall be issued
with a Suspension as determined by Bandai.
Examples:
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A player brings a weapon in their bag.
7. Players under the influence of drugs or alcohol
An infraction in which a player is determined to be under the influence of drugs, alcohol, or other
substances. This is deemed to be anti-social behavior and against the spirit of the Game.
Penalty: Disqualification / Suspension
Resolution: Issue a Disqualification to the player(s) who a Judge has determined to be under the
influence of drugs, alcohol, or other substances. This may also be escalated to a Suspension if the
behavior associated is disturbing or threatening to other players or staff in attendance.
Examples:
A player is visibly drunk or smells of alcohol.
A player appears to be under the effects of illegal drugs.
8.0 Online Event Supplement
This policy document is intended to provide guidance to Tournament Organizers, Stores and players and help
facilitate competitive events online while Covid-19 restrictions make it difficult to host face-to-face events.
8.1 Online Software
Bandai recommend the usage of these tools to facilitate online events:
Discord to enable physical card play with webcams and communication with players and event
officials
TCG Meister to track tournament results with a web interface visible to the players
8.2 Tournament Guidelines
The Tournament Rules Manual should be observed for all online events. Given the online nature of events, and
additional technical and communication challenges that may be experienced by players, we recommend
extending standard best-of-3 match times to allow for additional time.
Best-of-three Game Match
Number of game wins necessary: 2
Match Time: 50 minutes
Extra Time: 5 minutes (for extra turns, etc)
8.3 Deck Registration
Players must submit a photo of their physical deck to the Tournament Organizer, together with a name and
date stamp. The Tournament Organizer should also collect an electronic deck list link. During the event, Judges
should complete random deck checks to ensure the physical deck being utilized matches the one registered.
8.4 Player Setup
Players must compete using a webcam and their real physical cards via the published Discord server.
Technical Requirements
Webcam (1080p recommended; 720p minimum)
Computer
Microphone
Dedicated Playing Space (if using a playmat, please use one with darker colors to enable cards to be
more easily seen by your opponent).
Set Up
1. Set up your dedicated playing space where your cards will be displayed for your opponent.
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2. Adjust your webcam’s position so your playing space is shown in full. You must capture the entire
game area, including your Deck, Trash, Digi-Egg Deck, Security Stack, Breeding Area and Battle Area.
Note: your face does not need to be captured on the webcam stream!
3. When pairings are posted, join the voice channel that correlates to your assigned table.
4. When you join the voice chat and meet your opponent, there is an option in Discord to begin video
chat. Press it, and your webcam will be enabled so your opponent can see your video feed.
5. You must have your microphone enabled so both players can easily communicate with each other and
with any judges that enter the table channel.
6. All relevant cards must be kept on the video feed at all times. This includes your hand.
7. Make sure to keep your hand over the table so that cards do not fall to the flop.
8. All shuffling must take place on camera, otherwise your deck will not be considered randomized.
When your opponent would normally cut your deck, you must ask how they would like it to be cut.
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Examples of Poor Setups
This setup does not show the deck or the
security stack clearly within the frame.
This set up shows the hand in frame, but it is
being held in a way that shows private
information to the player’s opponent. Players
should take care to make sure the angle they are
holding their hand at does not give away secret
information.
This setup does not show the hand clearly
within the frame.
The current number of cards in your security
stack isn’t clear in this set up.
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Perfect Setup Example
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